| Literature DB >> 32331495 |
Tim Tenbensel1, Peter Jones2, Linda Maree Chalmers3, Shanthi Ameratunga4, Peter Carswell1.
Abstract
BACKGROUND: Gaming is a potentially dysfunctional consequence of performance measurement and management systems in the health sector and more generally. In 2009, the New Zealand government initiated a Shorter Stays in Emergency Department (SSED) target in which 95% of patients would be admitted, discharged or transferred from an emergency department (ED) within 6 hours. The implementation of similar targets in England led to well-documented practices of gaming. Our research into ED target implementation sought to answer how and why gaming varies over time and between organisations.Entities:
Keywords: Emergency Departments; Gaming; New Zealand; Performance Management; Targets
Mesh:
Year: 2020 PMID: 32331495 PMCID: PMC7182144 DOI: 10.15171/ijhpm.2019.98
Source DB: PubMed Journal: Int J Health Policy Manag ISSN: 2322-5939
Shorter Stays in ED Case Study Hospital Site Characteristics
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| Hospital 1 | 100-200 000 | Small urban centre | 80.7% |
| Hospital 2 | >400 000 | Large urban centre | 78.7% |
| Hospital 3 | 200-400 000 | Medium-sized urban centre serving regional population | 62.6% |
| Hospital 4 | >400 000 | Large urban centre | 55.5% |
Abbreviation: ED, emergency department.
Distribution and Characteristics of ED Target Implementation Case Study Interviews
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| Hospital 1 | 5 | 1 | 2 | 6 | 1 | 1 | 16 |
| Hospital 2 | 2 | 1 | 2 | 4 | 2 | 7 | 18 |
| Hospital 3 | 6 | 1 | 1 | 5 | 1 | 3 | 17 |
| Hospital 4 | 3 | 2 | 3 | 5 | 1 | 3 | 17 |
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| Round 1 (2011) | 11 | 4 | 4 | 13 | 5 | 10 | 47 |
| Round 2 (2012) | 5 | 1 | 4 | 7 | 0 | 4 | 21 |
Abbreviation: ED, emergency department.
Changes in Target Performance in Case Study Sites
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| Hospital 1 | 80.7% | 94.9% | Low (<10%) | $6.44 |
| Hospital 2 | 78.7% | 96.2% | High (>15%) | $15.14 |
| Hospital 3 | 62.6% | 84.8% | High (>15%) | $17.42 |
| Hospital 4 | 55.5% | 97.8% | High (>15%) | $32.32 |
Abbreviation: ED, emergency department.
Figure 1
Figure 2
Figure 3Variation in Extent of Gaming Across Time and Case Study Sites
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| Official target performance | Relatively high | Relatively high | Low | Low |
| Gaming Indicators | ||||
| TDPB ‘0’ at 360-369 | High | Moderate | Low | Low |
| Spike 346-360 | Moderate | Moderate | Low | Low |
| Spike 0-15 | None | None | None | None |
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| Official target performance | Achieved | Achieved | Not achieved | Achieved |
| Gaming Indicators | ||||
| TDPB ‘0’ at 360-369 | Very High | Moderate | Moderate | Very High |
| Spike 346-360 | Very High | Moderate | Moderate | Moderate |
| Spike 0-15 | None | None | None | Very High |
Abbreviation: TDPB, terminal digit preference bias.
Variation in Motivation, Opportunities and Means of Gaming Across Time and Sites
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| Motivation | High pressure on ED from senior leadership | Whole of organisation approach to ED target, management pressure on clinical staff |
Target is ED’s problem | Lack of senior leadership on target implementation, little pressure on ED |
| Opportunities | All sites report ‘clock-stopping’ and ‘patients disappearing from screen’ | |||
| Means | Decant to Acute Assessment Unit and/or ward corridors | Decant to ED SSU and/or wards | Decant to ED SSU (medical only) and/or wards | Decant to ED SSU and/or wards |
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| Motivation | High pressure on ED staff from senior leadership which views target as an important priority | Whole of organisation approach to ED target, management pressure on clinical staff, moderate alignment of target with organisational perception of problem |
Target is ED’s problem | Whole of organisation approach to ED target, moderate alignment of target with organisational perception of problem |
| Opportunities | All sites report ‘clock-stopping’ and ‘patients disappearing from screen’ | |||
| Means | Decant to Acute Assessment Unit and/or ward corridors | Decant to ED SSU and/or wards | Decant to ED SSU (medical only) and/or wards |
Decant to ED SSU and/or wards |
Abbreviations: ED, emergency department; SSU, short-stay unit.