| Literature DB >> 32226686 |
Yasser Alharbi1, Mubarak Al-Mansour2, Radi Al-Saffar3, Abdullah Garman1, Abdulrahman Alraddadi4.
Abstract
Introduction Poor knowledge retention is one reason for medical student attrition in learning and has been a huge concern in medical education. Three-dimensional virtual reality (3D-VR)-based teaching and learning in medical education has been promoted to improve student learning outcomes. This study aimed to determine the effectiveness of 3D-VR in knowledge retention in human anatomy courses as compared to traditional teaching methods among medical students. Methods A convergent mixed methods design was utilized to evaluate learning outcomes in terms of short- and long-term knowledge retention scores among students using 3D-VR and those using traditional models and to describe students' experiences and views of the use of 3D-VR as a teaching and learning tool. Results Male students who used the 3D-VR tool had significantly higher short- and long-term knowledge scores than males who used the traditional methods. Meanwhile, females who used traditional methods showed significantly higher short-term knowledge scores than females who used 3D-VR. Conclusion Medical students described 3D-VR as a learning tool with a great deal to offer for learning human anatomy as compared to traditional methods. Therefore, we recommend adding the use of 3D-VR in the anatomy curriculum. However, several 3D-VR limitations were also identified, which may hinder its utilization for teaching and learning. These concerns must be addressed before 3D-VR tools are considered for implementation in medical education human anatomy courses.Entities:
Keywords: 3d-vr; human anatomy; medical curriculum; medical education; virtual reality
Year: 2020 PMID: 32226686 PMCID: PMC7096077 DOI: 10.7759/cureus.7085
Source DB: PubMed Journal: Cureus ISSN: 2168-8184
Knowledge score between the traditional and 3D-VR male groups
Three-dimensional virtual reality (3D-VR)
| Tests | Groups | N | Mean Score | SD | p-value |
| Pre-test | Traditional | 52 | 5.9 | 1.37 | 0.078 |
| 3D-VR | 52 | 6.5 | 2.05 | ||
| Post-test | Traditional | 52 | 5.6 | 1.61 | <0.001 |
| 3D-VR | 52 | 7.3 | 1.80 | ||
| Follow-up test | Traditional | 52 | 6.3 | 2.05 | <0.001 |
| 3D-VR | 52 | 7.7 | 1.80 |
Knowledge score between the traditional and 3D-VR female groups
Three-dimensional virtual reality (3D-VR)
| Tests | Groups | N | Mean Score | SD | p-value |
| Pre-test | Traditional | 33 | 5.9 | 1.77 | 0.070 |
| 3D-VR | 33 | 6.5 | 1.84 | ||
| Post-test | Traditional | 33 | 5.6 | 2.39 | 0.02 |
| 3D-VR | 33 | 7.3 | 2.21 | ||
| Follow-up test | Traditional | 33 | 6.3 | 1.83 | 0.01 |
| 3D-VR | 33 | 7.7 | 2.05 |
Knowledge score between males and females using the traditional method
Three-dimensional virtual reality (3D-VR)
| Tests | Gender | N | Mean Score | SD | p-value |
| Pre-test | Male | 52 | 5.9 | 1.37 | 0.037 |
| Female | 33 | 6.6 | 1.77 | ||
| Post-test | Male | 52 | 5.6 | 1.61 | <0.001 |
| Female | 33 | 7.6 | 2.39 | ||
| Follow-up test | Male | 52 | 6.3 | 2.05 | 0.019 |
| Female | 33 | 7.3 | 1.83 |
Knowledge score between males and females using the 3D-VR method
Three-dimensional virtual reality (3D-VR)
| Tests | Gender | N | Mean Score | SD | p-value |
| Pre-test | Male | 52 | 6.5 | 2.05 | 0.99 |
| Female | 33 | 6.5 | 1.84 | ||
| Post-test | Male | 52 | 7.3 | 1.80 | 0.48 |
| Female | 33 | 7.6 | 2.21 | ||
| Follow-up test | Male | 52 | 7.7 | 1.80 | 0.62 |
| Female | 33 | 7.5 | 2.05 |