| Literature DB >> 32128450 |
Charlotte Gentili1,2, Vendela Zetterqvist1,2,3, Jenny Rickardsson1,2, Linda Holmström1,2,4, Laura E Simons5, Rikard K Wicksell1,2.
Abstract
Accessibility of evidence-based behavioral health interventions is one of the main challenges in health care and effective treatment approaches are not always available for patients that would benefit from them. Digitization has dramatically changed the health care landscape. Although mHealth has shown promise in addressing issues of accessibility and reach, there is vast room for improvements. The integration of technical innovations and theory driven development is a key concern. Digital solutions developed by industry alone often lack a clear theoretical framework and the solutions are not properly evaluated to meet the standards of scientifically proven efficacy. On the other hand, mHealth interventions developed in academia may be theory driven but lack user friendliness and are commonly technically outdated by the time they are implemented in regular care, if they ever are. In an ongoing project aimed at scientific innovation, the mHealth Agile Development and Evaluation Lifecycle was used to combine strengths from both industry and academia in the development of ACTsmart - a smartphone-based Acceptance and Commitment Therapy treatment for adult chronic pain patients. The present study describes the early development of ACTsmart, in the process of moving the product from alpha testing to a clinical trial ready solution.Entities:
Keywords: Lifestyle modification; Quality of life
Year: 2020 PMID: 32128450 PMCID: PMC7018849 DOI: 10.1038/s41746-020-0228-4
Source DB: PubMed Journal: NPJ Digit Med ISSN: 2398-6352
Fig. 1Persona generated after multiple initial end-user interviews (translated from Swedish to English).
Fig. 2Paper sketches of patient interface used in alpha testing (the native version).
Fig. 3Example of documentation of results after alpha testing a feature of the solution (translated from Swedish to English).
Fig. 4Each step for formulation of values at end of alpha testing, approved by all alpha testers (the native version).
Fig. 5Each step for formulation of values after iterations based on beta user insights (the native version).
Key patient end-user insights and implications from UX-interviews post beta testing.
| Acceptability question | Beta user insight | Implications |
|---|---|---|
| Satisfaction with treatment content | • Positive to the text-based content (sufficiently short, comprehensible, not too psychological). • Appreciated being able to listen to all written content. • Most participants found the exercises helpful. • The amount of exercises was overwhelming. • Annoying to not be able to see own previous reflections of exercises. | • Develop possibility to see previous reflection on exercise. Alpha-test and re-iterate. • Run beta trial with reduced amount of exercises. • Run beta trial that starts with fewer exercises, dispensing more during the course of the treatment. |
| Satisfaction with treatment format | • Some appreciated the free format and had no difficulties navigating through the intervention, others lacked structure and clarity. • One participant felt stressed by not knowing how much time or effort that was required. • Some participants found it hard to know when to proceed from theory and exercises to values and exposure. | • Develop “bulletin board” on the start page with “tip of the week” and current treatment week. Alpha-test and re-iterate. • In therapist treatment manual clarify expected work effort during the current week with instructions to inform the participants continuously. Alpha-test and re-iterate. |
| Satisfaction with values section | • Most respondents experienced the values section as difficult initially. • Some participants found layout and examples helpful while others found it to be even more confusing and unclear. • A few participants did not understand the connection between test of prioritized life values and later values work. • Some found formulation of values and the possibility to tick goals and steps as motivating while others did exposure/behavior change without ticking goals and steps in the application. | • Restructure and simplify values section. Alpha-test and re-iterate. |
| Treatment’s ability to motivate | • Many found the exercises motivating. • Many found the values work helpful as direction for change. • Some emphasized the possibility of receiving support from their therapist as motivating. • Most positive with ACT as form of treatment. | • No immediate development, alpha-test or iterations planned based on this feasibility area. |
Key therapist end-user insights with implications from UX-interviews post beta testing.
| Acceptability question | Beta user insight | Implications |
|---|---|---|
| Satisfaction with treatment format | • Lacked a clear path that guided participants through treatment. • Too much work directed at suggesting to the patients what to do next. | • Develop “bulletin board” on the start page with “tip of the week” and which treatment week it is. Alpha-test and re-iterate. |
| Intent to continue use in clinical work | • All therapists wanted to continue using ACTsmart as a clinical tool, as single treatment contact and/or supplement to face-to-face treatment to give/monitor homework and/or reduce number of sessions face-to-face. | • No further development, alpha test or iterations planned based on this feasibility area. • Implementation studies in various clinical settings with varying levels of expertize in clinicians. • Studies on blended care approach combining face-to-face treatment with ACTsmart. |
| Use of therapist time | • Time consuming to scroll through treatment content to answer content-specific questions. • Inefficient to send text messages from different platform. • Inefficient to need to log in to see new patient activities in treatment, notification function suggested. | • Make content available and searchable from therapist interface. Alpha-test and re-iterate. • Investigate regulatory possibilities to send text messages from treatment platform. • Investigate regulatory possibilities to use push notifications (to patients). • Decision to not notify therapists on all treatment activity by push notifications due to protection of work/life balance. |
| User friendliness | • Therapists perceived design, format and most content user-friendly for participants but not the on-boarding process. • Therapists perceived the expected work effort for the patients unclear. • Therapists suggest emphasizing that the treatment progress requires patient engagement, e.g. repeated exercises. | • Develop process for on-boarding, including expected work load and level of engagement for patients. Alpha-test and re-iterate. Beta test in clinical trial. |
| Supports communication with patients | • Sparse communication from some (low activity) patients. • Lacked total overview of patient’s treatment activity due to immaturity of therapist interface which complicated providing specific/relevant feedback. | • Further technical development of therapist interface. Alpha-test and re-iterate. • Rewrite treatment manual with actions to identify and reach inactive patients at earlier stage. • Develop technical solution to flag uncompliant patients. • Alpha-test and re-iterate the above. • Beta-test in clinical trial. |
Quantitative feasibility data from beta testing.
| Feasibility area | Result |
|---|---|
| Usage, | |
| Completion, | 28 (90%) |
| Completed treatment contenta, | 84% (90%) |
| Formulated values and reported valued action, | 26 (84%) |
| Number of chat messages to therapist, | 6.2 [0–18] |
| Logins after end of treatment among completers, % ( | 6 of 28 (21%) |
| Practicality, | Mean [range] |
| Therapist minutes per patient | 127 [17–254] |
| Text messages reminders outside platform (per patient) | 1.94 [0–6] |
| Therapist phone calls (per patient) | 0.29 [0–1] |
| Technical feasibility | |
| No of cases that required second lineb support | 18 |
| Regarding patient interface | 11 (61%) |
| Regarding therapist interface | 7 (39%) |
| Reason for support need | |
| Technical bug | 12 (67%) |
| User error | 4 (22%) |
| Missing function in therapist interface | 2 (11%) |
| Device used, | |
| Smartphone only | 7 (44%) |
| Smartphone and computer | 4 (25%) |
| Smartphone and tablet | 2 (13%) |
aRefers to completion of all available content, text-based or exercises.
bFirst line support was the supervising psychologist, second line support was technical staff.
Fig. 6The mHealth Agile Development & Evaluation Lifecycle (Wilson et al.[25]) adapted with permission to the ACTsmart development project.
Development and evaluation process of ACTsmart.
| Identification of challenge. Envision of product. User research. Identify end-users. Identify target market. | Gather expertize and resources needed. Create project organization. Identify strategic/operative goals. Secure funding and resource allocation for phase 1. Define work model. | |||||
| Sprint 0 | Establishment of effect map with goals, target groups and user needs. | Identify basic needs and functionality. Set limitations for phase 1 (focus on patient interface). Make basic technical choices (independent, cloud based, flexible). | Interviews with clinicians specialized in chronic pain. | |||
| Sprint 1 | Definition of operationalized short-and long-term goals. Identification of external risk factors and strategies to prevent/manage the risks. | Decision to use Microsoft Azure cloud-based platform for both content and data collection. Multidisciplinary design studio session to generate ideas for functionalities. | Identification of types of content (text, audio, video). | Interviews with patients. Creation of protopersonas. | ||
| Sprint 2 | Production of HTML-prototype for weekly patient reported outcome measures. | Paper sketches for content structure. Production of first versions of written content. | HTML-prototype. Content structure sketches. | |||
| Sprint 3 | Creation of draft for system navigation and system levels. | Prototype for audio content. Prototype for written content. Draft of first animated video. | Weekly patient-reported outcome measures. Solution content. Solution structure. | |||
| Sprint 4 | Production of first draft of the structure and content of value module. Creations of more animations. Recording of audio tracks. First drafts of treatment illustrations. | First draft of value module. Animations. Audio tracks. Illustration drafts. | ||||
| Transition period | Creation of messaging function. Bug testing. | Collection of system generated data. Interviews with alpha testers. Interviews with clinicians. | First compound prototype of the application. Weekly patient-reported measures. | Planning of beta testing in clinical feasibility trial. | ||
| Sprint 0 | Joint application for further funding. Resource allocation for phase 2. | First sketches of therapist interface. Creation of double authentication login. | Recruitment of end-users (adult pain patients) for beta testing. | |||
| Sprint 1 | Development of web prototype for therapist interface. Ongoing debugging. First- and second line technical support. | Draft sketches of therapist interface. Web prototype of therapist interface. | Start of 8-week beta testing (clinical feasibility trial). | |||
| Sprint 2 | Ongoing debugging. First- and second line technical support. | Preparation of UX-survey and UX-interviews with beta testers. | Web prototype of therapist interface. | Ongoing beta testing (clinical feasibility trial). | ||
| Sprint 3 | Production of differentiated access for therapist interface. | Web prototype of therapist interface. | In-depth beta UX interviews. Beta UX survey. | |||
| Sprint 4 | Workshop on handling of support and bugs. Completion of first version therapist interface. | Compilation of beta UX insights. | Patient interface. | |||
| Transition period | Patient interface. Therapist interface. | |||||
Fig. 7Paper sketches showing the evolution of the list of patients in active treatment in the therapist interface during alpha testing.
Fig. 8Screenshot of patient interface, home screen, introduction to values, and values work section.
Fig. 9Screenshot of patient interface, educational content, and exercise.