| Literature DB >> 32547452 |
Amber Sousa1,2, Sophia L Ahmad3, Tamzid Hassan3, Kyle Yuen3, Peter Douris4, Hallie Zwibel1,2, Joanne DiFrancisco-Donoghue1,2.
Abstract
Competitive organized electronic video gaming, termed "esports," has become an international industry. The physiological and cognitive health results of prolonged esport practice and competition have not been adequately studied. The current study examined physiological and cognitive changes after a session of esport gameplay for two types of games, first-person shooter and multiplayer online battle arena games. Increases in systolic blood pressure, increases in speed, and decreases in accuracy and inhibitory processes were found for esport gamers overall. For peak heart rate change, first-person shooter games elicited a larger change than did multiplayer online battle arena games. These results have implications for the management of esport player cognitive and physical health as well as for the optimization of performance in competitive esport tournaments.Entities:
Keywords: cognition; competitive gaming; esports; executive functions; health
Year: 2020 PMID: 32547452 PMCID: PMC7272664 DOI: 10.3389/fpsyg.2020.01030
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Demographic information and performance on outcome variables broken down by type of game players.
| FPS game players ( | MOBA game players ( | Total group | |
| Age | 19.4 (1.3) | 20.8 (2.1) | 20.1 (1.8) |
| Gender (% male) | 100 | 100 | 100 |
| Handedness (% right-handed) | 88 | 100 | 94 |
Pregaming and postgaming comparison of physiological outcome variables with F statistic and p-values.
| Outcome measure | Pregaming Mean (SD) | Postgaming Mean (SD) | Pre–post comparison ( | Significance ( | Interaction with game type ( | Interaction with game type ( |
| Systolic blood pressure | 122 (10) | 125 (12) | 0.62 | 0.44 | 7.3 | 0.016* |
| Systolic blood pressure ( | 121 (10) | 130 (8) | 0.019* | |||
| Systolic blood pressure ( | 124 (10) | 119 (13) | 0.12 | |||
| Heart rate | 78 (8) | 84 (14) | 2.68 | 0.12 | 0.30 | 0.59 |
| Respiration rate | 15 (4) | 17 (3) | 4.24 | 0.057** | 0.50 | 0.49 |
| Vision | 24 (6) | 23 (5) | 1.98 | 0.18 | 0.21 | 0.66 |
FIGURE 1Maximum heart rate change observed for FPS vs. MOBA game type.
Pregaming and postgaming comparisons of neuropsychological outcome variables with F statistic and p-values.
| Outcome | Pregaming | Postgaming | Pre–post | Significance | Interaction with | Interaction with |
| measure | Mean (SD) | Mean (SD) | comparison ( | ( | game type ( | game type ( |
| Finger tapping (non-dominant hand) | 47 (15) | 46 (7) | 0.00 | 0.95 | 0.68 | 0.42 |
| Finger tapping (dominant hand) | 48 (7) | 52 (7) | 11.68 | 0.004* | 0.10 | 0.76 |
| Trail Making Test Part A (speed in seconds) | 25 (5) | 24 (4) | 0.19 | 0.67 | 1.37 | 0.26 |
| Trail Making Test Part B (speed in seconds) | 36 (12) | 31 (10) | 8.32 | 0.011* | 0.84 | 0.36 |
| Trail Making Test (total errors) | 2 (1) | 3 (2) | 3.35 | 0.087** | 0.05 | 0.82 |
| Tower of London number correct | 30 (6) | 30 (5) | 0.12 | 0.73 | 1.14 | 0.30 |
| Tower of London (time) | 8 (2) | 7 (2) | 7.79 | 0.014* | 2.32 | 0.15 |
| Stroop accuracy | 0.95 (0.05) | 0.91 (0.06) | 4.95 | 0.042* | 2.84 | 0.11 |
| Stroop speed | 0.8 (0.1) | 0.7 (0.1) | 5.89 | 0.028* | 0.05 | 0.83 |