Literature DB >> 28051880

The Effect of Additional Virtual Reality Training on Balance in Children with Cerebral Palsy after Lower Limb Surgery: A Feasibility Study.

Pieter Meyns1,2,3, Liene Pans4, Kaat Plasmans4, Lieve Heyrman4, Kaat Desloovere4,5, Guy Molenaers5.   

Abstract

OBJECTIVE: Impaired balance is disabling for children with cerebral palsy (CPc), especially for CPc who recently underwent lower limb surgery. Positive results of using virtual reality (VR) in balance rehabilitation have been published in several outpatient populations. We investigated the feasibility of applying additional VR training focused on sitting balance in CP inpatients of a rehabilitation center after lower limb surgery. Additionally, we investigated the rate of enjoyment of VR training compared with conventional physiotherapy.
MATERIALS AND METHODS: Eleven spastic CPc (4/7 males/females) following rehabilitation after lower limb orthopedic surgery were included (5-18 years). The control group received conventional physiotherapy. The intervention group received additional VR training. Balance was measured using the Trunk Control Measurement Scale every 3 weeks of the rehabilitation period. Enjoyment was analyzed using a 10-point Visual Analog Scale.
RESULTS: Providing additional VR training was feasible in terms of recruitment, treatment adherence, and assessment adherence. Both groups improved sitting balance after therapy. The current games were not perceived as more enjoyable than conventional physiotherapy.
CONCLUSION: Including additional VR training to conventional physiotherapy is feasible and might be promising to train sitting balance in CPc after lower limb surgery. Future research should take equal patient allocation and training duration between groups into consideration.

Entities:  

Keywords:  Balance; Cerebral Palsy; Exergames; Neurological disorders; Physical therapy; Recovery; Rehabilitation; Virtual reality

Mesh:

Year:  2017        PMID: 28051880     DOI: 10.1089/g4h.2016.0069

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  5 in total

Review 1.  Immersive Virtual Reality for Pediatric Pain.

Authors:  Andrea Stevenson Won; Jakki Bailey; Jeremy Bailenson; Christine Tataru; Isabel A Yoon; Brenda Golianu
Journal:  Children (Basel)       Date:  2017-06-23

2.  The use of a task through virtual reality in cerebral palsy using two different interaction devices (concrete and abstract) - a cross-sectional randomized study.

Authors:  Andréa Fernanda Leal; Talita Dias da Silva; Priscila Bianchi Lopes; Shayan Bahadori; Luciano Vieira de Araújo; Murillo Vinicius Brandão da Costa; Íbis Ariana Peña de Moraes; Ricardo Henrique Marques; Tania Brusque Crocetta; Luiz Carlos de Abreu; Carlos Bandeira de Mello Monteiro
Journal:  J Neuroeng Rehabil       Date:  2020-04-29       Impact factor: 4.262

3.  Slackline Training in Children with Spastic Cerebral Palsy: A Randomized Clinical Trial.

Authors:  Lucía González; Juan Argüelles; Vicente González; Kristian Winge; Marta Iscar; Hugo Olmedillas; Miguel Blanco; Pedro L Valenzuela; Alejandro Lucia; Peter A Federolf; Luis Santos
Journal:  Int J Environ Res Public Health       Date:  2020-11-21       Impact factor: 3.390

4.  Validity of Hololens Augmented Reality Head Mounted Display for Measuring Gait Parameters in Healthy Adults and Children with Cerebral Palsy.

Authors:  Anne-Laure Guinet; Guillaume Bouyer; Samir Otmane; Eric Desailly
Journal:  Sensors (Basel)       Date:  2021-04-11       Impact factor: 3.576

5.  The Effectiveness of Virtual Reality Exercise on Individual's Physiological, Psychological and Rehabilitative Outcomes: A Systematic Review.

Authors:  Jiali Qian; Daniel J McDonough; Zan Gao
Journal:  Int J Environ Res Public Health       Date:  2020-06-10       Impact factor: 3.390

  5 in total

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