| Literature DB >> 30733913 |
Jennifer Zink1, Britni R Belcher1, Afton Kechter1, Matthew D Stone2, Adam M Leventhal1,3.
Abstract
Screen-based sedentary behaviors and emotional disorders are associated with one another in youth. Yet, the direction of the association is unclear, as is whether specific types of screen-based sedentary behaviors and emotional disorder symptoms are more closely linked. This study estimated the bi-directional associations between two types of screen-based sedentary behaviors and four types of self-reported emotional disorder symptoms, and tested whether physical activity buffered these associations in a Los Angeles high school student cohort (N = 2525, baseline Mage = 14.6 years). Participants completed baseline (9th Grade, 2013) and 12-month follow-up (10th grade, 2014) surveys reporting on: television viewing and computer/videogame use (≥4 h/day; yes/no), physical activity (≥60 min/day for ≥5 days/week), and Major Depressive Disorder (MDD), Generalized Anxiety Disorder (GAD), Panic Disorder (PD), and Social Phobia (SP) symptoms (meet/exceed [sub]clinical symptom threshold; yes/no). After adjusting for baseline screen-based sedentary behavior and covariates, students with (sub)clinical baseline MDD and GAD were at increased odds of high computer/videogame use one year later (OR = 1.36[95%CI, 1.07-1.73]; OR = 1.36[95%CI,1.09-1.71], respectively). Baseline SP was marginally related to increased computer/videogame use at follow-up (OR = 1.33[95%CI,1.04-1.69]). Greater baseline computer/videogame use was associated with increased odds of (sub)clinical GAD (OR = 1.54[95%CI,1.23-1.94]) and (sub)clinical SP (OR = 1.64[95%CI 1.27-2.12]) at follow-up; these associations were suppressed among baseline physically active students. Television viewing was unrelated to emotional disorder symptoms and PD was not associated with screen-based sedentary behaviors. Thus, only reciprocal associations between computer/videogame use, SP, and GAD during a one-year period of adolescence were observed. Interventions reducing computer/videogame use and increasing physical activity may improve adolescent emotional health.Entities:
Keywords: Anxiety; BMI, body mass index; CDC, Centers for Disease Control and Prevention; Depression; GAD, Generalized Anxiety Disorder; H&H, Happiness and Health; MDD, Major Depressive Disorder; PD, Panic Disorder; SES, socioeconomic status; SP, social phobia; Sedentary behavior; YRBSS, Youth Risk Behavior Surveillance System; Youth
Year: 2019 PMID: 30733913 PMCID: PMC6354617 DOI: 10.1016/j.pmedr.2019.01.014
Source DB: PubMed Journal: Prev Med Rep ISSN: 2211-3355
Prevalence of physical activity, screen-based sedentary behaviors, and emotional disorders at baseline and 12-month follow-up (N = 2525).
| Baseline | Follow-up | ||
|---|---|---|---|
| Physical activity | 1638 (64.9%) | 1528 (60.5%) | <0.001 |
| Television viewing | 324 (12.8%) | 255 (10.1%) | <0.001 |
| Computer/videogame use | 647 (25.6%) | 626 (24.8%) | 0.39 |
| Major depressive disorder | 521 (20.6%) | 576 (22.8%) | 0.01 |
| Generalized anxiety disorder | 583 (23.1%) | 533 (21.2%) | 0.04 |
| Panic disorder | 423 (16.8%) | 540 (21.4%) | <0.001 |
| Social phobia | 476 (18.9%) | 407 (16.1%) | 0.001 |
Physical activity for 60 min daily, at least 5 days per week vs. not.
Television viewing for 4 or more hours daily vs. not.
Computer/videogame use for 4 or more hours daily vs. not.
Meeting the (sub)clinical threshold of symptoms vs. not.
Calculated using McNemar's Test.
Associations between baseline screen-based sedentary behaviors and emotional disorder symptom status at 12-month follow-up (N = 2525).
| Symptom prevalence of respective emotional disorder at follow-up, by baseline ≥4 h respective screen-based sedentary behavior | Association of ≥4 h of respective baseline screen-based sedentary behavior with symptom-positive status for respective emotional disorder at follow-up | |||||
|---|---|---|---|---|---|---|
| <4 h of screen time | ≥4 h of screen time | UOR (95%CI) | P value | AOR (95%CI) | ||
| Regressor: baseline television viewing | ||||||
| Outcome: major depressive disorder symptoms at follow-up | 487 (22.1%) | 89 (27.5%) | 1.33 (1.02, 1.74) | 0.03 | 1.09 (0.80, 1.48) | 0.60 |
| Outcome: generalized anxiety disorder symptoms at follow-up | 455 (20.7%) | 79 (24.5%) | 1.24 (0.94, 1.63) | 0.13 | 1.03 (0.76, 1.39) | 0.85 |
| Outcome: panic disorder symptoms at follow-up | 452 (20.5%) | 89 (27.5%) | 1.47 (1.13,1.91) | 0.005 | 1.38 (1.03, 1.85) | 0.03 |
| Outcome: social phobia symptoms at follow-up | 359 (16.3%) | 47 (14.5%) | 0.87 (0.63, 1.21) | 0.41 | 0.69 (0.48, 1.00) | 0.05 |
| Regressor: baseline computer/videogame use | ||||||
| Outcome: major depressive disorder symptoms at follow-up | 394 (20.9%) | 182 (28.1%) | 1.47 (1.20, 1.81) | <0.001 | 1.23 (0.96, 1.57) | 0.10 |
| Outcome: generalized anxiety disorder symptoms at follow-up | 344 (18.3%) | 190 (29.4%) | 1.85 (1.51, 2.28) | <0.001 | 1.54 (1.23, 1.94) | <0.001 |
| Outcome: panic disorder symptoms at follow-up | 379 (20.2%) | 162 (25.0%) | 1.32 (1.07, 1.63) | 0.01 | 1.12 (0.89, 1.42) | 0.32 |
| Outcome: social phobia symptoms at follow-up | 262 (14.0%) | 144 (22.3%) | 1.77 (1.41, 2.22) | <0.001 | 1.64 (1.27, 2.12) | <0.001 |
UOR = unadjusted odds ratio.
AOR = adjusted odds ratio.
Adjusted for baseline Major Depressive Disorder.
Adjusted for baseline Generalized Anxiety Disorder.
Adjusted for baseline Panic Disorder.
Adjusted for baseline Social Phobia.
Adjusted for baseline computer/videogame use.
Adjusted for baseline television viewing.
Additionally adjusted for age, sex, race/ethnicity, SES, school, physical activity, and BMI percentile.
Meeting the (sub)clinical threshold of symptoms vs. not.
Television viewing for 4 or more hours daily vs. not.
Computer/videogame use for 4 or more hours daily vs. not.
Significant after Benjamini-Hochberg correction to control study-wise false discovery rate to 0.05.
Associations between emotional disorder symptoms at baseline and television viewing or computer/videogame use at 12-month follow-up (N = 2525).
| Prevalence of ≥4 h respective screen-based sedentary behavior at follow-up, by baseline emotional symptom status for respective disorder | Association of respective baseline emotional disorder symptoms with ≥4 h of respective screen-based sedentary behavior at follow-up | |||||
|---|---|---|---|---|---|---|
| Negative Status | Positive Status | UOR (95%CI) | P value | AOR (95%CI) | ||
| Outcome: television viewing at follow-up | ||||||
| Regressor: baseline major depressive disorder symptoms | 192 (9.6%) | 63 (12.1%) | 1.30 (0.96, 1.76) | 0.09 | 1.08 (0.77, 1.51) | 0.67 |
| Regressor: baseline generalized anxiety disorder symptoms | 191 (9.8%) | 64 (11.0%) | 1.13 (0.84, 1.53) | 0.42 | 0.94 (0.68, 1.30) | 0.71 |
| Regressor: baseline panic disorder symptoms | 216 (10.3%) | 39 (9.2%) | 0.89 (0.62,1.27) | 0.51 | 0.74 (0.50, 1.09) | 0.13 |
| Regressor: baseline social phobia symptoms | 214 (10.4%) | 41 (8.6%) | 0.81 (0.57,1.15) | 0.23 | 0.67 (0.46, 0.99) | 0.04 |
| Outcome: computer/videogame use at follow-up | ||||||
| Regressor: baseline major depressive disorder symptoms | 459 (22.9%) | 167 (32.1%) | 1.59 (1.27, 1.96) | <0.001 | 1.36 (1.07, 1.73) | 0.01 |
| Regressor: baseline generalized anxiety disorder symptoms | 438 (22.6%) | 188 (32.3%) | 1.64 (1.33, 2.00) | <0.001 | 1.36 (1.09, 1.71) | 0.01 |
| Regressor: baseline panic disorder symptoms | 509 (24.2%) | 117 (27.7%) | 1.20 (0.95, 1.51) | 0.13 | 1.01 (0.78, 1.32) | 0.91 |
| Regressor: baseline social phobia symptoms | 474 (23.1%) | 152 (31.9%) | 1.60 (1.25, 1.94) | <0.001 | 1.33 (1.04, 1.69) | 0.02 |
UOR = unadjusted odds ratio.
AOR = adjusted odds ratio.
Adjusted for baseline television viewing and computer/videogame use.
Additionally adjusted for age, sex, race/ethnicity, SES, school, physical activity, and BMI percentile.
Meeting the (sub)clinical threshold of symptoms vs. not.
Television viewing for 4 or more hours daily vs. not.
Computer/videogame use for 4 or more hours daily vs. not.
Significant after Benjamini-Hochberg correction to control study-wise false discovery rate to 0.05.