| Literature DB >> 32837150 |
Erin K Howie1, Shelley McNally1, Leon M Straker2.
Abstract
Young children are increasingly using mobile technology, with potential for positive and negative developmental consequences. Parents are responsible to guide children in their use of technology based on recommendations and guidelines. Guidelines for screen use in young children have been based on little empirical information on contemporary screen use. This study surveyed parents of young children (n = 96, mean child age 3.0, SD 1.0 years) from three settings (Australia, United States) to test the reliability and validity of a new tool to capture richer data on technology use within a techno-microsystem. The TechU-Q demonstrated reasonable test-retest reliability and face and construct validity. Young children averaged more than 60 min per day of total technology use, mostly using TV, tablet computers, and mobile phones. The primary purposes for child use were educational and watching videos. Parental attitudes towards technology and parent use were associated with their child's use. Future guidelines should utilize detailed descriptions of technology use by device and purpose to provide more relevant advice on technology use for young children. © Springer Science+Business Media, LLC, part of Springer Nature 2020.Entities:
Keywords: Quantitative; Screens; Sedentary; Technology; Young child
Year: 2020 PMID: 32837150 PMCID: PMC7405318 DOI: 10.1007/s10826-020-01787-1
Source DB: PubMed Journal: J Child Fam Stud ISSN: 1062-1024
Characteristics of participating parents and their children, Mean (SD) or %
| Total ( | Setting 1 ( | Setting 2 ( | Setting 3 ( | |
|---|---|---|---|---|
| Child gender (% female) | 51.5% | 46.7% | 60.4% | 35.3% |
| Child age (years) | 3.0 (1.1) | 3.2 (1.1) | 2.7 (1.1) | 3.5 (0.8) |
| Siblings (% with at least one sibling) | 55.2% | 61.3% | 47.9% | 64.7% |
| Child outdoor time (mean (SD) min/day) | 82.2 (46.6) | 91.2 (42.4) | 81.5 (48.1) | 67.8 (48.1) |
| Parent gender (female) | 88.5% | 93.6% | 87.5% | 82.4% |
| Parent age (years) | 36.9 (5.0) | 37.9 (4.8) | 35.8 (5.3) | 37.9 (4.3) |
| Parent education level (% postgraduate degree ie Master’s or Doctorate) | 47.9% | 38.7% | 45.8% | 70.6% |
| Parent occupation (% sedentary job) | 78.1% | 67.7% | 79.2% | 94.1% |
Test-retest reliability (ICC (95%CI)) for parent report of child technology use and own use on weekdays, weekend days and total week (Settings 1 & 2 only)
| Weekday | Weekend | Total | ||||
|---|---|---|---|---|---|---|
| Child | ||||||
| TV | 27 | 0.58 (0.27, 0.78) | 24 | 0.64 (0.33, 0.82) | 24 | 0.72 (0.44, 0.87) |
| Desktop | 24 | 0.91 (0.80, 0.96) | 24 | 0.96 (0.91, 0.98) | 24 | 0.92 (0.82, 0.96) |
| Laptop | 27 | 0.20 (−0.21, 0.54) | 25 | 0.35 (−0.05, 0.65) | 25 | 0.25 (−0.16, 0.59) |
| Tablet | 24 | 0.50 (0.12, 0.75) | 24 | 0.93 (0.85, 0.97) | 24 | 0.75 (0.50, 0.88) |
| Mobile | 26 | 0.92 (0.83, 0.96) | 23 | 0.88 (0.73, 0.95) | 23 | 0.90 (0.79, 0.96) |
| Total tech | 25 | 0.70 (0.42, 0.86) | 24 | 0.70 (0.42, 0.86) | 25 | 0.71 (0.44, 0.86) |
| Parent | ||||||
| TV | 25 | 0.43 (0.05, 0.70) | 24 | 0.85 (0.65, 0.93) | 24 | 0.58 (0.24, 0.79) |
| Desktop | 24 | 0.64 (0.33, 0.82) | 22 | 0.49 (0.08, 0.75) | 22 | 0.64 (0.32, 0.83) |
| Laptop | 24 | 0.89 (0.76, 0.95) | 24 | 0.78 (0.55, 0.90) | 24 | 0.91 (0.79, 0.96) |
| Tablet | 24 | 0.39 (−0.01, 0.68) | 24 | 0.65 (0.34, 0.83) | 24 | 0.42 (0.03, 0.70) |
| Mobile | 24 | 0.43 (0.05, 0.71) | 24 | 0.89 (0.76, 0.95) | 24 | 0.59 (0.25, 0.80) |
| Total tech | 25 | 0.62 (0.30, 0.81) | 23 | 0.79 (0.57, 0.91) | 25 | 0.66 (0.36, 0.83) |
Factor loadings from principal components analysis for daily technology use by children and parents (only loadings greater than 0.3 are shown)
| Children | Parents | ||||
|---|---|---|---|---|---|
| Component 1 | Component 2 | Component 3 | Component 1 | Component 2 | |
| TV | 0.96 | 0.60 | |||
| Desktop | 0.45 | 0.40 | |||
| Laptop | 0.42 | 0.37 | |||
| Tablet | 0.83 | 0.41 | |||
| Mobile | 0.50 | 0.42 | |||
| Handheld | 0.47 | 0.55 | |||
| Console | 0.42 | 0.55 | |||
| AVG | 0.47 | 0.55 | |||
Rotated (varimax) factor loadings; AVG active video games
Technology use (mean, SD min/day) by device on week days and weekend days for young children and their parents
| Child | Parent | |||||||
|---|---|---|---|---|---|---|---|---|
| Week | Weekend | Week | Weekend | |||||
| TV | 96 | 53.6 (86.6) | 95 | 73.4 (72.8) | 83 | 100.6 (123.7) | 81 | 133.7 (125.0) |
| Desktop | 93 | 1.2 (6.9) | 94 | 1.5 (6.9) | 83 | 234.2 (221.4) | 79 | 37.6 (98.2) |
| Laptop | 96 | 1.6 (7.3) | 95 | 2.5 (10.0) | 80 | 103.3 (175.0) | 78 | 46.3 (114.9) |
| Tablet | 92 | 19.5 (60.3) | 94 | 23.8 (46.0) | 82 | 37.1 (98.8) | 82 | 41.2 (110.0) |
| Mobile | 95 | 6.4 (19.4) | 94 | 8.2 (24.0) | 80 | 142.9 (175.6) | 79 | 150.1 (186.7) |
| Handheld gamea | 99 | 0.6 (6.0) | 99 | 0.6 (6.0) | 88 | 7.9 (70.4) | 88 | 8.9 (76.9) |
| Console gameb | 98 | 0.9 (6.5) | 98 | 1.2 (8.5) | 88 | 8.4 (76.7) | 88 | 8.9 (71.4) |
| Active gamec | 98 | 0.9 (6.7) | 98 | 0.9 (6.7) | 88 | 8.0 (70.4) | 88 | 8.7 (70.6) |
| Total tech | 96 | 62.9 (95.9) | 94 | 87.3 (84.7) | 88 | 360.0 (220.4) | 87 | 191.4 (132.5) |
ae.g. PSP, Nintendo DS
bPlayed sitting, not actively moving e.g. XBOX, Wii, PS3
cPlayed actively and moving about e.g. XBOX Kinect, Wii, PS3 MOVE
Fig. 1Tablet and mobile weekday use by purpose for children and parents. Educational/Work activities include education activities e.g. reading, number puzzles, alphabet and language games, leaning colors/shapes and work activities including studying e.g. using Microsoft Office, searching information online, sending work emails; Social activities include social networking/instant messenger NOT for education/work e.g. Skype, Facebook, Instagram, Twitter, WhatsApp, Snapchat, texting, voice calls; General use activities include drawing, taking/editing photos/video, downloading songs, visiting websites, online shopping etc