Pieter Meyns1,2,3, Liene Pans4, Kaat Plasmans4, Lieve Heyrman4, Kaat Desloovere4,5, Guy Molenaers5. 1. 1 Department of Rehabilitation Medicine, MOVE Research Institute Amsterdam, VU University Medical Center , Amsterdam, The Netherlands . 2. 2 Department of Rehabilitation Sciences and Physiotherapy, Faculty of Medicine and Health Sciences, Ghent University , Gent, Belgium . 3. 3 Department of Kinesiology, Faculty of Kinesiology and Rehabilitation Sciences , KU Leuven, Heverlee, Belgium . 4. 4 Department of Rehabilitation Sciences, Faculty of Kinesiology and Rehabilitation Sciences , KU Leuven, Heverlee, Belgium . 5. 5 Clinical Motion Analysis Laboratory, CERM, University Hospital Leuven , Leuven, Belgium .
Abstract
OBJECTIVE: Impaired balance is disabling for children with cerebral palsy (CPc), especially for CPc who recently underwent lower limb surgery. Positive results of using virtual reality (VR) in balance rehabilitation have been published in several outpatient populations. We investigated the feasibility of applying additional VR training focused on sitting balance in CP inpatients of a rehabilitation center after lower limb surgery. Additionally, we investigated the rate of enjoyment of VR training compared with conventional physiotherapy. MATERIALS AND METHODS:Eleven spastic CPc (4/7 males/females) following rehabilitation after lower limb orthopedic surgery were included (5-18 years). The control group received conventional physiotherapy. The intervention group received additional VR training. Balance was measured using the Trunk Control Measurement Scale every 3 weeks of the rehabilitation period. Enjoyment was analyzed using a 10-point Visual Analog Scale. RESULTS: Providing additional VR training was feasible in terms of recruitment, treatment adherence, and assessment adherence. Both groups improved sitting balance after therapy. The current games were not perceived as more enjoyable than conventional physiotherapy. CONCLUSION: Including additional VR training to conventional physiotherapy is feasible and might be promising to train sitting balance in CPc after lower limb surgery. Future research should take equal patient allocation and training duration between groups into consideration.
RCT Entities:
OBJECTIVE: Impaired balance is disabling for children with cerebral palsy (CPc), especially for CPc who recently underwent lower limb surgery. Positive results of using virtual reality (VR) in balance rehabilitation have been published in several outpatient populations. We investigated the feasibility of applying additional VR training focused on sitting balance in CP inpatients of a rehabilitation center after lower limb surgery. Additionally, we investigated the rate of enjoyment of VR training compared with conventional physiotherapy. MATERIALS AND METHODS: Eleven spastic CPc (4/7 males/females) following rehabilitation after lower limb orthopedic surgery were included (5-18 years). The control group received conventional physiotherapy. The intervention group received additional VR training. Balance was measured using the Trunk Control Measurement Scale every 3 weeks of the rehabilitation period. Enjoyment was analyzed using a 10-point Visual Analog Scale. RESULTS: Providing additional VR training was feasible in terms of recruitment, treatment adherence, and assessment adherence. Both groups improved sitting balance after therapy. The current games were not perceived as more enjoyable than conventional physiotherapy. CONCLUSION: Including additional VR training to conventional physiotherapy is feasible and might be promising to train sitting balance in CPc after lower limb surgery. Future research should take equal patient allocation and training duration between groups into consideration.
Authors: Andrea Stevenson Won; Jakki Bailey; Jeremy Bailenson; Christine Tataru; Isabel A Yoon; Brenda Golianu Journal: Children (Basel) Date: 2017-06-23
Authors: Lucía González; Juan Argüelles; Vicente González; Kristian Winge; Marta Iscar; Hugo Olmedillas; Miguel Blanco; Pedro L Valenzuela; Alejandro Lucia; Peter A Federolf; Luis Santos Journal: Int J Environ Res Public Health Date: 2020-11-21 Impact factor: 3.390