| Literature DB >> 32706671 |
Naseem Ahmadpour1, Andrew David Weatherall2,3, Minal Menezes2, Soojeong Yoo1, Hanyang Hong4, Gail Wong3.
Abstract
BACKGROUND: Virtual reality (VR) technology is a powerful tool for augmenting patient experience in pediatric settings. Incorporating the needs and values of stakeholders in the design of VR apps in health care can contribute to better outcomes and meaningful experiences for patients.Entities:
Keywords: VR; adolescents; app; children; design; eHealth; patient experience; pediatrics; periprocedural anxiety; stakeholder perspective; virtual reality
Mesh:
Year: 2020 PMID: 32706671 PMCID: PMC7395245 DOI: 10.2196/19752
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
The average rating (likelihood of each item occurring on a 5-point scale ranging from “not at all” to “very much”) of clinician’s responses to the repeated survey on the experience of pediatric patients in three age groups (n=56).
| Survey question | Patients | |||
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| 4-7 years, mean (SD) | 8-11 years, mean (SD) | 12-17 years, mean (SD) | |
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| Not knowing what is about to happen? | 3.70 (1.02) | 3.8 (0.80) | 3.6 (0.98) |
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| Waiting in the pre-op area? | 2.6 (0.84) | 2.8 (0.97) | 2.6 (0.95) |
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| Going into theatres? | 3.6 (0.73) | 3.4 (0.25) | 3.1 (0.87) |
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| Being surrounded by strangers? | 3.8 (0.92) | 2.9 (0.79) | 2.2 (0.71) |
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| Going to sleep with a mask? | 3.5 (0.76) | 2.9 (0.74) | 2.4 (0.86) |
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| Going to sleep with a needle? | 4.6 (0.60) | 4.1 (0.72) | 3.4 (0.70) |
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| Complications that might happen during the operation? | 2 (0.82) | 2.7 (0.92) | 3.5 (1.01) |
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| Waking up during anesthesia? | 2.4 (1.14) | 3.3 (1.04) | 3.9 (0.85) |
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| Pain after the procedure? | 3.2 (0.98) | 3.5 (0.89) | 3.9 (0.68) |
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| Feeling sick after the procedure? | 2.1 (0.95) | 2.6 (0.99) | 3.1 (0.97) |
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| Being okay to go home? | 2.5 (1.18) | 2.8 (0.91) | 3.2 (0.87) |
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| Complications after the procedure? | 1.7 (0.82) | 2.3 (0.89) | 3.2 (0.90) |
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| Having a scar after the operation? | 1.8 (0.71) | 2.6 (1.13) | 3.4 (0.92) |
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| Making a full recovery? | 2.1 (1.02) | 2.6 (1.16) | 3.2 (1.00) |
Children’s average ratings of how much they knew about the hospital visit on the day of the procedure (4-point scale, ranging from 1=“nothing at all” to 4=“a lot or everything”).
| Survey question | Mean (SD) |
| How much did you know about what it would be like when you got to the hospital? | 2.28 (1.02) |
| How much did you know about where you would spend time before the surgery? | 2.19 (1.03) |
| How much did you know about who you would meet before the operation? | 2.19 (0.90) |
| How much did you know about what it would be like going into the operation room? | 2.11 (0.99) |
| How much do you know about what happens during an anesthetics? | 2.28 (0.97) |
| How much do you know about what happens during surgery? | 2.16 (1.01) |
| How much do you know about what happens to you after the surgery? | 2.19 (0.94) |
Parents’ (n=35) average ratings of how much they knew about the procedure before arriving at the hospital (4-point scale, ranging from 1=“nothing at all” to 4=“everything”).
| Survey question | Mean (SD) |
| Before arriving today, how much did you know about what to do when you got to the hospital? | 3.32 (0.64) |
| Before arriving today, how much did you know about what the room where you wait before the operation would be like? | 3.09 (1.03) |
| Before arriving today, how much did you know about who you would meet before the operation? | 3.30 (0.92) |
| Before today, how much did you know about what it would be like going into the actual operating room? | 3.18 (0.87) |
| Before today, how much did you know about what happens during an anesthetic? | 3.15 (0.82) |
| Before today, how much did you know about what happens during surgery? | 3.09 (0.97) |
| Before today, how much did you know about what happens after surgery? | 3.21 (0.88) |
A list of 10 design factors that can be used as input when devising a solution to assist children with managing their periprocedural anxiety. Groups of participants (clinicians, children, and parents) who have mentioned each factor are identified with an “x.”
| Design factors | Example | Clinicians | Children | Parents |
| Empathic experience | Diversifying a range of positive experiences such as reassurance, empathy, calm | x | x | x |
| Welcoming Environment | Creating a child-friendly and warm environment with minimal complexity in procedures | x | x | x |
| Stimulation & distraction | Offering fun and enjoyable experiences (eg, positive surprise) that distract from negative stimuli | x | x | x |
| Personalized strategies | Setting achievable goals that are tailored to the child’s ability and providing a sense of accomplishment | x | x | x |
| Effective communication | Providing useful information and answering questions helps children deal with their anxiety and increases their confidence | x | x | x |
| Engagement with staff | Positive engagements with staff improve emotional support and reduce anxiety | x | x | x |
| Involving parents | Feeling that parents are close and part of the procedure provides a feeling of safety and diminishes anxiety in children | x | x | x |
| Acknowledging agency | Feeling in control and having some choices provides a sense of agency and confidence In managing anxiety | x | x | x |
| Fulfilling emotional needs | Acknowledging the child’s emotional expectations helps them cope with their anxiety (eg, not expecting them to calm down immediately and helping them to work through their emotions) |
| x | x |
| Familiar design | Familiar forms of technology and design can improve the child’s belief that they have the tools to manage their anxiety | x | x | x |
Figure 1The patient journey mapped across the medical procedure phases (before and during) with design factors that can make an impact in either or both of those phases.