Literature DB >> 25611438

RELM: developing a serious game to teach evidence-based medicine in an academic health sciences setting.

Ann Whitney Gleason1.   

Abstract

Gaming as a means of delivering online education continues to gain in popularity. Online games provide an engaging and enjoyable way of learning. Gaming is especially appropriate for case-based teaching, and provides a conducive environment for adult independent learning. With funding from the National Network of Libraries of Medicine, Pacific Northwest Region (NN/LM PNR), the University of Washington (UW) Health Sciences Library, and the UW School of Medicine are collaborating to create an interactive, self-paced online game that teaches players to employ the steps in practicing evidence-based medicine. The game encourages life-long learning and literacy skills and could be used for providing continuing medical education.

Entities:  

Keywords:  Academic health sciences libraries; evidence-based medicine; gaming; library education; medical education; serious games

Mesh:

Year:  2015        PMID: 25611438     DOI: 10.1080/02763869.2015.986709

Source DB:  PubMed          Journal:  Med Ref Serv Q        ISSN: 0276-3869


  6 in total

1. 

Authors:  Amélie Chabrier; Suzanne Atkinson; Pascal Bonnabry; Jean-François Bussières
Journal:  Can J Hosp Pharm       Date:  2019-10-21

2.  Digital games in medical education: Key terms, concepts, and definitions.

Authors:  Shoaleh Bigdeli; David Kaufman
Journal:  Med J Islam Repub Iran       Date:  2017-09-02

Review 3.  Digital games in health professions education: Advantages, disadvantages, and game engagement factors.

Authors:  Shoaleh Bigdeli; David Kaufman
Journal:  Med J Islam Repub Iran       Date:  2017-12-22

4.  Increasing student engagement using an Amazing Race-style competition.

Authors:  Emily F Gorman
Journal:  J Med Libr Assoc       Date:  2021-07-01

5.  Assessing medical student satisfaction and interest with serious game.

Authors:  Ihsen Zairi; Mohamed Ben Dhiab; Khadija Mzoughi; Imtinen Ben Mrad; Sondos Kraiem
Journal:  Tunis Med       Date:  2021 Novembre

6.  A workplace well-being game intervention for health sciences librarians to address burnout.

Authors:  Tallie Casucci; Amy B Locke; Autumn Henson; Fares Qeadan
Journal:  J Med Libr Assoc       Date:  2020-10-01
  6 in total

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