| Literature DB >> 32190511 |
Xiao Chi Zhang1, Arjun Balakumar1, Carlos Rodriguez1, Anthony Sielicki1, Dimitrios Papanagnou1.
Abstract
Effective team building and leadership are crucial in running an effective and safe healthcare system with improved patient care and clinical outcomes. Currently, there is a great demand for formal leadership training throughout the extensive medical education curriculum. We constructed an interactive team-building activity utilizing gamification-theory with the Zoom game. The Zoom activity requires a team of learners to organize a set of sequential images, each of which contains a "zoomed out" section from the previous image, into the correct order within a set time frame. Given the unique and approachable nature of this team-based activity, we propose the following: 1) to introduce the Zoom game as a team-building and communication fostering exercise in undergraduate medical education and 2) to assess baseline teamwork skills of first-year medical students through an immersive gaming experience. With this in mind, 260 first-year medical students (class of 2020) at an urban-city medical school were enrolled in the Zoom Team Building Activity as part of their orientation. The students were randomly assigned to 11 teams, comprising 23-24 students and two faculty facilitators per team and completed the activity in the allotted time frame. The average time to complete the Zoom game was 24 minutes, and all the teams successfully placed the pictures in the correct order. Facilitators noted that the Zoom game strongly encouraged friendly interactions, intercollegiate high values, mutual respect, confidence, and trust among each other. Students observed take-home points such as selecting a leader, designating specific roles, and encouraging closed-loop communication. Overall, the Zoom activity game is an interactive, fun, and easily accessible team-building and communication fostering exercise in undergraduate medical education. Further studies on the Zoom game exercise would be essential to determine whether it has a continuous and enduring effect on developing team building among medical students.Entities:
Keywords: gamification; team building; undergraduate medical education
Year: 2020 PMID: 32190511 PMCID: PMC7067579 DOI: 10.7759/cureus.6964
Source DB: PubMed Journal: Cureus ISSN: 2168-8184
JTOG assessment of the Zoom activity for first-year medical students
JTOG: Jefferson Teamwork Observation Guide; SD: standard deviation
*1 = strongly agree, 4 = strongly disagree
| JTOG assessment | Mean Likert score* | SD |
| There appeared to be a team leader that coordinated the discussion | 2.1 | 0.7 |
| The team leader facilitated the discussion rather than dominating it | 1.7 | 0.6 |
| Members of the team who came prepared to discuss the case/situation contributed to the discussion | 1.9 | 0.6 |
| Members of the team who were involved in the case/situation contributed to the discussion | 1.5 | 0.5 |
| Discussion points were distributed among all team members | 1.8 | 0.7 |
| Member of the team appeared to understand the roles and responsibilities of other members of the team | 1.9 | 0.8 |
| Team members appeared to have respect, confidence, and trust in one another | 1.4 | 0.5 |
| Team members listened and paid attention to each other | 1.6 | 0.6 |
| Team members listened to and considered the input of others before pressing their own ideas | 1.8 | 0.6 |
| Team members added other supporting pieces of information from their profession-specific perspective regarding the case/situation | 1.6 | 0.7 |
| The opinions of team members were valued by other members | 1.4 | 0.5 |
| Team members appeared to feel free to disagree openly with each other's ideas | 1.8 | 07 |
| Team members sought out opportunities to work with others on specific tasks | 1.4 | 0.5 |
| Team members engaged in friendly interaction with one another | 1.2 | 0.4 |
Themes developed from responses to JTOG assessment by the participants
JTOG: Jefferson Teamwork Observation Guide
| JTOG feedback | Themes |
| Positive impacts | Leadership: naturally emerging leadership, proper instructive techniques; calm; leader-requested debriefing |
| Communication: asking for help, suggestions, and counter-arguments; frequent timeouts; acknowledging others; hand-raising. | |
| Organization: preferred one person in charge; initial delegation, using dry-erase boards | |
| Knowledge: quick pattern recognition | |
| Negative Impacts | Location: small rooms and cluttered desk |
| Leadership: ranging from too many leaders to absent leadership | |
| Communication: disruptive side conversation; interruptions; siloed communication between small groups | |
| Organization: tribal mentality; lack of initial system; resistant to movement | |
| Knowledge: lack of thought flexibility | |
| Take-home points | Listeners can be leaders; teamwork; specificity is important; clear role definition; importance of micro- and macro-management |