| Literature DB >> 31941416 |
Leonardo S Fortes1, Dalton De Lima-Junior2, Lenamar Fiorese3, José R A Nascimento-Júnior4, Arnaldo L Mortatti5, Maria E C Ferreira6.
Abstract
The objective of this study was to analyse the effect of the use of social networks in smartphones or playing video games on the passing decision-making performance in professional soccer athletes. Participants were 25 male professional soccer athletes (mean ± SD: age 23.4 ± 2.8 years). The participants performed three randomised conditions divided into three groups: control (CON), smartphone (SMA), and video game (VID). Before and after each experimental condition, the Stroop Task assessed the level of induced mental fatigue. Then, the athletes performed a simulated soccer match. A CANON® camera recorded the matches for further analysis on passing decision-making performance. A group effect was identified (p < .01) with impairment on passing decision-making performance for the SMA (p = .01, ES = 0.5) and VID (p = .01, ES = 0.5) conditions. We concluded that the use of social networks on smartphones and/or playing video games right before official soccer matches might impair the passing decision-making performance in professional soccer athletes.Entities:
Keywords: Sports psychology; athletes; mental fatigue; team sports
Mesh:
Year: 2020 PMID: 31941416 DOI: 10.1080/02640414.2020.1715181
Source DB: PubMed Journal: J Sports Sci ISSN: 0264-0414 Impact factor: 3.337