Literature DB >> 24084510

Acute effects of violent video-game playing on blood pressure and appetite perception in normal-weight young men: a randomized controlled trial.

M Siervo1, S Sabatini, M S Fewtrell, J C K Wells.   

Abstract

Watching television and playing video game being seated represent sedentary behaviours and increase the risk of weight gain and hypertension. We investigated the acute effects of violent and non-violent video-game playing on blood pressure (BP), appetite perception and food preferences. Forty-eight young, normal-weight men (age: 23.1±1.9 years; body mass index: 22.5±1.9 kg/m(2)) participated in a three-arm, randomized trial. Subjects played a violent video game, a competitive, non-violent video game or watched TV for 1 h. Measurements of BP, stress and appetite perception were recorded before a standardized meal (∼300 kcal) and then repeated every 15 min throughout the intervention. Violent video-game playing was associated with a significant increase in diastolic BP (Δ±s.d.=+7.5±5.8 mm Hg; P=0.04) compared with the other two groups. Subjects playing violent video games felt less full (P=0.02) and reported a tendency towards sweet food consumption. Video games involving violence appear to be associated with significant effects on BP and appetite perceptions compared with non-violent gaming or watching TV.

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Year:  2013        PMID: 24084510     DOI: 10.1038/ejcn.2013.180

Source DB:  PubMed          Journal:  Eur J Clin Nutr        ISSN: 0954-3007            Impact factor:   4.016


  4 in total

1.  Effect of movie violence on mood, stress, appetite perception and food preferences in a random population.

Authors:  L Mattar; N Zeeni; M Bassil
Journal:  Eur J Clin Nutr       Date:  2014-12-10       Impact factor: 4.016

2.  Acute Effects of Esports on the Cardiovascular System and Energy Expenditure in Amateur Esports Players.

Authors:  Rebecca T Zimmer; Sandra Haupt; Heiko Heidenreich; Walter F J Schmidt
Journal:  Front Sports Act Living       Date:  2022-03-11

3.  Externalizing behavior is prospectively associated with intake of added sugar and sodium among low socioeconomic status preschoolers in a sex-specific manner.

Authors:  Erica C Jansen; Alison L Miller; Julie C Lumeng; Niko Kaciroti; Holly E Brophy Herb; Mildred A Horodynski; Dawn Contreras; Karen E Peterson
Journal:  Int J Behav Nutr Phys Act       Date:  2017-10-03       Impact factor: 6.457

4.  Physiological and Cognitive Functions Following a Discrete Session of Competitive Esports Gaming.

Authors:  Amber Sousa; Sophia L Ahmad; Tamzid Hassan; Kyle Yuen; Peter Douris; Hallie Zwibel; Joanne DiFrancisco-Donoghue
Journal:  Front Psychol       Date:  2020-05-29
  4 in total

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