| Literature DB >> 33013218 |
Tallie Casucci1, Amy B Locke2, Autumn Henson3, Fares Qeadan4.
Abstract
OBJECTIVE: The authors measured burnout among health sciences librarians at their institution and determined whether a serious game intervention could improve personal and workplace well-being.Entities:
Mesh:
Year: 2020 PMID: 33013218 PMCID: PMC7524620 DOI: 10.5195/jmla.2020.742
Source DB: PubMed Journal: J Med Libr Assoc ISSN: 1536-5050
Baseline demographics for faculty and staff
| Demographics | Faculty (2016) | Staff (2017) | |||
|---|---|---|---|---|---|
| n | (%) | n | (%) | ||
| Total | 12 | (100.00%) | 13 | (100.00%) | |
| Sex | 0.0535 | ||||
| Male | 0 | (—) | 5 | (38.46%) | |
| Female | 10 | (83.33%) | 7 | (53.85%) | |
| Prefer not to answer | 1 | (8.33%) | 1 | (7.69%) | |
| Race | 0.1488 | ||||
| White | 7 | (58.33%) | 11 | (84.62%) | |
| Asian | 1 | (8.33%) | 0 | (—) | |
| Other | 0 | (—) | 1 | (7.69%) | |
| Prefer not to answer | 4 | (33.33%) | 1 | (7.69%) | |
| Hispanic or Latino origin | 0.0391 | ||||
| No | 8 | (66.67%) | 13 | (100.00%) | |
| Prefer not to answer | 4 | (33.33%) | 0 | (—) | |
| Age (years) | |||||
| 21–30 | 2 | (16.67%) | 1 | (7.69%) | |
| 31–40 | 3 | (25.00%) | 4 | (30.77%) | |
| 41–50 | 5 | (41.67%) | 2 | (15.38%) | |
| 51–64 | 2 | (16.67%) | 6 | (46.15%) | |
Comparison of American Medical Association (AMA) Mini-Z items for faculty between 2016 and 2018
| Items | 2016 | 2018 | One-sided | Cohen's h | ||
|---|---|---|---|---|---|---|
| n | (%) | n | (%) | |||
| Overall satisfied with job | 0.2792 | 0.291 | ||||
| Yes | 9 | (75.00%) | 8 | (61.54%) | ||
| No | 3 | (25.00%) | 5 | (38.46%) | ||
| Experiencing symptoms of burnout | 0.4740 | 0.065 | ||||
| Yes | 5 | (41.67%) | 5 | (38.46%) | ||
| No | 7 | (58.33%) | 8 | (61.54%) | ||
| Values align with leadership | 0.2690 | 0.291 | ||||
| Yes | 9 | (75.00%) | 8 | (61.54%) | ||
| No | 3 | (25.00%) | 5 | (38.46%) | ||
| Teams work efficiently together | 0.1532 | 0.806 | ||||
| Yes | 11 | (100.00%) | 11 | (84.62%) | ||
| No | 0 | (—) | 2 | (15.38%) | ||
| Feeling great deal of job-related stress | 0.4449 | 0.090 | ||||
| Yes | 7 | (58.33%) | 7 | (53.85%) | ||
| No | 5 | (41.67%) | 6 | (46.15%) | ||
| Work atmosphere is hectic/chaotic | 0.2690 | 0.291 | ||||
| Yes | 3 | (25.00%) | 5 | (38.46%) | ||
| No | 9 | (75.00%) | 8 | (61.54%) | ||
| Sufficient control over workload | 0.4409 | 0.229 | ||||
| Yes | 8 | (66.67%) | 10 | (76.92%) | ||
| No | 4 | (33.33%) | 3 | (23.08%) | ||
| Total | 12 | (100.00%) | 13 | (100.00%) | ||
Yes: Strongly agree/agree; No: Neither agree nor disagree/disagree/strongly disagree.
Yes: I am definitely burning out and have one or more symptoms of burnout, e.g., emotional exhaustion./The symptoms of burnout that I'm experiencing won't go away./I think about work frustrations a lot./I feel completely burned out. I am at the point where I may need to seek help. No: I enjoy my work. I have no symptoms of burnout./I am under stress and don't always have as much energy as I did, but I don't feel burned out.
Yes: Optimal/good/satisfactory; No: Marginal/poor.
Yes: Hectic and chaotic/very busy; No: Busy, but reasonable/somewhat calm/calm.
Comparison of AMA Mini-Z items for library staff between 2017 and 2018
| Items | 2017 | 2018 | One-sided | Cohen's h | ||
|---|---|---|---|---|---|---|
| n | (%) | n | (%) | |||
| Overall satisfied with job | 0.3727 | 0.213 | ||||
| Yes | 11 | (84.62%) | 16 | (76.19%) | ||
| No | 2 | (15.38%) | 5 | (23.81%) | ||
| Experiencing symptoms of burnout | 0.1749 | 0.376 | ||||
| Yes | 8 | (61.54%) | 9 | (42.86%) | ||
| No | 5 | (38.46%) | 12 | (57.14%) | ||
| Values align with leadership | 0.1488 | 0.425 | ||||
| Yes | 11 | (84.62%) | 14 | (66.67%) | ||
| No | 2 | (15.38%) | 7 | (33.33%) | ||
| Teams work efficiently together | 0.7209 | 0.065 | ||||
| Yes | 12 | (92.31%) | 19 | (90.48%) | ||
| No | 1 | (7.69%) | 2 | (9.52%) | ||
| Feeling great deal of job-related stress | 0.5131 | 0.008 | ||||
| Yes | 5 | (38.46%) | 8 | (38.10%) | ||
| No | 8 | (61.54%) | 13 | (61.90%) | ||
| Work atmosphere is hectic/chaotic | 0.4125 | 0.107 | ||||
| Yes | 5 | (38.46%) | 7 | (33.33%) | ||
| No | 8 | (61.54%) | 14 | (66.67%) | ||
| Sufficient control over workload | 0.6134 | 0.031 | ||||
| Yes | 11 | (84.62%) | 18 | (85.71%) | ||
| No | 2 | (15.38%) | 3 | (14.29%) | ||
| Total | 13 | (100.00%) | 21 | (100.00%) | ||
Yes: Strongly agree/agree; No: Neither agree nor disagree/disagree/strongly disagree.
Yes: I am definitely burning out and have one or more symptoms of burnout, e.g., emotional exhaustion./The symptoms of burnout that I'm experiencing won't go away./I think about work frustrations a lot./I feel completely burned out. I am at the point where I may need to seek help. No: I enjoy my work. I have no symptoms of burnout./I am under stress and don't always have as much energy as I did, but I don't feel burned out.
Yes: Optimal/good/satisfactory; No: Marginal/poor.
Yes: Hectic and chaotic/very busy; No: Busy, but reasonable/somewhat calm/calm.
Comparison of AMA Mini-Z items between library faculty and staff in 2018
| Items | Faculty | Staff | One-sided | Cohen's h | ||
|---|---|---|---|---|---|---|
| n | (%) | n | (%) | |||
| Overall satisfied with job | 0.2595 | 0.318 | ||||
| Yes | 8 | (61.54%) | 16 | (76.19%) | ||
| No | 5 | (38.46%) | 5 | (23.81%) | ||
| Experiencing symptoms of burnout | 0.4567 | 0.090 | ||||
| Yes | 5 | (38.46%) | 9 | (42.86%) | ||
| No | 8 | (61.54%) | 12 | (57.14%) | ||
| Values align with leadership | 0.7506 | 0.107 | ||||
| Yes | 8 | (61.54%) | 14 | (66.67%) | ||
| No | 5 | (38.46%) | 7 | (33.33%) | ||
| Teams work efficiently together | 0.4125 | 0.179 | ||||
| Yes | 11 | (84.62%) | 19 | (90.48%) | ||
| No | 2 | (15.38%) | 2 | (9.52%) | ||
| Feeling great deal of job-related stress | 0.2958 | 0.317 | ||||
| Yes | 7 | (53.85%) | 8 | (38.10%) | ||
| No | 6 | (46.15%) | 13 | (61.90%) | ||
| Work atmosphere is hectic/chaotic | 0.4125 | 0.107 | ||||
| Yes | 5 | (38.46%) | 7 | (33.33%) | ||
| No | 8 | (61.54%) | 14 | (66.67%) | ||
| Sufficient control over workload | 0.4177 | 0.227 | ||||
| Yes | 10 | (76.92%) | 18 | (85.71%) | ||
| No | 3 | (23.08%) | 3 | (14.29%) | ||
| Total | 13 | (100.00%) | 21 | (100.00%) | ||
Yes: Strongly agree/agree; No: Neither agree nor disagree/disagree/strongly disagree.
Yes: I am definitely burning out and have one or more symptoms of burnout, e.g., emotional exhaustion./The symptoms of burnout that I'm experiencing won't go away./I think about work frustrations a lot./I feel completely burned out. I am at the point where I may need to seek help. No: I enjoy my work. I have no symptoms of burnout./I am under stress and don't always have as much energy as I did, but I don't feel burned out.
Yes: Optimal/good/satisfactory; No: Marginal/poor.
Yes: Hectic and chaotic/very busy; No: Busy, but reasonable/somewhat calm/calm.
Figure 1Number of employees reporting that the game encouraged them to do something for their wellness
Qualitative categories for “What did you enjoy most about the game?”
| Category | n | Definition | Exemplar quotes |
|---|---|---|---|
| Social | 19 | Comments about the team-based game approach and the social and appreciation game components. | “I think this helped encourage people to socialize more, which was nice,” and “Team building.” |
| Motivation | 6 | Comments about how the game motivated them to learn about wellness or improve their wellness. | “Made me more aware of these health aspects” and “The motivation to make healthy choices.” |
| Gameplay | 6 | Comments concerning elements about gameplay that they enjoyed, such as no additional work, personalized goals, and habit recognition. | “Easy. No additional work,” and “Being able to think and track your wellness activities that you may or may not realize you do every day.” |
| Fun | 5 | Comments about fun aspect of the game. | “It… was fun. Thanks!” |
Qualitative categories for “What did you enjoy least about the game?”
| Category | n | Definition | Exemplar quotes |
|---|---|---|---|
| Game points | 10 | Comments concerning the tracking system and a better defined point system. | “Tedious record keeping,” and “I think there could have been more defined way/types of points and maybe a cap per day,” and “Maybe online tracking with a dashboard of how teams are doing.” |
| Team engagement | 7 | Comments focused on low team engagement. | “My team did not do anything together,” “I did not hear from my team captain at all,” and “Encouraging team members to participate,” which focused on low team engagement. |
| Game duration | 7 | Comments stated that the game lasted too long. | “I thought it continued too long—[I] lost interest in recording,” and “Waiting three months for the ‘end.' Perhaps evaluating after one month and then switching groups would help keep motivation up.” |