| Literature DB >> 32613100 |
Christos Hadjipanayi1,2, Despina Michael-Grigoriou1,2.
Abstract
The immense capabilities provided by virtual reality for enhancing empathy and altering social behaviors, make it possible to use virtual reality for the promotion of the understanding between individuals. A social issue that needs to be addressed is the discrimination and marginalization of people with Asperger's syndrome (AS) from the working force, stemming from the lack of recognition and justification of their oddities. In this paper, the effectiveness of a virtual reality simulation, raising awareness on this specific issue, is evaluated. Awareness is a term used in this research to refer to the combination of conceptual knowledge and sensitization on a specific issue. An experiment with between-group design has been carried out, where half of the participants used the simulation via a VR headset device and the other half was given a transcript of relevant medical articles instead. The comparison between the two groups indicates that the group which used the simulation gained more knowledge on AS than the group which used the transcript. Moreover, the parameter of sensitization indicates positive correlations with place illusion in the VR group.Entities:
Keywords: Asperger's syndrome; Computer in education; Computer science; Constructivist approach; Empathy; Human machine interaction; Human-centered computing; Mental health; Neuroscience; Psychological disorders; Psychology; Social sciences; VR illusions; Virtual reality; Well-being
Year: 2020 PMID: 32613100 PMCID: PMC7322051 DOI: 10.1016/j.heliyon.2020.e04145
Source DB: PubMed Journal: Heliyon ISSN: 2405-8440
Figure 1The white spot and the closing arc indicate the activation of the gaze control for the interaction with one of the points of interest.
Figure 2The placement of some of the points of interest inside the office: The family photo (Left) and the poster (Right).
Samples of questions in pre and post questionnaires.
| Self-Reported Level of Knowledge (KL) [both groups] | |
| 1 | How much would you rate your level of knowledge in relation to Asperger's Syndrome? |
| Empathy Questionnaire for the VR and Control Group (EQ) | |
| 1 | I try to look at everybody's side of a disagreement before I make a decision. |
| 2 | I sometimes feel helpless when I am in the middle of a very emotional situation. |
| Knowledge Test (KT) [both groups] | |
| Please indicate which of the following items fall under the category of symptoms of Asperger's Syndrome: | |
| 1 | Overuse of metaphors and abstract language (false) |
| 2 | Obsessive interests (true) |
| 3 | Motor clumsiness (true) |
| Self-Reported Level of Sensitization (SL) [both groups] | |
| 1 | Following your VR experience, how much would you rate your sensibility level in relation to people with Asperger's Syndrome? |
| VR Experience Questionnaire (VRQ) [VR group only] | |
| | |
| 1 | How well could you concentrate on the assigned tasks or required activities rather than on the mechanisms used to perform those tasks or activities? |
| 2 | How much did the auditory aspects of the environment involve you? |
| | |
| 1 | To what extent where there times during the experience when the virtual environment was the reality for you? |
| 2 | During the experience, which was stronger on the whole? Your sense of being in the virtual environment or the real world? |
Figure 3Comparison between VR and control conditions on the scores of neurotypical participants for the KT, showing better performance for the VR group.
Figure 4Comparison between VR and control conditions on the SL of neurotypical people toward people with Asperger's syndrome, after the experiment. The two groups met all the criteria required for the comparison.
Figure 5Sensitization (SL) is positively correlated with Place Illusion (Pi) on a very significant degree.