| Literature DB >> 32349752 |
Andréa Fernanda Leal1,2, Talita Dias da Silva3,4,5,6, Priscila Bianchi Lopes2, Shayan Bahadori7, Luciano Vieira de Araújo8, Murillo Vinicius Brandão da Costa8, Íbis Ariana Peña de Moraes8,9, Ricardo Henrique Marques10, Tania Brusque Crocetta8,11, Luiz Carlos de Abreu1, Carlos Bandeira de Mello Monteiro1,8,9.
Abstract
BACKGROUND: Cerebral Palsy (CP) is characterised by variable difficulties in muscular action, resulting in inability of the individual to perform functional movement. An option to provide functionality to the individual with CP is the use of computer innovation. The aim of this paper was to verify if there was any performance improvement in a task performed in a virtual environment and if there was transfer to the task performed in the real environment and vice versa in this population.Entities:
Keywords: Cerebral palsy; Learning; Motor activity; Motor skills; Virtual reality exposure therapy
Year: 2020 PMID: 32349752 PMCID: PMC7191706 DOI: 10.1186/s12984-020-00689-z
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Fig. 1Design of the study. TD: Typical Development; CP: Cerebral Palsy; G1: Performed practice of the task using an abstract interface; G2: Performed practice of the task using an concrete interface
Fig. 2Representation of the child performing a motor task through the Touchscreen. Source: Own authorship
Fig. 3representation of the child performing a motor task through Kinect. Source: Own authorship
Descriptive statistics represented by Mean (Standard Deviation) of number of bubbles reached by blocks and Age. p-values represent comparison between abstract interface (K) and concrete interface (TS) subgroups regarding age and bubbles reached in each block of trials (A1-A6, R and T)
| CP Group | TD Group | |||||
|---|---|---|---|---|---|---|
| K | TS | K | TS | |||
| 14 | 14 | 14 | 14 | |||
| 11.9 (3.0) | 10.5 (2.4) | .606 | 11.3 (3.0) | 11.0 (3.5) | .885 | |
| 62.4 (12.9) | 58.5 (21.9) | 84.5 (8.3) | 86.1 (14.8) | .167 | ||
| 70.1 (10.0) | 60.9 (22.3) | 86.5 (6.3) | 88.4 (12.1) | |||
| 69.8 (8.1) | 59.1 (20.2) | 86.3 (7.2) | 90.8 (9.3) | .623 | ||
| 68.8 (11.3) | 59.3 (22.2) | 86.3 (8.3) | 90.6 (8.6) | .659 | ||
| 70.5 (13.5) | 60.0 (23.3) | .063 | 88.6 (6.5) | 91.1 (8.0) | .605 | |
| 71.5 (12.6) | 62.3 (21.1) | 88.3 (7.0) | 92.7 (7.1) | .736 | ||
| 72.2 (10.6) | 66.1 (20.5) | 89.3 (7.6) | 93.3 (4.8) | .215 | ||
| 60.9 (21.7) | 68.8 (12.3)a | 88.3 (7.2) | 77.5 (11.0) | .245 | ||
a Missing 1 case; CP Cerebral palsy; TD Typical development; A1 … A6: acquisition blocks; R Retention; T Transfer with opposite interface; K Kinect interface - Abstract; TS Touchscreen interface - concrete
Fig. 4Representation of the blocks of trials in groups