| Literature DB >> 32456704 |
Cheo Lian Yeo1,2,3,4, Selina Kah Ying Ho5,6,7,8, Vina Canlas Tagamolila5,8, Sridhar Arunachalam5,6,7,8, Srabani Samanta Bharadwaj5,6,7,8, Woei Bing Poon5,6,7,8, Mary Grace Tan5,8, Priyantha Ebenezer Edison5,8, Wai Yan Yip6,7,8,9, Abdul Alim Abdul Haium6,7,8,9, Pooja Agarwal Jayagobi6,7,8,9, Shrenik Jitendrakumar Vora6,7,8,9, Simrita Kaur Khurana6,8,9, John Carson Allen7, Ereno Imelda Lustestica5,8.
Abstract
BACKGROUND: Knowledge and skills decline within months post simulation-based training in neonatal resuscitation. To empower 'Millennial' learners to take control of their own learning, a single-player, unguided web-based Neonatal Resuscitation Game was designed. The present study investigates the effectiveness of the game on retention of resuscitation knowledge and skills.Entities:
Keywords: Digital games; Healthcare education; Memory and retention; Neonates; Newborn infants; Resuscitation; Serious games; Technology-enhanced training or learning
Mesh:
Year: 2020 PMID: 32456704 PMCID: PMC7249390 DOI: 10.1186/s12909-020-02078-5
Source DB: PubMed Journal: BMC Med Educ ISSN: 1472-6920 Impact factor: 2.463
Fig. 1Flow diagram on enrolment of participants
Characteristics of Participants by Study Groups comparing Controls vs Gamers and Controls + Non-Players vs Players
| Study groups | Controls | Gamers | Controls + Non-players | Players |
|---|---|---|---|---|
| Professional group (%) | ||||
| - Doctors | 40.5 | 30.4 | 28.8 | 37.5 |
| - Nurse/Allied health staff | 59.5 | 69.6 | 71.2 | 62.5 |
| Age, median years (range) | 31.0 (27–70) | 33.0 (21–66) | 32.5 (24–70) | 29.5 (21–66) |
| Female (%) | 88.6 | 90.0 | 91.2 | 81.3 |
| Place of work (%) | ||||
| - NICU/SCN/Nursery | 40.0 | 44.0 | 44.2 | 37.5 |
| - Labour suite service | 22.9 | 12.0 | 16.0 | 12.5 |
| - Emergency room | 5.7 | – | 3.0 | – |
| - Others | 31.4 | 44.0 | 36.8 | 50.0 |
| Duration of service, years (%) | ||||
| - < 1 | 21.2 | 41.3 | 26.6 | 53.3 |
| - 1–5 | 39.3 | 19.6 | 32.8 | 20.0 |
| - 5–10 | 15.2 | 26.1 | 20.3 | 20.0 |
| - 10-20 | 15.2 | 10.8 | 15.6 | 6.7 |
| - > 20 | 9.1 | 2.2 | 4.7 | – |
| NNR attended monthly, (n) | 2.0 ± 2.4 | 1.6 ± 3.1 | 1.9 + 3.0 | 1.0 + 1.1 |
| Prior NNR training -Yes (%) | 17.1* | 0 | 7.4 | 0 |
| Plays video games -Yes (%) | 40.0 | 32.7 | 26.9 | 75.0^ |
Table values are mean ± SD, n = numbers, percentage (%), and age in median years (range)
Prior NNR training reported consist of ad hoc in-house orientation at the start of their rotation
p = NS between study groups except where indicated
* p-value of 0.004 between Controls vs Gamers
^ p-value of 0.001 between Controls + Non-players vs Players
Fig. 2Bar Charts comparing baseline and final knowledge and skill performance test scores. Bar charts illustrates the mean knowledge, total skills and sub-skills scores at baseline and final test by study groups (Controls, Non-players and Players), p < 0.05 indicates significant difference in performance between baseline and final test in each study group
Comparison of knowledge and skill performance scores at 6 months between Players vs Controls
| Scores (%) | Mean Change from BL (unadjusted) | Mean Change from BL (adjusted) | ||||
|---|---|---|---|---|---|---|
| Controls ( | Players | Controls ( | Players | |||
| Knowledge | −2.6 ± 9.3 | −2.4 ± 10.1 | 0.949 | −3.3 ± 8.55 | −1.2 ± 6.93 | 0.331 |
| Total Skill Performance | −4.3 ± 17.6 | −13.3 ± 19.5 | 0.115 | − 4.5 ± 16.0 | −10.0 ± 16.2 | 0.250 |
| Initial Steps of Resuscitation | −3.3 ± 27.6 | −15.9 ± 30.3 | 0.149 | −0.3 ± 20.6 | −11.6 ± 21.5 | 0.078 |
| Bag & mask Ventilation | −3.1 ± 25.6 | −8.8 ± 28.3 | 0.485 | −3.6 ± 22.3 | − 6.5 ± 24.2 | 0.673 |
| Chest Compression | −6.5 ± 31.1 | − 16.1 ± 22.4 | 0.181 | −8.0 ± 26.8 | −10.7 ± 19.3 | 0.659 |
Adjusted for baseline (BL) MCQ and skill performance test scores
Table values are mean ± SD, and n = numbers as indicated
Comparison of knowledge and skill performance scores at 6 months between Controls + Non-players vs Players
| Scores (%) | Mean Change from BL (unadjusted) | Mean Change from BL (adjusted) | ||||
|---|---|---|---|---|---|---|
| Controls + Non-players ( | Players | Controls + Non-players ( | Players | |||
| Knowledge | −3.8 ± 9.3 | −2.4 ± 10.1 | 0.575 | − 4.0 ± 8.2 | − 1.2 ± 8.2 | 0.213 |
| Total Skill Performance | −3.6 ± 18.1 | −13.3 ± 19.5 | 0.055 | − 4.2 ± 15.5 | −10.0 ± 15.5 | 0.179 |
| Initial Steps of Resuscitation | −1.0 ± 28.3 | −15.9 ± 30.3 | 0.059 | − 1.8 ± 20.7 | −11.6 ± 20.7 | 0.086 |
| Bag & mask Ventilation | −3.4 ± 25.3 | −8.8 ± 28.3 | 0.443 | − 3.8 ± 21.5 | −6.5 ± 21.5 | 0.649 |
| Chest Compression | −5.9 ± 26.4 | − 16.1 ± 22.4 | 0.152 | − 7.0 ± 22.5 | −10.0 ± 22.5 | 0.634 |
Table values are mean ± SD, and n = numbers as indicated
Adjusted for baseline (BL) MCQ and skill performance test scores
Comparison of knowledge and skill performance scores at 6 months between Controls vs Gamers (Players + Non-players)
| Scores (%) | Mean Change from BL (unadjusted) | Mean Change from BL (adjusted) | ||||
|---|---|---|---|---|---|---|
| Controls ( | Gamers | Controls ( | Gamers | |||
| Knowledge | −2.6 ± 9.3 | − 4.7 ± 9.37 | 0.252 | − 3.3 ± 8.55 | − 3.99 ± 8.29 | 0.653 |
| Total Skill Performance | − 4.3 ± 17.6 | − 6.0 ± 19.7 | 0.662 | − 4.5 ± 16.0 | − 5.79 ± 15.6 | 0.675 |
| Initial Steps of Resuscitation | −3.3 ± 27.6 | −3.5 ± 30.7 | 0.973 | − 0.3 ± 20.6 | − 6.63 ± 20.7 | 0.127 |
| Bag & mask Ventilation | −3.1 ± 25.6 | − 5.3 ± 26.0 | 0.668 | −3.6 ± 22.3 | −4.90 ± 21.5 | 0.753 |
| Chest Compression | −6.5 ± 31.1 | −8.6 ± 19.5 | 0.684 | −8.0 ± 26.8 | −6.72 ± 22.5 | 0.739 |
Table values are mean ± SD, and n = numbers as indicated
aAdjusted for baseline (BL) MCQ and skill performance test scores