| Literature DB >> 32546251 |
Ana Lúcia Faria1,2,3, Maria Salomé Pinho4,5, Sergi Bermúdez I Badia6,7,8.
Abstract
BACKGROUND: Paper-and-pencil tasks are still widely used for cognitive rehabilitation despite the proliferation of new computer-based methods, like VR-based simulations of ADL's. Studies have established construct validity of VR assessment tools with their paper-and-pencil version by demonstrating significant associations with their traditional construct-driven measures. However, VR rehabilitation intervention tools are mostly developed to include mechanisms such as personalization and adaptation, elements that are disregarded in their paper-and-pencil counterparts, which is a strong limitation of comparison studies. Here we compare the clinical impact of a personalized and adapted paper-and-pencil training and a content equivalent and more ecologically valid VR-based ADL's simulation.Entities:
Keywords: Cognitive rehabilitation; Ecological validity; Stroke; Virtual reality
Mesh:
Year: 2020 PMID: 32546251 PMCID: PMC7298954 DOI: 10.1186/s12984-020-00691-5
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Fig. 1Protocol of the intervention
Fig. 2TG training personalization parameters (on the left) and Association task generation example (on the right)
TG paper-and-pencil tasks correspondence with Reh@City v2.0 VR tasks
| Task Generator | Reh@City v2.0 |
|---|---|
| Cancellation - Find a target stimulus in a pool of distractors. | Buy/collect items at the supermarket, pharmacy, and post-office. |
| Numeric Sequences - A numeric sequence is given and the subject has to come up with the missing numbers. | Find bank code. |
| Problem Resolution - Two types of problems are presented, numeric calculations or calculations based on textual descriptions of daily activities. | Choose the correct supermarket invoice. |
| Association - A number of randomized pairs of items need to be paired correctly. | Cards game at the park. |
| Comprehension of Contexts - Some images are given with a number of descriptions. Correct descriptions need to be identified. | Not applicable. |
| Image Pairs - A number of pairs of images to be memorized is presented and have to be recalled after 30 min. | Cards game at the park. |
| Word Search - A number of words can be found up, down, forward, or diagonally in a pool of randomized letters. | Not applicable. |
| Mazes - Finding the way out of a labyrinth. | Find the best route to the next destination in the virtual city. |
| Categorization - Grouping items into their underlying categories. The categories have to be guessed from the items. | Select a category of items in the clothing shop. |
| Action Sequencing - A list of randomized steps needed for the execution of several activities of daily living is presented. | Organize the steps for an action in the home kitchen, living room or bathroom. |
| Memory of Stories - Recalling information about a read story or a picture by answering questions about it. | Memorizing verbal information from a newspaper at the kiosk for a later “true or false” recall. |
Fig. 3Reh@City v2.0 task examples: a buying food in the supermarket; b making payments at the bank ATM; c playing a cards game at the park and; d setting the table at home
Fig. 4Reh@city v2.0 three-dimensional street view. Users are given goal instructions supported with a mini-map indicating the optimal path and a street arrow. Time and point counters are used to provide feedback on performance
Fig. 5Reh@City v2.0 training personalization parameters according to MoCA total and subdomains score
Fig. 6Reh@City v2.0 experimental setup. The user faces an LCD monitor and moves a handle on the surface of the table with his/her paretic arm to interact with the virtual content
Demographic characteristics (presented as Means ± SD’s) of the two groups and differences between groups measured by the Mann-Whitney test (MW)
| Reh@City v2.0 ( | Task Generator ( | MW | ||
|---|---|---|---|---|
| Age (years) | 59.14 ± 11.81 | 65.00 ± 6.20 | 83.500 | .106 |
| Gender (M/F) | 5/9 | 11/7 | 94.000 | .161 |
| Schooling (years) | 8.00 ± 5.32 | 5.50 ± 3.15 | 100.500 | .276 |
| Stroke type (I/H/NS) | 12/2/0 | 14/3/1 | 115.000 | .538 |
| Side of lesion (R/L/NS) | 11/3/0 | 9/6/3 | 85.500 | .072 |
| Time post-stroke (months) | 45.93 ± 43.56 | 21.33 ± 12.88 | 89.500 | .164 |
Sex: F, female; M, male; Schooling is presented in years; Type of stroke: I, ischemic; H, hemorrhagic; NS, not specified; Side of lesion: L, left; R, right; NS, not specified; Time post-stroke is presented in months
MoCA scores (presented as Medians and IQR) pre and post intervention and follow-up highlighted for within-groups significant differences and marked with an asterisk for between-groups significant differences
| Reh@City v2.0 | Task Generator | |||||
|---|---|---|---|---|---|---|
| Pre | Post | FU | Pre | Post | FU | |
| Total | 23 (19.8–26) | 28 (22.5–28.5) | 21 (18.8–24.3) | 21 (16.8–23.3) | 23 (19.8–25.3) | |
| Visuo-Executive | 3.5 (2.8–4) | 4 (4–5) | 3.5 (2–4) | 4 (3–4) | 4 (2.8–5) | |
| Naming | 3 (2–3) | 3 (2.8–3) | 3 (1.5–3) | 2.5 (2–3) | 2 (1–3) | 3 (2–3) |
| Attention | 4 (2.8–5.3) | 5 (3–6) | 4 (2–5.3) | 4 (2.8–5) | 4 (3–5.2) | |
| Language | 2 (1.8–3) | 2 (2–3) | 3 (2–3) | 2 (2–3) | 2 (1–2) | 2 (1–2) |
| Abstraction | 2 (1–2) | 2 (1–2) | 2 (1–2) | 1 (1–2) | 2 (0–2) | 1 (1–2) |
| Memory | 3 (1–3.5) | 3 (2–4) | 4 (2.5–5) | 2 (0–3.3) | .50 (0–2) | 2.50 (1.8–3.2) |
| Orientation | 6 (6–6) | 6 (6–6) | 6 (6–6) | 6 (5–6) | 6 (6–6) | |
TMT A and B; WMS-III Verbal Paired Associates (VPA); and WAIS-III Digit Symbol Coding (DSC), Symbol Search, Digit Span and Vocabulary scores (presented as Medians and IQR) pre and post intervention and follow-up highlighted for within-groups significant differences
| Reh@City v2.0 | Task Generator | ||||||
|---|---|---|---|---|---|---|---|
| Pre | Post | FU | Pre | Post | FU | ||
| TMTA | time | 72.5 (49.5–97.5) | 65 (51–86.3) | 70 (30.5–84) | 84 (59.5–114.3) | 76.5 (59.3–114.3) | |
| errors | 0 (0–0) | 0 (0–0) | 0 (0–0) | 0 (0–0) | 0 (0–0) | 0 (0–.50) | |
| TMTB | time | 195 (130.8–360) | 200 (135.5–241) | 190 (61.5–360) | 209.5 (123.3–256.5) | 236 (152–360) | 202 (112.3–360) |
| errors | 0 (0–3) | 0.5 (0–1.25) | 1 (0–4.5) | 3 (1.5–6) | 3 (1–4.5) | 2.5 (0–3.8) | |
| WMSIII | VPA learning | 2 (.75–4) | 1.5 (1–4) | 5 (1–6) | 1 (0–2) | 1 (.75–2.3) | 1.50 (8–4) |
| VPA retention | 75 (0–100) | 100 (74.1–100) | 83.3 (25–93.8) | .00 (0–56.3) | 82.9 (26.5–100) | 82.9 (37.5–100) | |
| VPA recognition | 24 (21.8–24) | 24 (24–24) | 24 (24–24) | 23 (19.8–24) | 24 (21–24) | 24 (23.8–24) | |
| WAISIII | DSC codification | 28.5 (23.5–36.8) | 33 (26.8–47) | 33 (19–50) | 21.5 (11.8–33) | 26.5 (18.8–38.3) | 27 (16.8–34.3) |
| DSC incidental learning | 3 (.0–10.5) | 6.5 (4–11.5) | 10 (3–16) | 4 (1.5–8.8) | 6 (.8–10.5) | 8 (2–14) | |
| Symbol Search | 13.5 (9.8–20.5) | 17.5 (10.3–24) | 17 (10–25.5) | 12 (7.8–13.5) | 14 (10–16.5) | 15 (9–20.3) | |
| Digit Span | 11 (10–13) | 10 (8.8–13) | 11 (10.5–13.5) | 10 (8–11) | 10.5 (8.8–12) | 10 (9.5–13.3) | |
| Vocabulary | 29 (21–34) | 25.5 (12.8–30.3) | 22 (13.5–40) | 19.5 (13–28.5) | 20.5 (12.8–30.3) | ||
PRECiS score (presented as Medians and IQR) pre and post intervention and follow-up highlighted for within-groups significant differences
| Reh@City v2.0 | Task Generator | |||||
|---|---|---|---|---|---|---|
| Pre | Post | FU | Pre | Post | FU | |
| PRECiS | 13.5 (7–23.8) | 13 (0–24.5) | 28.5 (6–47) | 18.5 (8.5–44.8) | 13.5 (5.5–30.3) | |