| Literature DB >> 33187381 |
Jonas Uebersax1, Ralf Roth1, Tobias Bächle1, Oliver Faude1.
Abstract
We evaluated the structure (i.e., the different training parts), contents (i.e., the various activities used), intensity and occurrence of contact situations and headers during training sessions in under-13 football in Switzerland. A total of 242 players from 20 different teams on average aged 11.4 (SD 0.7) years participated. The participants were filmed during a typical training session while they were equipped with a heart rate sensor. The sessions were systematically recorded to allow for detailed analyses. Furthermore, a preliminary and explorative analysis of the influence of the level of play on these results was conducted. The overall findings indicated that training included 33.4% playing forms, 29.5% training forms, 28.4% inactivity time and 8.7% athletics. The highest heart rates were achieved in the playing forms (166 min-1, 83% HRmax) compared to the other two activities (training forms 154 min-1, 77% HRmax; athletics 150 min-1, 75% HRmax). Each player had 12.8 duels and 0.6 headers per training. Overall, most duels were conducted from the anterior direction. Playing forms induce higher cardio-circulatory load as well as a better learning environment. Potentially dangerous situations like contact with other players or headers occurred in a single player on average every six min during a training session.Entities:
Keywords: children; health; soccer; training programming; youth
Year: 2020 PMID: 33187381 PMCID: PMC7696662 DOI: 10.3390/ijerph17228351
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Definitions of training activities and parts. Adopted, modified and complemented from [6,25,26].
| Training Activities | |
|---|---|
|
| Activities that have an emphasis on match or gameplay, including: |
|
| Activities that have a predicted outcome or isolated skill component, including: |
|
| Activities with players working without a ball in order to improve specific athletic skills |
|
| Moments with neither activity in athletics, training or playing forms including: |
|
| |
|
| The first activity of the session, which introduces the core skill and is the only component of the session where drill-type exercises should be used. The warm-up ends with the first playing form. When started with a playing form, the duration of the first form is considered as the warm-up period. Running, strengthening, and other conditioning exercises are counted as a warm-up as long as they are used for this purpose. |
|
| The part where conscious teaching and learning takes place. The coach designs an activity, which provides repetition of realistic game scenarios, coupled with task-based coaching using effective interventions (i.e., quality feedback and questions). This part is delimited from the last part by the fact that there is still much coaching and the games are not yet too similar to the traditional form. This also includes conditioning exercises, which are clearly separated from the warm-up. |
|
| A finishing game with many elements of the real game being present, but organized to promote the skill of the coaching session. |
|
| Training part that takes place after the actual final game. It is for fun or as a cool down. |
Mean duration of training activities during training sessions. Data presented as means with standard deviation and minimum and maximum.
| Training Activity | Overall | Promotion | Lower Level | |||
|---|---|---|---|---|---|---|
| Mean (SD) | Min–Max | Mean (SD) | Min–Max | Mean (SD) | Min–Max | |
| Playing form (min) | 27.2 (5.8) | 13.0–43.0 | 32.0 (7.9) | 20.0–43.0 | 24.1 (7.3) | 13.0–34.0 |
| (% of total training time) | 33.4 (7.1) | 16.0–52.8 | 38.4 (9.5) | 24.0–51.6 | 30.1 (9.1) | 16.2–42.4 |
| Training form (min) | 24.0 (9.9) | 7.0–40.0 | 20.1 (6.9) | 10.5–28.5 | 26.9 (10.4) | 9.0–40.0 |
| (% of total training time) | 29.5 (12.2) | 8.6–49.1 | 24.1 (8.3) | 12.6–34.2 | 33.6 (13.0) | 11.2–49.9 |
| Athletic (min) | 7.1 (7.1) | 0.0–24.0 | 8.7 (7.8) | 0.0–18.8 | 6.0 (6.7) | 0.0–24.0 |
| (% of total training time) | 8.7 (8.7) | 0.0–29.5 | 10.4 (9.4) | 0.0–22.6 | 7.5 (8.4) | 0.0–30.0 |
| Inactive time (min) | 23.1 (6.4) | 13.0–36.0 | 22.9 (7.8) | 13.0–36.0 | 23.2 (5.5) | 13.0–36.0 |
| (% of total training time) | 28.4 (7.9) | 16.0–44.2 | 27.5 (9.4) | 15.6–43.2 | 29.0 (6.9) | 16.2–44.9 |
Figure 1Comparison of training activities between the two performance levels (promotion vs. lower level). (PF = playing form; TF = training form; Athl. = athletic; IT = inactive time; Promo. = promotion; low. Lev. = lower level).
Mean duration of training parts during training sessions. Data presented as means with standard deviation and minimum and maximum.
| Training Part | Overall | Promotion | Lower Level | |||
|---|---|---|---|---|---|---|
| Mean (SD) | Min–Max | Mean (SD) | Min–Max | Mean (SD) | Min–Max | |
| Warm-up (min) | 17.4 (6.6) | 7.5–28.0 | 18.8 (7.3) | 11.0–28.0 | 16.4 (6.2) | 7.5–24.0 |
| (% of total training time) | 21.4 (8.1) | 9.2–34.4 | 22.5 (8.7) | 13.2–33.6 | 20.5 (7.7) | 9.4–30.0 |
| Main part (min) | 43.8 (13.9) | 23.5–71.0 | 49.4 (14.8) | 27.5–71.0 | 40.1 (12.6) | 23.5–65.0 |
| (% of total training time) | 53.8 (17.1) | 28.9–87.2 | 59.3 (17.8) | 33.0–85.2 | 50.1 (15.7) | 29.3–81.1 |
| Training game (min) | 18.5 (10.5) | 0.0–33.0 | 13.8 (9.0) | 0.0–22.5 | 21.7 (10.5) | 0.0–33.0 |
| (% of total training time) | 22.7 (12.9) | 0.0–40.5 | 16.6 (10.8) | 0.0–27.0 | 27.1 (13.1) | 0.0–41.2 |
| Finishing part (min) | 1.7 (4.2) | 0.0–14.5 | 1.3 (3.7) | 0.0–10.5 | 1.9 (4.6) | 0.0–14.5 |
| (% of total training time) | 2.1 (5.2) | 0.0–17.8 | 1.6 (4.4) | 0.0–12.6 | 2.4 (5.7) | 0.0–18.1 |
Figure 2Comparison of training parts between the two performance levels (promotion vs. lower level). (W-up = warm-up; MP = main part; TG = training game; FP = finishing part; Promo. = promotion; low. Lev. = lower level).
Mean heart rates in different training activities during training sessions. Data presented as means with standard deviation and minimum and maximum.
| Heart Rate in Training Activity | Overall | Promotion | Lower Level | |||
|---|---|---|---|---|---|---|
| Mean (SD) | Min–Max | Mean (SD) | Min–Max | Mean (SD) | Min–Max | |
| Heart rate in playing form (bpm) | 165 (8) | 150–176 | 164 (7) | 152–175 | 167 (8) | 150–176 |
| (% of estimated HRmax) | 82.9 (3.9) | 75.0–88.0 | 81.8 (3.6) | 76.0–87.5 | 83.5 (4.0) | 75.0–88.0 |
| Heart rate in training form (bpm) | 154 (11) | 136–170 | 153 (10) | 140–168 | 155 (13) | 136–170 |
| (% of estimated HRmax) | 77.0 (5.7) | 68.0–85.0 | 76.6 (5.0) | 70.0–84.0 | 77.3 (6.4) | 68.0–85.0 |
| Heart rate in athletics (bpm) | 150 (15) | 112–168 | 153 (12) | 134–165 | 148 (17) | 112–168 |
| (% of estimated HRmax) | 75.0 (7.7) | 56.0–84.0 | 76.5 (6.1) | 67.0–82.5 | 74.1 (8.7) | 56.0–84.0 |
Figure 3Mean heart rates of each team for different training activities. (PF = playing form; TF = training form; Athl. = athletic. N = 14 teams for the comparison regarding the athletic part, as 6 teams did not perform athletic exercises).
Duels and headers during training sessions. Data presented as medians with interquartile range and minimum and maximum.
| Type of Contact | Overall | Promotion | Lower Level | |||
|---|---|---|---|---|---|---|
| Median (IQR) | Min–Max | Median (IQR) | Min–Max | Median (IQR) | Min–Max | |
| Anterior duel | 71 (40) | 28–170 | 78.5 (46.5) | 28–101 | 61 (29) | 41–170 |
| Anterior duel per player | 6.1 (3.1) | 2.8–12.1 | 6.4 (3.2) | 2.8–7.9 | 6.0 (3) | 3.0–12.1 |
| Lateral duel | 29 (17) | 17–82 | 30 (12) | 24–63 | 29 (19.5) | 17–82 |
| Lateral duel per player | 2.5 (1.3) | 1.1–5.9 | 2.3 (1.7) | 2.0–4.8 | 3.0 (0.9) | 1.1–5.9 |
| Posterior duel | 21 (13) | 6–54 | 18.5 (10) | 6–29 | 22 (13) | 6–54 |
| Posterior duel per player | 1.6 (0.9) | 0.5–3.9 | 1.6 (0.4) | 0.7–2.2 | 1.6 (1.2) | 0.5–3.9 |
| Running duel | 16 (12) | 0–38 | 16 (10) | 0–38 | 13 (13.5) | 0–32 |
| Running duel per player | 1.3 (0.9) | 0.0–2.5 | 1.3 (0.4) | 0.0–2.5 | 1.3 (0.9) | 0.0–2.2 |
| Air duel | 1 (3) | 0–23 | 2.5 (11.5) | 1–23 | 1 (3) | 0–21 |
| Air duel per player | 0.1 (0.2) | 0.0–2.3 | 0.2 (0.8) | 0.1–2.3 | 0.1 (0.2) | 0.0–2.3 |
| Header | 7 (8) | 0–209 | 14 (36.5) | 4–209 | 4 (5.5) | 0–24 |
| Header per player | 0.6 (0.8) | 0.0–14.9 | 1.0 (3.5) | 0.3–14.9 | 0.4 (0.5) | 0.0–2.7 |
| Total duels | 127 (84) | 91–328 | 143 (88) | 91–215 | 125 (76.5) | 93–328 |
| Total duels per player | 12.8 (5.1) | 6.1–23.4 | 12.7 (4.6) | 8.5–16.1 | 12.8 (5.0) | 6.1–23.4 |