| Literature DB >> 32617429 |
Lisa Sheehy1,2, Anne Taillon-Hobson1, Heidi Sveistrup1,2,3, Martin Bilodeau1,2,3, Hillel Finestone1,4,5.
Abstract
BACKGROUND/AIMS: The objective of this manuscript is to present challenges and solutions that arose during a mid-sized single-site RCT of a rehabilitation intervention performed in an inpatient stroke rehabilitation setting.Entities:
Keywords: Implementation; Inpatients; Randomized controlled trials; Rehabilitation; Stroke; Virtual reality
Year: 2020 PMID: 32617429 PMCID: PMC7322803 DOI: 10.1016/j.conctc.2020.100563
Source DB: PubMed Journal: Contemp Clin Trials Commun ISSN: 2451-8654
Fig. 1Participant playing a Ball Maze VR game. The Movavi screen capture, upper left, shows the VR game as presented on the screen. The webcam, upper right, shows the participant's movements. The CONFORMat image, lower right, shows the displacement of the centre of pressure (grey line) as the participant performs the game.
Challenges and solutions discovered during the implementation of a randomized controlled trial in an inpatient rehabilitation setting. Challenges and solutions are presented within five categories: patient-specific, scheduling, staffing, technology and processes related to RCTs.
| Issue | Challenges | Solutions |
|---|---|---|
| Recruitment | ||
| Recruitment | - Research ethics obligations required that potential participants had to be asked by a member of the patient's “circle of care” if they were willing to have our research associate talk to them about our project. This process was a potential barrier to timely and complete recruitment. | - A preferred solution, opt-in or opt-out, would be for patients to indicate at admission whether they were interested in hearing about research studies. We were not able to do this, due to ethical and management/logistical issues. Discussions regarding this issue are ongoing. |
| Patient-Specific Issues | ||
| Fatigue (9 out of 130 potential participants declined because of fatigue) | - Many participants needed planned breaks between treatments or an afternoon nap. | - Participant's schedules were carefully managed to ensure appropriate rest times. |
| Pain (2 out of 76 participants declined to continue because of pain) | - Pain of many types is a common sequela of stroke [ | - VR sessions were shortened as required. |
| Vision | - For many participants, their stroke had altered their vision. | - There was no need for participants to read, only look at a virtual object or avatar on a 40-inch television screen; therefore even individuals with poor vision could participate. |
| Engagement (2 out of 76 participants declined to continue because of disinterest) | - Some participants were initially nervous with the technology. | - The VR platform was user-friendly and easy to learn. Success could be achieved early and game parameters could be adjusted to increase the physical demands of the game or the potential for gaming success depending on the participant's motivations and the intervention goals for their group. |
| Scheduling | ||
| Appointment Scheduling | - It was sometimes challenging to complete 10–12 VR sessions and reassess before discharge. Patients attended inpatient rehabilitation for four to six weeks. There was often a delay of a week or more before consent could be obtained because potential participants needed time to carefully consider their participation and have their therapy assessments completed and schedules confirmed before signing. Then the pre-assessment had to be completed. | - Most of the scheduling challenges were met by having a full-time VR trainer, which offered the flexibility to work around the participants' schedules. |
| VR Laboratory Scheduling | - Several research studies were held in the same VR laboratory. | - We procured room for a small second laboratory on the inpatient stroke unit. Because the VR equipment was portable, VR training could be done in this room if needed. |
| Pre- and Post-assessment Scheduling | - Participants had to undergo pre- and post-assessments in a timely manner. The research associate who performed the outcome measures was available only three days a week. | - The research associate's schedule, as well as holidays and the participant's schedule were considered carefully when booking assessment times to minimize the amount of delay between training and outcome measures. |
| One-month Follow-up Scheduling | - The one-month post reassessment was challenging to schedule. Participants were generally discharged by then, to a variety of living situations. Four out of 69 were difficult to locate because their living situation changed after they were discharged. Four out of 69 lived or moved away from town and declined to return for the reassessment. Five out of 69 experienced health issues (subsequent stroke, seizures, other illnesses). Three out of 69 simply refused to be reassessed. These reasons lead to decreased rates of attendance for the one-month follow-up (53 total attended), resulting in an incomplete dataset. | - To mitigate these losses, we tried to accommodate participants' schedules, for example, scheduling the follow-up just after an outpatient therapy or physician follow-up appointment. |
| Infectious Disease Outbreaks | - The physical layout on inpatient rehabilitation unit, which included shared rooms and bathrooms, along with staff treating multiple patients, led to a gastrointestinal illness outbreak during the study period which lasted three weeks. Patients who became ill were not able to attend their VR training for several days. Since a break in training could compromise the study objectives; these participants were removed from the study. Further, recruitment of new participants was paused because of the possibility that they might become ill. | - When planning the RCT, an extra 20% was added to the participant number calculations to allow for attrition due to all reasons, including infectious outbreaks. |
| Staffing | ||
| Personnel | - To maintain blinding, the VR trainer and outcomes assessor must be different people. | - There were two primary paid staff members on the VR team. A full-time postdoctoral fellow (physiotherapist, PhD Rehabilitation Science) oversaw the study and did all of the VR training. A part-time research associate (physiotherapist, MSc Rehabilitation Science) performed the recruitment and outcome measures. Casual staff were available to cover VR training and outcome measures as needed. |
| Volunteers and Students | - At times additional help was required with the outcome measures, VR training, operating computers, inputting data, etc. This additional assistance was provided by volunteer students. | - Volunteer students were recruited from the local University and scheduled to attend 3 h once a week. |
| Vacations and Other Absences | - Staff were entitled to three weeks of vacation a year. Considering that each participant took at least 3 weeks to complete the entire study protocol, vacation and other time off presented a challenge. | - There were two strategies to deal with the VR trainer's vacation. For one summer, VR training coverage was provided by an experienced casual trainer, to create a seamless training protocol for the participants. For the other summer vacation period, the project was suspended. Recruitment ceased three weeks before the vacation started, to allow for the entire protocol to be completed with enrolled participants, and resumed a few days before the vacation ended. The VR trainer took all of her yearly vacation at once so only one suspension was required. |
| Technology | ||
| Virtual Reality Equipment | - Game protocols for the study had to be designed to support the specific study objectives of the intervention and control groups and also allow for individualized progression of training. | - VR training was provided with Jintronix (Jintronix, Montreal, QC) software. Jintronix was very responsive to our needs and concerns. |
| Internet Connectivity | - The Jintronix VR system required constant high-speed internet connectivity to work. Because the computer running the Jintronix software was not a hospital-purchased system, it was not able to be connected to the general hospital internet service. Instead, a “guest” internet service was used. This service had limited bandwidth, which caused delays and loss of internet service. This was a significant and ongoing issue which at times threatened to shut down the study. | - Frequent discussions with the hospital information technology service did not provide significant relief until very late in the study. |
| Monitoring Participants' Movements While Performing Virtual Reality | - We wished to ensure that the participants in the experimental group were challenging their sitting balance and the participants in the control group were not. | - A CONFORMat pressure mat (Tekscan, South Boston, MA) was used to monitor the displacement of the centre of pressure under the buttocks and thighs of the participants as they performed VR. The CONFORMat was ideal as it was comfortable to sit on during an entire VR session. An optional webcam fed into the software to take simultaneous video recordings. |
| Visual Record of Virtual Reality | - We wished to analyse quantitatively and qualitatively how the participant moved as they did VR training. Movements were to be compared over time and between intervention groups. | - Screen capture software (Movavi Video Suite 14, St. Louis, MI) was used to take videos of the television screen while doing VR. The same video suite software was used to make a four-part video of a participant performing VR, which included the CONFORMat image, the webcam video, the screen capture video and a title ( |