Ian M Thornton1, Todd S Horowitz2. 1. Department of Cognitive Science, Faculty of Media and Knowledge Sciences, University of Malta. 2. National Cancer Institute, National Institutes of Health, Bethesda, Maryland, United States.
Abstract
This article introduces a mobile app version of the Multi-Item Localization (MILO) task. The MILO task was designed to explore the temporal context of search through a sequence and has proven useful in both basic and applied research settings. Here, we describe the basic features of the app and how it can be obtained, installed, and modified. We also provide example data files and present two new sets of empirical data to verify that previous findings concerning prospective planning and retrospective memory (i.e., inhibitory tagging) are reproducible with the app. We conclude by discussing ongoing studies and future modifications that illustrate the flexibility and potential of the MILO Mobile app.
This article introduces a mobile app version of the Multi-Item Localization (MILO) task. The MILO task was designed to explore the temporal context of search through a sequence and has proven useful in both basic and applied research settings. Here, we describe the basic features of the app and how it can be obtained, installed, and modified. We also provide example data files and present two new sets of empirical data to verify that previous findings concerning prospective planning and retrospective memory (i.e., inhibitory tagging) are reproducible with the app. We conclude by discussing ongoing studies and future modifications that illustrate the flexibility and potential of the MILO Mobile app.
The Multi-Item Localization (MILO) task was developed as a computer-based tool for
exploring the temporal context of visual search (Horowitz & Thornton, 2008; Thornton & Horowitz,
2004). On each trial, participants are required to search for a
specific sequence of targets, such as the letters A through H, or the numbers 1
through 8. Participants respond by clicking on targets with a mouse or touching
them on a touchscreen. The task can be tuned to explore either
retrospective (i.e., the influence of previous actions on
the localization of the current target) or prospective (i.e., the
influence of future plans on the current target) aspects of search. The goal of
this article is to introduce MILO Mobile, a freely available iPad version of the
task, which we hope will encourage other researchers and clinical colleagues to
further explore sequential search.Our previous research with the computer-based version of the task identified several
findings of interest (Horowitz
& Thornton, 2008; Thornton & Horowitz, 2004). First,
by introducing a manipulation in which detected targets either vanished or
remained visible once selected, we were able to show that participants had almost
perfect memory for locations they had already visited. Specifically, the serial
reaction time (SRT) curves for the Vanish and Remain conditions had an almost
identical shape (Thornton
& Horowitz, 2004). Second, we showed that this memory was
location rather than object-based, as the identity between the two SRT curves was
broken as soon as either local or global motion was added to the displays (Horowitz & Thornton,
2008). Third, we demonstrated that participants consistently plan
ahead when engaged in sequential search. We explored this by randomly shuffling
the locations of targets ahead of the current target. While prospective effects
are most obvious during search for the first item in a sequence, leading to a
highly elevated response time to the first target, they are also manifest
throughout the entire sequence, with planning occurring up to four items ahead of
the current target (Thornton
& Horowitz, 2004; see Kosovicheva et al., 2020 for related
findings).Historically, most visual search experiments involve displays with a single target.
This design has allowed researchers to study the nature of search guidance, search
templates, eye movement strategies, and so forth (see Hulleman & Olivers, 2017; Kristjánsson & Egeth,
2019; Wolfe &
Horowitz, 2017 for recent reviews). Recently, a number of groups have
also begun to explore more complex scenarios involving search for multiple target
items (Cain et al.,
2012; Fougnie et al.,
2015; Gilchrist
et al., 2001; Hills et al., 2012, 2013; Klein & MacInnes, 1999). Many of
these studies were directly inspired by the animal foraging literature (Bond, 1983; Dawkins, 1971; Heinrich et al., 1977;
Jackson & Li,
2004; Pietrewicz
& Kamil, 1979; Tinbergen, 1960), and there appears to
be a general feeling that extending search beyond a single target will help us
better understand underlying attentional mechanisms.What continues to make the MILO task distinctive is the fact that it involves
sequential search. The new generation of multi-target tasks
just mentioned are typically variants of nulling or cancellation paradigms (e.g.,
Dalmaijer et al.,
2015; A. J. Woods
et al., 2013), where items can be detected/cancelled in any order.
The use of sequential search is a common component of neuropsychology assessment
in the form of the Trail-Making Test (TMT; Reitan, 1958; for recent variants and
discussion, see Fellows et al.,
2017; Salthouse,
2011; D. L. Woods
et al., 2015). However, the typical dependent measure in a clinical
setting is overall completion time, and we believe the richer temporal context
afforded by sequential search has yet to be fully exploited. With the MILO Mobile
app, which can provide precise details of when (and where) each target in the
sequence is located, we hope to encourage further exploration of sequential
search.The remainder of this article is organized as follows: We begin with a general
description of the MILO Mobile app and how it can be obtained, installed, and
modified. Next, we present two experiments that replicate and extend our previous
computer-based studies, relating to retrospective and prospective effects during
search through a sequence. Finally, we discuss a range of application scenarios
and future directions.
The MILO Mobile App
Trial Display
Figure 1 shows
example trials from the MILO Mobile app. In the studies reported in
the current article, trial sequences were always eight items in length
and consisted of either the letters A to H or the digits 1 to 8, as
shown in the top row of the figure. The display can easily be modified
to include more total items, more sequences and/or different sequences
types. For example, in the lower left panel, each trial presents 2
sequences of 6 items, requiring 12 responses per trial. Depending on
the app settings, participants can be asked to search through the two
sequences consecutively, digits before letters (and vice versa), or
the sequences could be interleaved, so that initial response sequences
might be A, 1, B, 2, and so on (as in TMT version B).
Figure 1.
Example Screen Shots From the MILO Mobile App. Top row shows
the digit and letter conditions used in Experiment 1.
Bottom left shows a task variant in which the two types of
sequences are interleaved within the same trial, making it
possible to examine task switching. Bottom right, a task
variant using a novel type of sequence, the precedence
order of chess pieces.
Example Screen Shots From the MILO Mobile App. Top row shows
the digit and letter conditions used in Experiment 1.
Bottom left shows a task variant in which the two types of
sequences are interleaved within the same trial, making it
possible to examine task switching. Bottom right, a task
variant using a novel type of sequence, the precedence
order of chess pieces.The final panel in Figure 1 illustrates the ability to search through any
type of sequences, here, the ordinal value of chess pieces (Zammit,
2017). In the current iPad version of the app, the addition of novel
sequences requires a simple change to the code. In later versions of
the app that are currently in development, sequence selection will be
achieved simply by loading images of the appropriate size and
specifying the response order.
Task
Regardless of the nature of the sequence, the MILO task is always the
same: select each item in turn as quickly as possible, starting at the
first item in a sequence and ending with the last. In the MILO Mobile
app, selection takes the form of directly touching one of the items
with a finger. In the work reported later, and in our previous
collaborative work (Basoudan et al., 2019; Jenkins et al., 2016, 2019) we
have always specified that participants respond with the index finger
of their dominate hand. Of course, any other instructions may be
given, including the use of another finger, a stylus or even
responding with more than one finger.Although participants are asked to select items as quickly as possible,
there is no time limit imposed. A trial ends either when the last item
is selected or when an error occurs. An error only occurs if an item
is selected out of sequence. When this happens, an error screen is
displayed and a delay is introduced before the start of the next
trial. In our work, such errors are extremely rare, and error rates
have not proven to be a useful dependent variable. However, with some
types of display and/or patient population combinations, error
patterns may be of interest.
App Settings
The app settings page gives the researcher the ability to control the
display and the experimental design (see Figure 2). In the experiments
reported later, the manipulations we employed were selected via this
page. For example, by default, items vanish once they have been
selected. By changing the setting of a radio button, they can be made
to remain on the screen, implementing the main retrospective
manipulation we described earlier (see also Experiment 1). Similarly,
by default, items ahead of the current target are unaffected once that
target is selected. By selecting the Shuffle button in the settings
page, the positions of items ahead of the current target can be
randomized (see Experiment 2). More general experimental parameters
such as the nature of the target items, file/participant id codes, and
whether data are to be recorded are also managed through this
interface.
Figure 2.
MILO Mobile Settings. A simple interface for setting task
parameters. Each data file has a unique time code but can
also be labelled with a user-defined text label. Radio
buttons, from top left to bottom right, set the following
parameters: Whether touched items vanish (default) or
remain on the screen; whether the target items contain a
sequence (default) or are identical, making it possible to
study simple cancellation performance (see text for
details); data are recorded when testing, but not when
training (default); whether items values ahead of the
current target shuffle or are fixed throughout the trial
(normal, default).
MILO Mobile Settings. A simple interface for setting task
parameters. Each data file has a unique time code but can
also be labelled with a user-defined text label. Radio
buttons, from top left to bottom right, set the following
parameters: Whether touched items vanish (default) or
remain on the screen; whether the target items contain a
sequence (default) or are identical, making it possible to
study simple cancellation performance (see text for
details); data are recorded when testing, but not when
training (default); whether items values ahead of the
current target shuffle or are fixed throughout the trial
(normal, default).
Data Capture and Analysis
When data recording is turned on, the app records the time and position
of each selection event, and whether or not an error occurred. These
data are written to standard text files, along with all other
parameter settings for a given trial, and can be easily extracted from
the device for further processing. Example output files and
descriptive notes are provided on the OSF page associated with this
article at https://osf.io/6bge9/.In the work reported here, as in our previous studies, the main dependent
measure is the SRT, the time elapsed since the last event (Horowitz &
Thornton, 2008; Thornton & Horowitz,
2004). For the first target, this is the time from
display onset. For all other targets, this is the time since the
previous item was selected. As described in more detail in the
experimental sections later, the pattern of SRTs across the full
sequence can provide a detailed picture of how temporal context
affects search for the current target item.In future versions of MILO Mobile, we hope to implement in-app data
visualization and analysis. This would be particularly useful in the
context of clinical work, where, for example, only an immediate
estimate of overall response variability or the cost of switching
between one sequence and another might be required.
App Availability and Modification
We initially decided to implement MILO Mobile as an iPad app as these
devices—and the underlying iOS operating system—appeared to give rise
to smaller and less variable timing errors than other available
tablets (Burke
et al., 2017; Pronk et al., 2019; Schatz et al.,
2015). While there exist a number of useful benchmark
studies comparing experimental platforms running on traditional
computers (see Bridges et al., 2020 for review and up-to-date
benchmarks), there is still only limited information available for
mobile-based platforms. A review of the available material on mobile
platforms, presented as a Supplementary Analysis, suggests that both
native and web-based iPad applications are capable of providing
sufficient temporal precision for use in chronometric studies. We also
provide a direct comparison between iPad and desktop versions of MILO
and a related task, finding in both that the tablet version gives rise
to faster and less variable response times (https://osf.io/6bge9/).At the time of writing, we are making the MILO Mobile app directly
available to other researchers via Apple’s ad hoc distribution
pipeline. To obtain a copy of the iPad app used for the current
studies, simply send an email to the first author specifying the iPad
model, Unique Device ID, and iOS version of the device you intend to
use. These parameters are all displayed on Summary
tab of iTunes when the device is connected to a computer. Alt-clicking
the serial number will reveal the Unique Device ID and allow it to be
directly copied. Once we receive this information, we can build a
version of the app for your device and send it to you directly.In addition, the Xcode project and all source files are being made
available under the GNU3 General Public License (https://www.gnu.org/licenses/). These can be
downloaded from the OSF page associated with this article at https://osf.io/6bge9/. This makes it possible for
other groups to directly deploy the app to their devices as well as to
modify the task to explore new research questions. We will also use
the OSF repository to publish updates about the status of app and
future cross-platform and/or downloadable versions. We are currently
developing both a cross-platform version of MILO Mobile and an online
version (https://maltacogsci.org/MILO/DEMO/), which we hope
to make available shortly.
Experiment 1
In Experiment 1, we wanted to verify that the MILO Mobile app could be used to
record similar response patterns to those seen with the desktop version of
the task in our previous studies (Horowitz & Thornton, 2008;
Thornton &
Horowitz, 2004). In particular, we wanted to replicate the
finding that Vanish and Remain produce identical SRT slopes. Our
interpretation of this pattern was that participants in the Remain condition
were able to ignore previously visited items as effectively as if they had
been erased from the screen. This may implicate some form of
inhibitory tagging (Klein, 1988) of spatial locations
(Horowitz &
Thornton, 2008; Thornton & Horowitz,
2004).The most obvious change, relative to our previous experiments, involved the use
of the iPad to display stimuli and collect responses. In the original
studies, the task was run on desktop computers and stimuli were presented on
a standard monitor. Responses were collected via mouse clicks. In the
current version of the task, stimuli were presented directly on the tablet
screen and participants responded by touching targets with the index finger
of their dominant hand.However, several other modifications should be noted. In our original studies,
we had used a set size of eight items, comprising a four-letter target
sequence and a four-letter distractor sequence. On each trial, prior to the
response display, a cue screen was presented showing the four targets for
that trial. We did this for two reasons. First, to match target–distractor
distinction typically seen in visual search tasks. Second, to avoid a
potential accelerating response function in the Vanish condition; if there
were no distractors, the final target would have a set size of one, whereas
the final target in the Remain condition would have a set size equal to the
number of targets. We were initially concerned this would confound our
results.For the iPad version, we wanted to explore a longer target sequence of eight
items. Eliminating distractors simplified presentation and reduced overall
running time. Furthermore, pilot testing indicated that the Vanish
conditions did not show a differential acceleration relative to the Remain
condition.In all of our previous experiments, we had run separate blocks of Vanish and
Remain trials, counterbalancing the order across participants. This was done
to reduce noise related to switching between stimuli and decision sets.
Here, we randomly interleaved Vanish and Remain trials to explore whether
the condition blocking was a crucial factor in obtaining similar response
functions.Finally, in our previous experiments, we had exclusively used alphabetic
sequences. Here, we had half of the participants search through a sequence
of the letters A to H, and half of the participants search through a
sequence of the digits 1 to 8 (see Figure 1). The goal here was to
explore whether obtaining the same SRT pattern across conditions generalized
to other types of sequences.
Methods
Participants
A total of 24 participants (13 females; mean age = 20.8 years,
SD = 1.4) from the Swansea University
community took part in this study on a voluntary basis.
Participants were randomly assigned to either the digit or
alphabet groups, with 12 participants per group. Sample size was
determined prior to data collection and was chosen to match the
individual group sizes used in our previous studies. To verify
that this sample size would provide adequate statistical power
to capture changes in SRT as a function of target position, we
computed the effect sizes for main effects involving this
independent variable in our previous papers. Across 12 separate
analyses, the average observed effect size (partial-eta squared)
was 0.72 (SD = 0.2), with a range between 0.3
and 0.96. Using the lower end of this range to provide a
conservative estimate, we conducted a prior power analysis using
G*Power (Faul
et al., 2007). This suggested a minimum sample size
of nine participants per group, assuming required power of 0.95,
an alpha level of .05, and minimal correlation (0.1) between the
repeated measures.All participants were right-handed and reported normal or corrected
to normal vision. Prior to taking part in the study, all
participants were given written information about the study, and
consent forms which were signed. The study was designed and
conducted with reference to the Helsinki convention and all
aspects were reviewed and approved by the Swansea University
Psychology Department Ethics Committee.
Equipment
The experiment was conducted using a first-generation iPad for both
stimulus presentation and response collection. The iPad had a
screen dimension of 20 × 15 cm and a resolution of 1024 × 768
pixels. Participants held the iPad (in landscape orientation)
using their left arm and were required to respond using the
index finger of their right hand. While viewing distance was not
fixed, we estimated that it was approximately 50 cm from screen
surface to the eyes. The MILO Mobile app was custom written in
objective-C using Xcode and Cocos2d libraries. Source code is
available on the OSF page associated with this article at
https://osf.io/6bge9/.
Stimuli
The stimuli are shown in the top row of Figure 1. One group of
participants saw the letter sequence A to H, while the other
group saw the digit sequence 1 to 8. Characters were drawn in
the context of red and white pool balls, which had shading to
provide a slight 3D effect. Each ball had a diameter of 98
pixels and subtended approximately 2° visual angle. On each
trial, the eight targets were randomly positioned within an
invisible 4 × 4 grid that was centred on the screen with a 200
pixel (horizontal) and 150 pixel (vertical) offset from top
left. The position of individual items within a grid slot was
randomly jittered by up to 80 pixels horizontally and 30 pixels
vertically.
Task and Procedure
The experiment was run in a quiet environment under low lighting
conditions with no overhead lights, in order to minimize screen
glare. Participants were first familiarized with holding the
iPad and were shown the basic task of touching each target in
sequence as quickly as possible. The correct response sequence
was demonstrated as well as the method of response. As the
Vanish and Remain trials were interleaved, this variation was
explicitly shown. Participants were then allowed to practice
responding to a series of training trails, including both
conditions, until they were comfortable with the task.
Typically, this training session lasted for 5 minutes. No data
were recorded during this training phase.The experimental phase of the task lasted approximately 15 minutes.
Participants completed 2 blocks of 20 correct trials, each
containing 10 Vanish and 10 Remain trials for a total of 40
trials. Error trials, which were extremely rare (<1% of
total), were automatically replaced by immediately repeating a
trial from the same condition, using a new sequence layout.
Data Analysis
Our main dependent variable was the SRT. For each participant, we
calculated the median SRT at each target position over the 20
trial repetitions per condition. We use the median as our point
estimate of the underlying SRT distributions, rather than a
normalized/correct mean, as it is thought to provide a least
biased estimate (see Rousselet & Wilcox,
2019 for a recent discussion). Median SRTs were
analysed using a 2 (Condition) × 2 (Sequence) × 8 (Target) mixed
analysis of variance (ANOVA) with Condition and Target as
repeated measures and Sequence as a between subject factor. As
our previous work led us to expect very different response times
for the initial target (T1), compared with subsequent targets
(T2–T8), we also conducted separate follow-up analyses. T1
responses were analysed using a 2 (Condition) × 2 (Sequence)
type mixed ANOVA and T2 to T8 responses were analysed using a 2
(Condition) × 2 (Sequence) × 7 (Target) mixed ANOVA. Violations
of the sphericity assumption involving the Target factor were
corrected by applying the Greenhouse–Geisser adjustments to the
appropriate degrees of freedom.Full details of all statistical tests can be found in Supplemental
Table 1 and raw data have been uploaded to the OSF page
associated with this article at https://osf.io/6bge9. In addition to our null
hypothesis tests, we also conducted Bayesian analysis.
Specifically, we used the approach outlined by Masson
(2011) to estimate the weight of evidence in favour
of each of our main effects and interactions. In the text, we
report both the Bayes Factor (BF) and related posterior
probability (e.g., p(H0|D)), for the sake of
completeness. Where only weak evidence was obtained, defined as,
BF <3.0 and posterior probability <.75 (Jeffreys,
1998; Raftery, 1995; Wagenmakers
et al., 2011), this is noted in the text.
Results
Figure 3 shows
the SRT × Target patterns for the Vanish and Remain conditions of
Experiment 1, with letter and digit groups presented in separate
panels. The overall pattern replicates our previous findings. T1
responses were elevated relative to the T2 to T8 responses. Following
a 2 or 3 item plateau, the curve accelerates quite quickly. The most
striking feature of the data is the clear overlap between the Vanish
and Remain functions, again replicating our previous findings.
Figure 3.
Results of Experiment 1. Top panel: Median SRT patterns for
both Vanish and Remain conditions as a function of target
letter (A–H). Lower panel: Median SRT patterns for both
Vanish and Remain conditions as a function of target digit
(1–8). Error bars represent 1 standard error of the mean.
SRT = serial reaction time.
Results of Experiment 1. Top panel: Median SRT patterns for
both Vanish and Remain conditions as a function of target
letter (A–H). Lower panel: Median SRT patterns for both
Vanish and Remain conditions as a function of target digit
(1–8). Error bars represent 1 standard error of the mean.
SRT = serial reaction time.Statistically, there was a main effect of Target,
F(3.3,72.1) = 200, MSE = 0.02, p
<.001, = 0.90, BF10 >100, p(H1|D)
>0.99, but no interactions involving Target and any other factor
(see Supplemental Table 1, all BF01 >3). There was a
main effect of Condition, with slightly faster average responses
during Vanish (M = 529 ms, SE = 18)
than Remain (M = 544 ms, SE = 19)
trials, F(1,22) = 6.8, MSE = 0.003,
p <.05, = 0.24, BF10 = 5.0,
p(H1|D) = 0.84. There was also a main effect of Sequence,
with faster responses for digit sequences
(M = 497 ms, SE = 26) compared with
alphabetic sequences (M = 576 ms,
SE = 26) trials, F(1,22) = 4.7,
MSE = 0.13, p <.05, = 0.18, BF10 = 2.1,
p(H1|D) = 0.67. We note, however, that the evidence
supporting this effect is relatively weak. The Condition × Sequence
interaction was not significant (see Supplemental Table 1).Analysis of the T1 responses showed only a significant main effect of
Sequence, with initial responses to the digit sequences
(M = 1,159 ms, SE = 57)
tending to occur more quickly than responses to the letter sequences
(M = 1,328 ms, SE = 57),
F(1,22) = 4.4, MSE = .08, p
<.5, = 0.17, BF10 = 1.8,
p(H1|D) = 0.65. Again, we note that the evidence supporting
this effect is relatively weak. No other effects were significant (see
Supplemental Table 1).Separate analysis the T2 to T8 responses revealed a main effect of
Target, F(3.3,72.4) = 28.8, MSE = 0.01,
p < .001, = 0.57, BF10 >100, p(H1|D)
>0.99, but no hint of any interactions, all BF01 >3.
The nonlinear decrease in SRTs as a function of target item gave rise
to significant linear, quadratic, and cubic polynomial trends (all
Fs >10, ps <.01,
s >0.3). The only other significant T2 to T8
effect was a main effect of Condition,
F(1,22) = 10.4, MSE = 0.003, p
<.05, = 0.32, BF10 = 21.1,
p(H1|D) = 0.96, again reflecting slightly faster average
responses during Vanish (M = 426 ms,
SE = 19) than Remain (M = 445
ms, SE = 19) trials.
Discussion
The results of Experiment 1 closely replicate the main SRT patterns
observed in our previous studies (Horowitz & Thornton,
2008; Thornton & Horowitz, 2004). Specifically, T1
responses were clearly elevated relative to all other responses, and
the shape of the Vanish and Remain patterns did not differ as a
function of target position. This confirms that the MILO Mobile app
performs as expected and can be used in addition to or in place of the
original desktop task for exploring the temporal context of
search.As well as closely replicating our previous work, the current experiment
adds to our existing knowledge in two important respects. First, we
have shown that nature of the sequence—letters versus digits—has
relatively little impact on the overall Target × Condition search
function. While there was a slight slowing when searching through
letters versus digits, this seems to be mostly driven by the T1
responses, which may simply reflect the simplicity and salience of an
initial “1” versus an initial “A” target. In any event, the current
data only provided relatively weak evidence in favour of the Sequence
main effect in both of our analyses, suggesting some caution in
interpreting this finding.More generally, and as discussed in more detail in the final section of
the article, in other work we have begun to explore very different
types of target sequence—lightness patches and chess pieces, for
example—and have also been able to replicate the main SRT patterns
discussed earlier. Thus, we can be fairly confident in suggesting that
the elevated first response and the ability to tag previously visited
locations (i.e., identity between Vanish and Remain patterns) are
general characteristics of searching through a sequence and are not
specific to particular stimulus sets.The second novel finding from Experiment 1 is that the overall shape of
the Vanish and Remain search functions is still the same even when
these two types of trial are randomly interleaved within a block. In
all of our previous studies, this factor had been blocked to reduce
potential measurement noise. The current findings suggest that the
ability to tag past locations is relatively robust, although as we
note shortly, there may be some overall reaction time cost associated
with switching task from trial to trial. From a practical point of
view, the ability to interleave trial types has the potential to
simplify and shorten assessment within a clinical setting. Very often,
a battery of tests is administered to patients, and thus a single
session of MILO trials reduces the overall complexity of the session
and avoids the issue of block order effects.Although there was no Target × Condition interaction in the current
experiment, there was a small (<20 ms) overall speed disadvantage
for Remain trials. We have observed such a constant offset in a
previous experiment, albeit in the context of the Shuffle manipulation
(Thornton
& Horowitz, 2004; Experiment 2). There, we suggested
the slowing in Remain trials could reflect additional cognitive load
associated with tagging old targets (Watson &
Humphreys, 1997) or some form of generalized masking due
to the constant visual clutter when items do not vanish. Another
possibility in the current experiment could arise due to the
interleaving of the Vanish and Remain trials. As participants are not
aware of the nature of a trial until they respond to the first
target—note there was no effect of Condition for T1 responses—its
failure to vanish could conceivably cause some short-lived disruption
or surprise-related slowing that is present from T2 onwards. Again, as
the offset appears constant and does not interact with sequence
position, the more important finding is that search appears to proceed
in a very similar fashion regardless of whether items vanish or remain
visible.
Experiment 2
In Experiment 2, we shift the focus to the third main finding from our previous
work, the idea that observers consistently plan ahead when searching through
a sequence (Horowitz
& Thornton, 2008; Thornton & Horowitz, 2004).
The clearest indication of this behaviour can be seen in elevated T1
responses compared with T2 to T8 responses. Here, we wanted to replicate the
finding that shuffling the identity of items ahead of the current response
target largely eliminates the difference between T1 and all other responses.
Ten participants completed 2 blocks of Vanish trials, 1 block identical to
the digit condition of Experiment 1, the other involving the Shuffle
manipulation, described in more detail later.Ten participants (5 females; mean age = 30.3 years,
SD = 2.2) from the Swansea University
community took part in this study on a voluntary basis. The
sample size was determined and verified as per Experiment 1. All
participants were right-handed and reported normal or corrected
to normal vision. Prior to taking part, all participants were
given written information about the study and consent forms,
which were signed. The study was designed and conducted with
reference to the Helsinki convention and all aspects were
reviewed and approved by the Swansea Psychology Department
Ethics Committee.
Equipment and Stimuli
These were identical to those used in Experiment 1, with the
exception that only the digit sequence 1 to 8 was used.These were the same as those used in Experiment 1, with the
following exceptions. In a first block of experimental trials,
participants searched through the digit sequence 1 to 8,
completing 20 correct trials of the Vanish condition. They were
then introduced to the Shuffle manipulation. The sequence and
target behaviour were the same as in the normal Vanish
condition, but after each response, the identity of subsequent
target items was shuffled within the existing locations. Thus,
the objects did not change position, only the digits.
Participants were given the opportunity to practice with this
version of the task until they were comfortable and then
completed an experimental block of 20 correct trials. Note we
did not counterbalance the order of the blocks, as our previous
research had demonstrated that the Shuffle manipulation was
considerably more demanding. Here, then, the initial block of 20
Vanish trials essentially serves as baseline for comparison with
the Shuffle block.The only change relative to Experiment 1 was that we did not
conduct separate analyses of the T1 and T2 to T8 data. Our
previous studies gave a clear indication of the shape of the SRT
function to be expected in the Shuffle condition.Figure 4 shows
the SRT × Target patterns for the Vanish and Shuffle conditions of
Experiment 2. The Vanish condition essentially replicates the pattern
seen in our previous work and in Experiment 1. After the initial T1
response, the remaining targets are located much more rapidly with
steadily decreasing SRTs as the sequence progresses. In contrast, T1
to T3 responses in the Shuffle condition remain at the initial
elevated level, and even seem to increase slightly. As the set size
physically decreases in later parts of the sequence SRTs reduce quite
rapidly, but only approach those seen for the Vanish condition for the
very final response.
Figure 4.
Results of Experiment 2. Median SRT patterns for both Vanish
and Shuffle conditions as a function of target digit
(1–8). Error bars represent 1 standard error of the mean.
SRT = serial reaction time.
Results of Experiment 2. Median SRT patterns for both Vanish
and Shuffle conditions as a function of target digit
(1–8). Error bars represent 1 standard error of the mean.
SRT = serial reaction time.There were significant main effects of both Condition,
F(1,9) = 446.0, MSE = 0.016, p
<.001, = 0.98, BF10 >100, p(H1|D)
>0.99 and Target, F(3.04, 27.37) = 95.4,
MSE = 0.025, p <.001, = 0.91, BF10 >100, p(H1|D)
>0.99. However, these must be interpreted in the context of the
very clear Condition × Target interaction, F(3.57,
32.15) = 33.5, MSE = .018, p <.001,
= 0.79, BF10 >100, p(H1|D)
>0.99.As in our previous studies, the Shuffle manipulation changed the overall
shape of the SRT function. Specifically, it eliminated the large
difference between T1 responses and the later items in the sequence.
Consistent with the results of Experiment 1, this again verifies that
the MILO Mobile app can be used to explore the temporal context of
search. More generally, the Shuffle manipulation provides a simple,
yet powerful way to modulate the prospective aspects of searching
through a sequence by blocking the ability to plan responses in
advance (see also Kosovicheva et al., 2020). Previously, we have shown
that such planning can occur up to four items ahead in a sequence and
takes place during both Vanish and Remain trials (Thornton &
Horowitz, 2004). In the next section, we discuss how
additional manipulations can also shed light on prospective effects,
in particular, elevated T1 responses.
Summary and Future Directions
In this article, we have introduced a mobile app version of the MILO task. By
making the app and the source code freely available, we hope to encourage
others to further explore the temporal context of search behaviours, both in
relation to basic research questions, and also as possible markers of
individual and/or group differences. In two experiments, we used the app to
replicate our previous findings that both the prospective and retrospective
temporal context of a sequence influence ongoing search. Specifically, we
used the Vanish/Remain manipulation to show that items that have already
been found are essentially ignored at later stages of a trial, and the
Shuffle manipulation to illustrate that participants plan ahead while
responding to the current target.In our own ongoing research, we are hoping to use the MILO Mobile app to
further explore these two aspects of search context. In one series of
studies, we have focused specifically on what causes the elevated first
response (Tsui et al.,
2013). Using identical target items that can be selected in any
order (see Figure 2,
Identical radio button), we have shown that a
substantial proportion of the T1 slowing appears related either to the
registration of display onset or initiation of the first motor action,
rather than to sequence-specific search and action planning. That is, T1
responses to identical targets remain constant at approximately 600 ms when
set size is randomly varied between one and six items from trial to trial,
while T2 to TN responses do not vary and are all completed in around 200 ms.
For numeric sequences, the T1 responses rise linearly from the initial 600
ms level at set size of 1, increasing by approximately 60 ms/item as set
size increases to reach the levels found in Experiments 1 and 2 in the
current work. T2 to TN responses follow the SRT patterns described
earlier.A second study in this series (Tsui et al., 2013), points more
strongly to the idea that the constant component of the T1 delay is related
to motor initiation. Across different blocks of trials, we had participants
wait a fixed interval while previewing the fully visible
search array containing eight items. After the preview period, which could
be 0, 2, 4, or 6 seconds, the screen border changed colour and responses
could begin. The T1 responses were always elevated, relative to T2 to T8
responses, and dropped from around 1.4 seconds with zero delay to
approximately 750 ms with a 6-second delay. The persistence of the elevated
T1 response, even without the demands of registering a new visual layout,
would seem to implicate differences in motor fluency between the first and
subsequent motor actions in a sequence.In other work, we have begun to explore more fully whether the nature of the
target sequence affects the ability to retrospectively tag
previous locations. When searching through sequences of achromatic patches
varying in lightness from white to black, or vice versa (Zdravkovic et al.,
2012) or through sequences defined in terms of the precedence
order of chess pieces (Zammit, 2017), the overall SRT patterns are very similar to
those reported here. More specifically, we again found no interaction
between the Vanish/Remain condition and target position with either of these
types of sequence, suggesting that location tagging occurs in a variety of
settings.More recently, we have begun to explore SRT patterns when the display consists
of two different sequences (Thornton & Horowitz, 2020). For example, in
the display shown in, Figure 1, lower left panel, participants can be asked to
cancel all letters followed by all digits (or vice versa) in a 12-item
sequence. In this sequential condition, SRT patterns are
very similar to those observed with a single sequence. T1 responses are
always elevated and Vanish and Remain trials give rise to almost identical
patterns of SRTs. The only difference from a typical MILO trial is a clear
switch cost at T7, when the second sequence begins, giving rise to a slowing
of approximately 360 ms.The potentially more interesting condition is when the two sequences are
interleaved within a trial, such that participants must respond A-1, B-2,
and so on. This mimics the more demanding TMT-B condition, which is often
used to probe for difficulties with Executive Control (e.g., Salthouse, 2011).
Our initial results suggest two very interesting findings. First, the
overlap between Vanish and Remain conditions is much reduced, with the
slowing for Remain trials appearing to increase as the sequence progresses.
The added demands of this condition may thus disrupt the ability to apply
inhibitory tagging or marking (Klein, 1988; Klein & MacInnes,
1999; Wang
& Klein, 2010; Watson & Humphreys, 1997).
Second, both Vanish and Remain SRTs grouped in successive fast–slow pairs
(A-1 and B-2) giving a distinctive saw-tooth pattern. This suggests that
repeated working memory chunking, rather than alternate switching between
entire sequences, may underlie the cognitive load associated with this sort
of task. Importantly, both of these novel findings rely on examining
responses to all items in the sequence, rather than simply measuring overall
completion time, as is typically done with tasks such as the TMT.Finally, although our primary focus has been on using MILO Mobile to explore
the basic nature of sequential search, we also believe it has potential as a
measure of individual differences in clinical/applied settings. In general,
the use of computer-based and mobile testing is now becoming much more
common in the context of neuropsychological assessment (Germine et al.,
2019; Schatz et al., 2015). In our own work together with colleagues
in the United Kingdom, we have already begun to use the MILO Mobile app to
explore changes in response time patterns as a function of both normal
(Basoudan et al.,
2019; Jenkins et al., 2016) and abnormal (Jenkins et al., 2019; Richards, Thornton,
Bayer, Norris, Hanley, Richardson, et al., 2020) aging. As in
our basic research mentioned earlier, examining the pattern of response
times across the entire sequence yields novel findings. For example, we have
found that the variability associated with the initial response in a
sequence can be used to successfully distinguish both healthy young from
healthy older adults (Basoudan et al., 2019) and patients with vascular cognitive
impairment from age-matched controls (Richards, Thornton, Bayer, Norris,
Hanley, Richardson, et al., 2020). Furthermore, the slope of
the Remain SRT function changes relative to the Vanish slope in vascular
cognitive impairmentpatients, but not in age-matched controls (Richards, Thornton,
Bayer, Norris, Hanley, & Tales, 2020). These initial
results indicate both that the MILO Mobile app can be effectively used with
patient groups, and that measures derived from SRT patterns are sensitive
enough to identify clinically relevant individual and group differences.Click here for additional data file.Supplemental material, sj-pdf-1-ipe-10.1177_2041669520932587 for MILO
Mobile: An iPad App to Measure Search Performance in Multi-Target
Sequences by Ian M. Thornton and Todd S. Horowitz in i-Perception
Authors: Melissa Treviño; Xiaoshu Zhu; Yi Yi Lu; Luke S Scheuer; Eliza Passell; Grace C Huang; Laura T Germine; Todd S Horowitz Journal: Cogn Res Princ Implic Date: 2021-07-22