| Literature DB >> 31935915 |
Doris X Y Chia1, Melvyn W B Zhang1,2.
Abstract
Internet addiction and Internet gaming disorders are increasingly prevalent. Whilst there has been much focus on the use of conventional psychological approaches in the treatment of individuals with these addictive disorders, there has also been ongoing research exploring the potential of cognitive bias modification amongst individuals with Internet and gaming addiction. Some studies have documented the presence of cognitive biases and the effectiveness of bias modification for Internet addiction and gaming disorders. However, there have not been any reviews that have synthesized the findings related to cognitive biases for Internet addiction and Internet gaming disorders. It is important for us to undertake a scoping review as an attempt to map out the literature for cognitive biases in Internet addiction and gaming disorders. A scoping review was undertaken, and articles were identified using a search through the following databases: PubMed, MEDLINE, and PsycINFO. Six articles were identified. There were differences in the methods of ascertaining whether an individual has an underlying Internet or gaming addiction, as several different instruments have been used. With regards to the characteristics of the cognitive bias assessment task utilized, the most common task used was that of the Stroop task. Of the six identified studies, five have provided evidence documenting the presence of cognitive biases in these disorders. Only one study has examined cognitive bias modification and provided support for its effectiveness. Whilst several studies have provided preliminary findings documenting the presence of cognitive biases in these disorders, there remains a need for further research evaluating the effectiveness of bias modification, as well as the standardization of the diagnostic tools and the task paradigms used in the assessment.Entities:
Keywords: attention bias; cognitive bias; internet addiction; internet gaming disorder; psychiatry
Mesh:
Year: 2020 PMID: 31935915 PMCID: PMC6981817 DOI: 10.3390/ijerph17010373
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Search Strategies used.
| Database | Search Strategy |
|---|---|
| PubMed | Search (“Internet”[Mesh]) AND “Behavior, Addictive”[Mesh] |
| Search (internet addiction[Title/Abstract]) OR internet addiction[Text Word] | |
| Search ((internet gaming disorder[Title/Abstract] OR computer addiction[Title/Abstract])) OR (internet gaming disorder[Text Word] OR video gaming[Text Word]) | |
| Search ((attention bias[Title/Abstract])) | |
| Search ((cognitive bias[Title/Abstract])) | |
| Search ((approach bias[Title/Abstract])) | |
| Search ((avoidance bias[Title/Abstract])) | |
| MEDLINE | (1) Attentional Bias OR (cognitive bias OR attention * bias OR avoidance bias OR approach bias) ab,ti,tw. |
| (2) (Internet gaming disorder OR Internet addiction OR computer addiction OR video gaming) ab,ti,tw. | |
| (3) 1 and 2 | |
| PsycINFO | AB internet addiction OR TI internet addiction |
| TI (internet gaming disorder OR computer addiction) OR AB (internet gaming disorder OR computer addiction) | |
| DE “Attention Bias” | |
| DE “Cognitive Bias” | |
| DE “Approach bias” | |
| DE “Avoidance Bias” |
Note: *: Truncation; AB—Abstract; TI—Title; DE—Descriptors.
Figure 1Overview of the Selection Process of the Articles.
Overview of the Characteristics of the Included Studies.
| Study | Study Design | Scope of Study | Participants | Method of Screening | Assessment Task | Nature of Stimulus Included | Details of Assessment Task | Findings |
|---|---|---|---|---|---|---|---|---|
| Dong et al. (2011) [ | Cross-sectional | Presence of attentional bias | 17 male participants with Internet Addiction Disorder (IAD) (mean age = 21.09 years old) | Young’s Internet Addiction Test (IAT) | Classic color-word Stroop Task | Color-related words (i.e., red, green, blue, and yellow) | Fixation Cross Timing: 250 ms | Impaired executive control shown in individuals with IAD |
| van Holst et al. (2012) [ | Cross-sectional | Presence of attentional bias | 92 male adolescents (mean age = 15.1 years old) | Game Addiction Scale (GAS) | Dot-probe Task, Addiction-Stroop Task, and Go/no-go Task | Dot-probe Task: | Dot-probe Task: | Higher levels of video-gaming were associated with higher levels of attentional bias and response disinhibition |
| Addiction-Stroop Task: | Addiction-Stroop Task: | |||||||
| Go/no-go Task: | Go/no-go Task: | |||||||
| Zhou et al. (2012) [ | Cross-sectional | Presence of cognitive bias | 46 participants with Internet Game Addiction (IGA) (mean age = 26 years old; 69.6% males) | Modified Diagnostic Questionnaire for Internet Addiction (YDQ) | Internet Game-shifting Task | 10 game-related pictures and 10 neutral fruit pictures. | Stimulus Timing: 500 ms | Individuals with IGA displayed cognitive bias and impaired executive functioning |
| Rabinovitz et al. (2015) [ | Randomized Controlled Trial | Presence of approach bias and effectiveness of a single session Cognitive Bias Modification (CBM) | 38 excessive multiplayer online male gamers (EG) randomly assigned to one training group: | Game Addiction Scale (GAS) and gaming hours per week | Modified gaming version of the Approach Avoidance Task (AAT) | Game-related pictures and cartoon pictures | AAT with four sequential phases | EG showed approach bias to game cues. |
| Jeromin et al. (2016) [ | Cross-sectional | Presence of attentional bias | 21 excessive Internet gamers (mean age = 22.9 years old; 81% males) | German version of the Compulsive Internet Use Scale for WoW (CIUS-WoW) | Addiction Stroop and Visual Probe | Addiction Stroop: | Addiction Stroop: | The findings from the Addiction Stroop suggested the presence of attentional bias in excessive gamers. |
| Visual Probe: | Visual Probe: | |||||||
| Jeromin et al. (2016) [ | Cross-sectional | Presence of attentional bias | Study 1: | Study 1: | Study 1: | Study 1: | Study 1: | The findings did not support the presence of attentional bias in individuals with IGD |
| Study 2: | Study 2: | Study 2: | Study 2: | Study 2: |