| Literature DB >> 25611438 |
Abstract
Gaming as a means of delivering online education continues to gain in popularity. Online games provide an engaging and enjoyable way of learning. Gaming is especially appropriate for case-based teaching, and provides a conducive environment for adult independent learning. With funding from the National Network of Libraries of Medicine, Pacific Northwest Region (NN/LM PNR), the University of Washington (UW) Health Sciences Library, and the UW School of Medicine are collaborating to create an interactive, self-paced online game that teaches players to employ the steps in practicing evidence-based medicine. The game encourages life-long learning and literacy skills and could be used for providing continuing medical education.Entities:
Keywords: Academic health sciences libraries; evidence-based medicine; gaming; library education; medical education; serious games
Mesh:
Year: 2015 PMID: 25611438 DOI: 10.1080/02763869.2015.986709
Source DB: PubMed Journal: Med Ref Serv Q ISSN: 0276-3869