| Literature DB >> 33170862 |
Leah Frerichs1,2, Natalie Smith1,3, Jill A Kuhlberg1,4, Gretchen Mason1, Damie Jackson-Diop5, Doris Stith6, Giselle Corbie-Smith2,7,8, Kristen Hassmiller Lich1.
Abstract
Public health scholarship has increasingly called for the use of system science approaches to understand complex problems, including the use of participatory engagement to inform the modeling process. Some system science traditions, specifically system dynamics modeling, have an established participatory practice tradition. Yet, there remains limited guidance on engagement strategies using other modeling approaches like agent-based models. Our objective is to describe how we engaged adolescent youth in co-building an agent-based model about physical activity. Specifically, we aim to describe how we communicated technical aspects of agent-based models, the participatory activities we developed, and the resulting visual diagrams that were produced. We implemented six sessions with nine adolescent participants. To make technical aspects more accessible, we used an analogy that linked core components of agent-based models to elements of storytelling. We also implemented novel, facilitated activities that engaged youth in the development, annotation, and review of graphs over time, geographical maps, and state charts. The process was well-received by the participants and helped inform the basic structure of an agent-based model. The resulting visual diagrams created space for deeper discussion among participants about patterns of daily activity, important places for physical activity, and interactions between social and built environments. This work lays a foundation to develop and refine engagement strategies, especially for translating qualitative insights into quantitative model specifications such as 'decision rules'.Entities:
Mesh:
Year: 2020 PMID: 33170862 PMCID: PMC7654780 DOI: 10.1371/journal.pone.0241108
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Example modeling and storytelling linkages.
| Topic of study / conflict | Research question, public health issue | Conflict | The impact of crime on African American women’s physical activity and obesity | The impact of social and built environment on rural adolescent’s physical activity |
| Agents | Simulated individuals in a model | Characters | African American women aged 18–65 living in Washington DC | Adolescents (ages 14–18) living in a largely rural and African American county in Southeastern US |
| Properties and Rules | Properties: Agent characteristics and goals | Character development | Properties: age, height, household location, income, probability of exercise | Properties: age, height and weight, household location, probability of exercise, mood/affective states |
| Rules: Specifications for agent movement and decision making in a model | Rules: agents choose where to exercise, and at what intensity and duration to exercise | |||
| Rules: agents choose to move to and from locations, interactions with peers and family members influence choices, perceptions of recreational spaces influence choices | ||||
| Environment | Where agents can go in the model | Environment / setting | Washington DC Wards 5, 7, and 8 | Tarboro, NC |
| Model simulation | How the model ‘plays out’ when run | Plot | As crime was reduced, leisure time physical activity increased, but this depends on how likely women are to exercise initially. | To be determined |
Note: Modeling example derived from [27] Powell-Wiley, T. M., et al. (2017). "Simulating the Impact of Crime on African American Women's Physical Activity and Obesity." Obesity 25(12): 2149–2155.
Fig 1Timeline of major model building activities by session.
Detailed summary of the six agent-based model building sessions.
| Session Schedule and Topic | Description of Activities | Link to Storytelling | Approximate Duration of Activity | Existing Sources Used or Adapted |
|---|---|---|---|---|
| Setting group norms | Participants were provided with several sheets of paper of two different colors and instructed to write their “Hopes” for the project on one color and “Fears” on the other. Participants then shared their hopes and fears and the sheets were taped to the wall. A facilitator identified themes and then guided a conversation about what types of ‘ground rules’ or norms the group wished to establish in order to help the group achieve their hopes and reduce their fears. These were recorded and reviewed at the beginning of all subsequent sessions. | N/A | 25 minutes | Hopes & Fears Script |
| [ | ||||
| Orientation project and modeling | A simple simulation model was constructed to specifically highlight emergent dynamics of agent-based models. The model simulated students in a lunchroom and their selection of where to sit. Students chose where to sit based on the proportion of other students who were similar in their preference for Cardi B or Nicki Minaj music. Further, the model was used to illustrate the elements of storytelling. | N/A | 20 minutes | Adapted from Concept Model Group Model Building Script |
| [ | ||||
| Physical activity barriers/facilitators | The participants were asked to help identify important variables to consider for the model. The participants were asked to brainstorm responses to the prompt, “What are some things that help or make it harder to be physically active?” | Identifying the “Conflict” | 20 minutes | Adaption of Variable Elicitation Script |
| [ | ||||
| Leadership in research | Participants were introduced to concepts of participatory action research and citizen science. They were oriented to example research projects that have been implemented in communities similar to theirs. | N/A | 30 minutes | N/A |
| Identifying leadership types | Youth were guided through an activity to identify their leadership type and discuss how they can use their strengths to play a role in improving their community’s health. | N/A | 20 minutes | Youth Engaged in Leadership and Learning |
| Curricula [ | ||||
| Physical activity over time | Participants were shown how to draw an example graph that illustrates how a factor or variable changes over time. They were each provided with templates that had an x-axis of time (24-hour day) and y-axis with physical activity level. They were guided to complete and annotate the graph. | Identifying the “Characters”, i.e., who are the agents and what are they doing in time and space? | 45 minutes | Graph over Time for ABMs Script ( |
| [ | ||||
| Review Graphs over Time | An visualization of the graphs over time (aggregated across all participant responses) were presented and discussed at the beginning of the session. | N/A | 15 minutes | N/A |
| Team-building exercise | Marshmallow structure challenge–the participants were divided into small groups of 3–4 and provided with a package of supplies (dried spaghetti, masking tape, marshmallows). The groups were then given 15 minutes to build the tallest tower possible. At the end, the group reflected on their process, how they worked together, how they used their leadership styles. | N/A | 25 minutes | Leadership Challenge [ |
| Mapping the physical activity environment | Participants were guided to identify their homes on a map of their city and then to identify places that encourage physical activity and make it more difficult. Stickers were placed on a large map and the group discussed the most important places. | Identifying the “Setting”, i.e., what is the environment that the agents ‘live’ in? | 60 minutes | New Script—Mapping Important Locations ( |
| Model Review | A simple model was created and presented at the beginning of the next session that showed the participants movement between their home and school. | N/A | 20 minutes | N/A |
| State Charts | The concept of “state charts” was introduced to the participants. Draft state charts based on prior session activities were presented to the participants. They were asked to trace their potential pathways among the states. A facilitator led a discussion identifying edits and additions to refine the state charts. | Identifying/expanding on “Character Development” | 20 minutes | New Script–State Chart Review ( |
| Recap of State Charts | Refined State Charts were reviewed and discussed. | 15 minutes | ||
| Interviewing for decision rules | The participants were introduced to research interview best practices and practiced interviewing each other in order to gain a deeper understanding of their ‘decision rules’. Their ‘decision rules’ were what influences physical activity. After their interviews, participants shared what they learned and a facilitator helped the group identify themes and key ‘decision rules’. | Identifying/expanding on “Character Development” | 45 minutes | New Script—Interviewing to Understand Decision Rules ( |
| Diagramming decision rules | A facilitator re-capped themes from the prior session’s interviews and then asked participants to further annotate the state charts with these new themes and insights in mind. | Identifying/expanding on “Character Development” | 45 minutes | New Script—Interviewing to Understand Decision Rules ( |
Fig 2Resulting artifacts from the Graphs Over Time script.
Fig 3Resulting artifact from State Chart Review script.
Fig 4Resulting example artifact from Interviewing to Understand Decision Rules script.