| Literature DB >> 35108213 |
Gayl Humphrey1, Joanna Ting Chu1, Rebecca Ruwhiu-Collins2, Stephanie Erick-Peleti2, Nicki Dowling3, Stephanie Merkouris4, David Newcombe5, Simone Rodda5, Elsie Ho5, Vili Nosa6, Varsha Parag1, Christopher Bullen1.
Abstract
BACKGROUND: Many people who experience harm and problems from gambling do not seek treatment from gambling treatment services because of personal and resource barriers. Mobile health (mHealth) interventions are widely used across diverse health care areas and populations. However, there are few in the gambling harm field, despite their potential as an additional modality for delivering treatment and support.Entities:
Keywords: CBT; behavior change; co-design; engagement; gambling; mHealth; mobile phone; self-directed; smartphone
Year: 2022 PMID: 35108213 PMCID: PMC8994147 DOI: 10.2196/32940
Source DB: PubMed Journal: JMIR Form Res ISSN: 2561-326X
Figure 1Mapping web-based GAMBLINGLESS program content to the Manaaki mobile app content. mHealth: mobile health.
Remapping modules to concepts and the intervention intent.
| Module names | Conceptual framework | Underpinning intent |
| Knowing Myself (and my gambling) | Developing self-awareness and insight [ | Designed to provide personalized feedback, goal setting, and understanding of gambling motivations, triggers, and consequences. |
| Getting Ready (to make changes) | Targeting thoughts and feelings and activating behaviors [ | Designed to enhance readiness and confidence to gamble less, helping to shape thoughts and values to help make a change. Incorporates ideas of prediction of outcomes from their behaviors. |
| Taking Control (right now) | Targeting practical behaviors and identification of situational and contextual triggers | Designed to identify strategies to be used to contain and control the problematic gambling behavior in the short term. Directs the end user to other useful tools, such as venue exclusions, managing money, services and other resources. |
| Taking Actions (that last) | Activating personal strengths and resources and enhancing belief for successful change [ | Designed to identify strategies and skills to be used to ensure longer-term success in gambling less. |
| Managing Urges (to cope with real situations) | Reframing thoughts and reflecting on your future self [ | Designed to help the end user to cope with urges and cravings. |
| Change for Good (and building a new future) | Relapse prevention [ | Designed to prevent gambling relapses in the future and to support cognitive capability to understand their lived experience of gambling harms and problems as a mechanism for maintaining their new behavior. |
Figure 2Focus groups and participant numbers. FG: focus group.
Figure 3The 6 most popular initial concept imagery selected.
Figure 4Concept designs for name and logo.
Figure 5Modified screen imagery based on participant feedback.
Figure 6Example of ideas for presenting text and activity interactions.
Figure 7Tui guide.
Figure 8Image of the map search feature.
Confirming the final attributes to be included in Manaaki with associated conceptual frameworks.
| Attributes and conceptual framework | Use case examples | Final features and functions for Manaaki |
| Personalization—developing self-awareness and insight [ |
To be able to add my comments on things that are working well Put reminders in To encourage retention, create a longitudinal experience or history as it makes it difficult to stop interacting with the app and difficult to delete Show where I have come from so it is useful to me Can add other information that is important to me |
Personal journal that auto-adds from modules plus can add information independently Shared forum feature that links others in the study (opt-in) Each module has a progress bar Videos of people like me within modules and in resources Use of other languages to help convey complex terms or concepts. Te Reo Māori and Pasifika languages used where relevant Use of avatars or ability to add own photo |
| Internal support progress—activating personal strengths and resources and enhancing belief for successful change [ |
To add or interact within the app and receive unanticipated rewards or appreciation that help reinforce behavior Having information in smaller sections and showing easy actions to promote a sense of capability and then skill development Messages that pop up that are positive and keep me motivated Real-time notification messages to reinforce activities and help to interpret or reinforce the activity |
Informative and timely messages and notifications created Action prompts to complete a topic or module Instant feedback is given when an activity completed; that is, summary of what the outcomes of an activity are Assessments can be repeated with scores showing past and current outcomes and an interpretation to help understanding Able to post specific activities into a journal |
| External support—relapse prevention [ |
Can quickly find other help Resources provided |
Webchat link to national gambling helpline Additional services section includes links to treatment services Links to external resources and tools (such as budgeting tools) |
| Literacy tools—activating personal strengths and resources and enhancing belief for successful change [ |
To have new or novel information presented through videos or notifications or links if needed to read more Attracting the attention of the user is about relevance and supports the usefulness of the app Supports how to make changes and maintain these |
Resources and additional help and tools section Audio options to help when literacy is a challenge (only in English) Links to other resources such as budgeting and web-based gambling blocker tools Links to trusted resources Use of animations Use of the information icons to provide definitions or interpretation for some words |
| Navigation—literacy |
Being able to see information in a way that is relevant to me and minimizes unhelpful and inappropriate comparisons Creates achievements and motivations to keep me engaged Can add other information that is important to me |
Suggestions of where to next depending on outcomes A range of distraction activities that are relevant to intended users |
| Engaging—targeting thoughts and feelings and activating behaviors [ |
Has a good look and feel Looks engaging Tells a story that I can identify with |
Use of New Zealand imagery Tui guide that provides an explanation of the purpose of each module Animations |
| Secure and simple |
It needs to be secure and private Easy to download I do not want to be online all the time to use it |
Registration and log-in simple with clear direction App size low and cater to the lowest operating system as possible The main elements within the app can be used offline |