| Literature DB >> 33128519 |
Yun-Hsuan Chang1,2,3,4,5, Kun-Chia Chang6,7, Wen-Li Hou8,9, Chung-Ying Lin10,11, Mark D Griffiths12.
Abstract
BACKGROUND AND AIMS: Patients with schizophrenia are known to use potentially addictive psychoactive substances as self-medication and to ease psychological distress. Other potentially addictive behaviors such as online gaming are also used to self-medicate and ease psychological distress. However, the role of online gaming and problematic gaming (in the form of internet gaming disorder [IGD]) has not previously been investigated for patients with schizophrenia facing distress.Entities:
Keywords: Internet gaming disorder; psychological distress; schizophrenia; self-stigma; social function
Mesh:
Year: 2020 PMID: 33128519 PMCID: PMC8969729 DOI: 10.1556/2006.2020.00081
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Participant characteristics (N = 104)
| Variable | Mean (±SD) or |
|---|---|
| Gender (female) | 60 (57.7) |
| Age (year) | 41.42 (±8.98) |
| Years of education | 12.46 (±2.46) |
| Marital status (single) | 68 (65.4) |
| Employment (no) | 57 (54.8) |
| Registered physical illness (no) | 71 (68.3) |
| Living status (alone) | 10 (9.6) |
| Years since diagnosis | 8.46 (±5.34) |
| Diagnosis (schizoaffective) | 22 (21.4) |
| Diagnosis (depression) | 24 (23.1) |
| Personal and Social Performance Scale score (0–100 scale); | 83.79 (±5.66) |
| Internet Gaming Disorder Scale-Short Form score (1–5 scale) | 1.61 (±0.76) |
| Internet Gaming Disorder Scale-Short Form score (9–45 scale)a | 14.52 (±6.85) |
| Self-Stigma Scale-Short score (1–4 scale); | 2.30 (±0.72) |
| Depression score (0–3 scale)b | 0.84 (±0.71) |
| Anxiety score (0–3 scale)b | 0.79 (±0.69) |
| Stress score (0–3 scale)b | 0.90 (±0.72) |
| Depression, Anxiety, Stress Scale (DASS-21) total score (0–3 scale) | 0.84 (±0.66) |
| Depression score (0–21 scale)a,b | 5.85 (±4.99) |
| Anxiety score (0–21 scale)a,b | 5.55 (±4.84) |
| Stress score (0–21 scale)a,b | 6.33 (±5.03) |
| DASS-21 total score (0–63 scale)a | 17.72 (±13.91) |
aClinical cutoffs are 5 (mild), 7 (moderate), 11 (severe), and 14 (extremely severe) for depression; 4 (mild), 6 (moderate), 8 (severe), and 10 (extremely severe) for anxiety; 8 (mild), 10 (moderate), 13 (severe), and 17 (extremely severe) for stress; 21 for Internet Gaming Disorder Scale-Short Form score.
bAssessed using Depression, Anxiety, Stress Scale (DASS-21).
Correlation matrix among studied variables (N = 104)
| r ( | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1. | 2. | 3. | 4. | 5. | 6. | 7. | 8. | 9. | 10. | |
| 1. Gender (Ref: female) | – | |||||||||
| 2. PSPS | −0.27∗ (0.01) | – | ||||||||
| 3. IGDS-SF9 | 0.26∗∗ (0.007) | −0.22∗ (0.04) | – | |||||||
| 4. SSS-S | 0.09 (0.35) | −0.11 (0.31) | 0.31∗∗ (0.001) | – | ||||||
| 5. Depression | −0.06 (0.55) | −0.32∗∗ (0.003) | 0.28∗∗ (0.004) | 0.43∗∗∗ (<0.001) | – | |||||
| 6. Anxiety | −0.05 (0.59) | −0.28∗∗ (0.008) | 0.33∗∗ (0.001) | 0.43∗∗∗ (<0.001) | 0.77∗∗∗ (<0.001) | – | ||||
| 7. Stress | 0.01 (0.89) | −0.28∗∗ (0.009) | 0.38∗∗∗ (<0.001) | 0.49∗∗∗ (<0.001) | 0.82∗∗∗ (<0.001) | 0.85∗∗∗ (<0.001) | – | |||
| 8. Physical illness (Ref: No) | 0.09 (0.39) | −0.14 (0.20) | 0.07 (0.50) | 0.04 (0.67) | −0.02 (0.84) | 0.05 (0.61) | −0.02 (0.81) | – | ||
| 9. Years since diagnosis | −0.02 (0.83) | −0.003 (0.98) | 0.08 (0.44) | −0.07 (0.46) | −0.01 (0.93) | −0.03 (0.74) | −0.09 (0.39) | 0.16 (0.10) | – | |
| 10. Diagnosis (Ref: schizophrenia) | −0.02 (0.85) | −0.05 (0.63) | 0.03 (0.79) | −0.10 (0.33) | 0.12 (0.25) | 0.21 (0.03) | 0.17 (0.08) | −0.05 (0.59) | 0.07 (0.48) | – |
PSPS = Personal and Social Performance Scale; IGDS-SF9 = Internet Gaming Disorder Scale-Short Form; SSS-S = Self-Stigma Scale-Short; Depression, Anxiety, and Stress were assessed using the Depression, Anxiety, Stress Scale (DASS-21).
∗P < 0.05; ∗∗P < 0.01; ∗∗∗P < 0.001
Mediated effects of internet gaming disorder in the association between self-stigma and psychological distress among people with schizophrenia (N = 104)
| Coefficient ( | |||||
|---|---|---|---|---|---|
| Mediator | Dependent variable | ||||
| Internet gaming disorder | Depression | Anxiety | Stress | DASS-21 total score | |
| Age | −0.242 (0.082)/0.004 | 0.021 (0.060)/0.731 | 0.057 (0.057)/0.327 | 0.031 (0.055)/0.579 | 0.108 (0.157)/0.495 |
| Gender (Ref: female) | 1.041 (1.481)/0.484 | −1.093 (1.032)/0.293 | −1.237 (0.987)/0.214 | −0.101 (0.944)/0.915 | −2.432 (2.705)/0.372 |
| Social function | −0.198 (0.129)/0.130 | −0.215 (0.091)/0.021 | −0.174 (0.087)/0.049 | −0.132 (0.084)/0.119 | −0.521 (0.239)/0.033 |
| Physical disease (Ref: no) | 1.766 (1.542)/0.255 | −0.556 (1.080)/0.608 | −0.745 (1.033)/0.473 | −1.232 (0.988)/0.216 | −2.533 (2.830)/0.374 |
| Living status (Ref: alone) | 2.677 (2.462)/0.280 | −1.356 (1.722)/0.434 | −0.186 (1.648)/0.911 | −1.630 (1.576)/0.304 | −3.172 (4.515)/0.484 |
| Employment (Ref: no) | −0.824 (1.394)/0.556 | −0.925 (0.970)/0.344 | −0.627 (0.928)/0.502 | −0.523 (0.888)/0.557 | −2.075 (2.544)/0.417 |
| Self-stigma | 0.263 (0.108)/0.017 | 0.226 (0.078)/0.005 | 0.205 (0.075)/0.008 | 0.262 (0.071)/<0.001 | 0.693 (0.204)/0.001 |
| Internet gaming disorder | – | 0.113 (0.079)/0.156 | 0.220 (0.075)/0.005 | 0.244 (0.072)/0.001 | 0.576 (0.206)/0.007 |
| Mediated effectsa | – | 0.030 (0.029)/−0.005, 0.111 | 0.058 (0.037)/0.006, 0.156 | 0.064 (0.038)/0.002, 0.150 | 0.152 (0.098)/0.006, 0.383 |
|
| |||||
|
| 0.262 | 0.247 | 0.293 | 0.367 | 0.265 |
| F ( | 3.959 (0.001) | 3.153 (0.004) | 3.995 (0.001) | 5.588 (<0.001) | 4.011 (0.001) |
DASS-21 = Depression, Anxiety, Stress Scale.
Mediated effects were tested using bootstrapping methods (5,000 random bootstrap samples) with the presentation as coefficient (SE)/lower limit confidence interval, upper limit confidence interval.
Fig. 1.Mediated effects of internet gaming disorder in the association between self-stigma and psychological distress; (a) depression, (b) anxiety, (c) stress, and (d) Depression, Anxiety, Stress Scale (DASS-21) total score. Age, gender, social function, physical disease, living status, and employment were controlled in the mediation models. #Indicates significant indirect effects using bootstrapping method (i.e., confidence interval of 5000 bootstrap samples does not cover the value of 0. ∗P < 0.05; ∗∗P < 0.01; ∗∗∗P < 0.001