| Literature DB >> 30046970 |
Stephen Houghton1, David Lawrence2, Simon C Hunter3, Michael Rosenberg4, Corinne Zadow2, Lisa Wood5, Trevor Shilton6.
Abstract
Adolescents are constantly connected with each other and the digital landscape through a myriad of screen media devices. Unprecedented access to the wider world and hence a variety of activities, particularly since the introduction of mobile technology, has given rise to questions regarding the impact of this changing media environment on the mental health of young people. Depressive symptoms are one of the most common disabling health issues in adolescence and although research has examined associations between screen use and symptoms of depression, longitudinal investigations are rare and fewer still consider trajectories of change in symptoms. Given the plethora of devices and normalisation of their use, understanding potential longitudinal associations with mental health is crucial. A sample of 1,749 (47% female) adolescents (10-17 years) participated in six waves of data collection over two years. Symptoms of depression, time spent on screens, and on separate screen activities (social networking, gaming, web browsing, TV/passive) were self-reported. Latent growth curve modelling revealed three trajectories of depressive symptoms (low-stable, high-decreasing, and low-increasing) and there were important differences across these groups on screen use. Some small, positive associations were evident between depressive symptoms and later screen use, and between screen use and later depressive symptoms. However, a Random Intercept Cross Lagged Panel Model revealed no consistent support for a longitudinal association. The study highlights the importance of considering differential trajectories of depressive symptoms and specific forms of screen activity to understand these relationships.Entities:
Keywords: Adolescence; Depressive symptoms; Screen media use; Trajectories
Mesh:
Year: 2018 PMID: 30046970 PMCID: PMC6208639 DOI: 10.1007/s10964-018-0901-y
Source DB: PubMed Journal: J Youth Adolesc ISSN: 0047-2891
Sample distribution
|
| % | |
|---|---|---|
| Sex | ||
| Male | 936 | 53 |
| Female | 813 | 47 |
| School grade | ||
| Grade 5 | 523 | 30 |
| Grade 7 | 669 | 38 |
| Grade 9 | 557 | 32 |
| Geographical location | ||
| Urban | 1350 | 77 |
| Rural | 399 | 23 |
| Wave | ||
| 1 | 1384 | 79 |
| 2 | 1533 | 88 |
| 3 | 1384 | 79 |
| 4 | 1687 | 96 |
| 5 | 1615 | 92 |
| 6 | 1571 | 89 |
| Number of waves completed by participants | ||
| 1 | 0 | 0 |
| 2 | 20 | 1 |
| 3 | 205 | 12 |
| 4 | 160 | 9 |
| 5 | 302 | 17 |
| 6 | 1062 | 61 |
Fig. 1Random intercept cross-lagged panel model (RI-CLPM). Triangles represent constants (which define the mean structure), rectangles represent observed variables, and circles represent latent constructs. The terms κ and ω represent each individual’s trait-like deviations from the overall means. α and δ represent autoregressive parameters, and β and γ represent the cross-lagged regression parameters
Fig. 2Depression (CDI 2 T score) by time and latent group
Average time (in hours and minutes) spent on screen activities, by depression trajectory
| Screen activity | Depression trajectory | Males | Females | ||||
|---|---|---|---|---|---|---|---|
| Year 1 | Year 2 | Year 3 | Year 1 | Year 2 | Year 3 | ||
| Social media | Low - stable | 0 h 50 m | 0 h 57 m | 1 h 10 m | 1 h 33 m | 1 h 34 m | 1 h 59 m |
| Low - increasing | 1 h 29 m | 1 h 47 m | 2 h 58 m | 2 h 14 m | 2 h 09 m | 2 h 50 m | |
| High - decreasing | 1 h 31 m | 2 h 02 m | 2 h 12 m | 2 h 50 m | 2 h 51 m | 3 h 25 m | |
| Gaming | Low - stable | 1 h 44 m | 1 h 34 m | 1 h 26 m | 1 h 04 m | 0 h 47 m | 0 h 32 m |
| Low - increasing | 1 h 57 m | 2 h 03 m | 3 h 15 m | 1 h 32 m | 1 h 22 m | 1 h 34 m | |
| High - decreasing | 3 h 01 m | 2 h 48 m | 2 h 46 m | 1 h 57 m | 1 h 25 m | 1 h 23 m | |
| Web | Low - stable | 1 h 13 m | 1 h 17 m | 1 h 22 m | 1 h 54 m | 1 h 47 m | 1 h 58 m |
| Low - increasing | 1 h 32 m | 2 h 02 m | 2 h 55 m | 2 h 05 m | 2 h 13 m | 2 h 41 m | |
| High - decreasing | 1 h 53 m | 2 h 04 m | 2 h 12 m | 2 h 30 m | 2 h 24 m | 2 h 28 m | |
| TV/passive | Low - stable | 2 h 01 m | 1 h 51 m | 1 h 50 m | 2 h 39 m | 2 h 30 m | 2 h 26 m |
| Low - increasing | 2 h 28 m | 2 h 33 m | 4 h 01 m | 3 h 06 m | 3 h 07 m | 3 h 40 m | |
| High - decreasing | 2 h 42 m | 2 h 38 m | 2 h 50 m | 3 h 34 m | 3 h 18 m | 3 h 32 m | |
| Total screen time | Low - stable | 3 h 01 m | 3 h 03 m | 3 h 14 m | 4 h 13 m | 3 h 50 m | 3 h 53 m |
| Low - increasing | 3 h 11 m | 3 h 36 m | 4 h 58 m | 4 h 02 m | 4 h 26 m | 5 h 11 m | |
| High - decreasing | 3 h 57 m | 4 h 33 m | 4 h 19 m | 4 h 43 m | 4 h 56 m | 5 h 03 m | |
Fig. 3Distribution of depressive symptoms (CDI T score) and predicted mean depression score by level of screen use. Note: Regression line computed using generalised additive models, allowing for possible non-linear relationship. Non-linear component was non-significant (p = .981)
Cross-lagged standardised effects (RI-CLPM) between depression and time spent using screens
|
| SE |
| Model fit | |
|---|---|---|---|---|
| Total screen time | ||||
| Depression → Depression ( |
|
|
| RMSEA = 0.036 |
| Depression → Screen use ( |
|
|
| |
| Screen use → Depression ( |
|
|
| ICCDepression = 0.31 |
| Screen use → Screen use ( |
|
|
| ICCScreen Time = 0.53 |
| Social media | ||||
| Depression → Depression ( |
|
|
| RMSEA = 0.010 |
| Depression → Screen use ( | 0.036 | 0.050 | .474 | |
| Screen use → Depression ( | 0.008 | 0.051 | .873 | ICCDepression = 0.34 |
| Screen use → Screen use ( |
|
|
| ICCSocial media = 0.48 |
| Gaming | ||||
| Depression → Depression ( |
|
|
| RMSEA = 0.050 |
| Depression → Screen use ( | 0.033 | 0.045 | .459 | |
| Screen use → Depression ( | 0.041 | 0.050 | .416 | ICCDepression = 0.33 |
| Screen use → Screen use ( |
|
|
| ICCGaming = 0.40 |
| TV/passive | ||||
| Depression → Depression ( |
|
|
| RMSEA = 0.029 |
| Depression → Screen use ( | 0.042 | 0.045 | .356 | |
| Screen use → Depression ( | 0.054 | 0.045 | .230 | ICCDepression = 0.33 |
| Screen use → Screen use ( |
|
|
| ICCTV = 0.37 |
| Web | ||||
| Depression → Depression ( |
|
|
| RMSEA = 0.032 |
| Depression → Screen use ( | 0.038 | 0.046 | .410 | |
| Screen use → Depression ( |
|
|
| ICCDepression = 0.33 |
| Screen use → Screen use ( |
|
|
| ICCWeb = 0.53 |
NB, rows in bold reflect significant parameter estimates