| Literature DB >> 31856262 |
Victoria Lagrange1, Benjamin Hiskes2, Claire Woodward3, Binyan Li4, Fritz Breithaupt3,4.
Abstract
We use an interactive story design in which participants read short stories and make two consecutive plot choices about whether protagonists commit low- or high-violence actions. Our study has four main findings. 1) People who choose high violence report greater satisfaction with the story, while those switching to or staying with no violence show lower satisfaction. 2) However, when participants encounter these stories without choices, they reliably rate higher-violence stories as less satisfying than lower-violence stories. 3) Regret seems to account for the low satisfaction of those who choose or switch to low violence. 4) There is a large segment of people (up to 66%) who can be persuaded by different story contexts (genre, perspective) to choose extreme violence in interactive fiction and as a consequence of their choice feel satisfaction. We hypothesize that people who opt for high violence enjoy the story as a result of their choice. Overall, we suggest that choosing violence serves as a gateway for enjoyment by creating an aesthetic zone of control detached from morality.Entities:
Mesh:
Year: 2019 PMID: 31856262 PMCID: PMC6922367 DOI: 10.1371/journal.pone.0226503
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Key terms of our study.
| Fiction | We understand fiction as narratives that contain imaginary actions and people. We consider fiction as “make-believe” [ |
|---|---|
| Interactive or participatory fiction is a narrative genre of fiction that offers choices for the continuation of a story [ | |
| We use genres of fantasy, realistic-contemporary, general historical settings, and a stylized Nazi-historical story with the same basic plot. | |
| We use second and third-person perspective. Stories are either presented using the “you” form or “she/he,” respectively | |
| Choice refers to the presentation of different possible plot paths that continue the story. Participants can select which one path to take, but cannot go back and select a different one. (Also see Agency). | |
| We follow Anderson & Bushman’s description of violence: “Violence refers to extreme forms of aggression, such as physical assault and murder” [ | |
| We understand aggression as “a behavior intended to harm another individual who is motivated to avoid that harm” [ | |
| In the context of our studies, we understand regret as the wish to correct a previous aggressive choice by opting for an apology in future choices. We use the term regret as a moral emotion in line with Bell [ | |
| Satisfaction is understood as enjoyment with the overall fiction. We do not distinguish between the two in this study. | |
| We define agency as the feeling of control rather than actual control itself. | |
| We study three degrees in violence: | |
| We refer to the middle group of participants as those people who might opt for a choice of high violence in some story condition, but for no or low violence in others. |
Fig 1Presented is the order of the tasks for the participants, beginning with making choice 1, choice 2 to providing a satisfaction rating.
Choice path distribution by genre and perspective (N = 507).
| Hist. Gn | Realist | Hist. Nazi | Fantasy | 2nd Person | 3rd Person | All | ||
|---|---|---|---|---|---|---|---|---|
| Participants | NN | 81 | 92 | 65 | 45 | 154 | 129 | 283 |
| LN | 24 | 16 | 38 | 16 | 47 | 46 | 93 | |
| VN | 4 | 5 | 7 | 22 | 14 | 24 | 38 | |
| NV | 2 | 3 | 3 | 3 | 5 | 6 | 11 | |
| LV | 10 | 4 | 6 | 6 | 12 | 14 | 26 | |
| VV | 7 | 7 | 10 | 32 | 19 | 37 | 56 |
Note. Shown are numbers of participants who made choices (N, L or V) within given story conditions.
Satisfaction by choice path and genre (N = 507).
| Hist. Gn | Realist | Hist. Naz | Fantasy | 2nd Person | 3rd Person | All | ||
|---|---|---|---|---|---|---|---|---|
| Satisfaction | NN | 6.81 | 6.74 | 6.52 | 6.76 | 6.44 | 7.05 | 6.71 |
| LN | 6.22 | 6.44 | 5.24 | 5.63 | 6.11 | 5.39 | 5.75 | |
| VN | 8 | 7.2 | 5.71 | 5.45 | 6.07 | 5.96 | 6 | |
| NV | 5 | 8.33 | 3.66 | 6.33 | 7.2 | 4.83 | 5.91 | |
| LV | 6.7 | 7.75 | 6.33 | 7.5 | 6.08 | 7.71 | 6.96 | |
| VV | 7.29 | 6.57 | 6.6 | 7.31 | 8.42 | 6.41 | 7.09 |
Note. Shown are satisfaction rate by participants who made specific choices (N, L or V) within given story conditions.
Results of multinomial logistic regression: effect of genre and perspective on story path (six outcomes).
| 95% CI for odds ratio | ||||||
|---|---|---|---|---|---|---|
| Odds Ratio | Lower Bound | Upper Bound | p-value | |||
| LV vs NN | Intercept | -1.13 | 0.32 | 0.17 | 0.59 | < .001 |
| GenreGenHist | -.21 | 0.80 | 0.39 | 1.68 | .562 | |
| GenreNazi | 0.51 | 1.66 | 0.83 | 3.33 | .155 | |
| GenreRealistic | -0.71 | 0.49 | 0.23 | 1.07 | .075 | |
| GenreFantasy | Reference | |||||
| Perspective3rd | 0.17 | 1.19 | 0.74 | 1.92 | .479 | |
| Perspective2nd | Reference | |||||
| LV vs NN | Intercept | -2.19 | 0.11 | 0.04 | 0.28 | < .001 |
| GenreGenHist | -0.09 | 0.92 | 0.31 | 2.70 | .875 | |
| GenreNazi | -0.38 | 0.69 | 0.21 | 2.27 | .539 | |
| GenreRealistic | -1.1 | 0.32 | 0.08 | 1.20 | .092 | |
| GenreFantasy | Reference | |||||
| Perspective3rd | 0.37 | 1.44 | 0.64 | 3.24 | .377 | |
| Perspective2nd | Reference | |||||
| NV vs NN | Intercept | -2.19 | 0.05 | 0.01 | 0.20 | < .001 |
| GenreGenHist | 1.01 | 0.37 | 0.06 | 2.28 | .281 | |
| GenreNazi | -0.38 | 0.68 | 0.13 | 3.56 | .653 | |
| GenreRealistic | -0.73 | 0.48 | 0.09 | 2.49 | .384 | |
| GenreFantasy | Reference | |||||
| Perspective3rd | 0.41 | 1.50 | 0.44 | 5.07 | .511 | |
| Perspective2nd | Reference | |||||
| VN vs NN | Intercept | -1.17 | 0.31 | 0.16 | 0.59 | < .001 |
| GenreGenHist | -2.34 | 0.10 | 0.03 | 0.30 | < .001 | |
| GenreNazi | -1.56 | 0.21 | 0.08 | 0.54 | .001 | |
| GenreRealistic | -2.25 | 0.11 | 0.04 | 0.30 | < .001 | |
| GenreFantasy | Reference | |||||
| Perspective3rd | 0.87 | 2.40 | 1.15 | 4.98 | .019 | |
| Perspective2nd | Reference | |||||
| VV vs NN | Intercept | -0.87 | 0.42 | 0.24 | 0.75 | .003 |
| GenreGenHist | -2.17 | 0.11 | 0.05 | 0.28 | < .001 | |
| GenreNazi | -1.59 | 0.20 | 0.09 | 0.46 | < .001 | |
| GenreRealistic | -2.30 | 0.10 | 0.04 | 0.25 | < .001 | |
| GenreFantasy | Reference | |||||
| Perspective3rd | 1.00 | 2.72 | 1.43 | 5.13 | .002 | |
| Perspective2nd | Reference | |||||
*p< .05
**p< .01
***p< .001.
McFadden R^2 = .07.
Choice path distribution by genre and perspective (N = 480).
| Hist. Gn | Realist | Hist. Naz | Fantasy | 2nd Person | 3rd Person | All | ||
|---|---|---|---|---|---|---|---|---|
| Participants | LN | 89 | 83 | 81 | 62 | 168 | 147 | 315 |
| VN | 12 | 17 | 14 | 22 | 34 | 31 | 65 | |
| LV | 6 | 6 | 6 | 4 | 9 | 13 | 22 | |
| VV | 10 | 18 | 19 | 31 | 32 | 46 | 78 |
Note. Shown are numbers of participants who made choices (L or V) within given story conditions.
Satisfaction by genre and perspective (N = 480).
| Hist. Gn | Realist | Hist. Naz | Fantasy | 2nd Person | 3rd Person | All | ||
|---|---|---|---|---|---|---|---|---|
| Satisfaction | LN | 4.44 | 4.28 | 4.68 | 4.53 | 4.24 | 4.74 | 4.48 |
| VN | 2.83 | 5.7 | 3.93 | 4.32 | 3.94 | 4.74 | 4.32 | |
| LV | 6.33 | 4.17 | 6.5 | 7.5 | 6.67 | 5.54 | 6.0 | |
| VV | 6.6 | 7.18 | 6.32 | 6.26 | 6.84 | 6.3 | 6.53 |
Note. Shown are average satisfaction ratings on a scale from 0 to 10.
Results of multinomial logistic regression: Effect of genre and perspective on story path (four outcomes).
| 95% CI for odds ratio | ||||||
|---|---|---|---|---|---|---|
| Odds Ratio | Lower Bound | Upper Bound | p-value | |||
| LV vs LN | Intercept | -1.06 | 0.34 | 0.20 | 0.60 | < .001 |
| GenreGenHist | -0.97 | 0.38 | 0.17 | 0.82 | .014 | |
| GenreNazi | -0.7 | 0.49 | 0.23 | 1.03 | .059 | |
| GenreRealistic | -0.55 | 0.58 | 0.28 | 1.18 | .131 | |
| GenreFantasy | Reference | |||||
| Perspective3rd | 0.05 | 1.06 | 0.61 | 1.80 | .843 | |
| Perspective2nd | (0.27) | Reference | ||||
| VL vs LN | Intercept | -3.00 | 0.05 | 0.02 | 0.15 | < .001 |
| GenreGenHist | 0.02 | 1.03 | 0.28 | 3.80 | .965 | |
| GenreNazi | 0.13 | 1.14 | 0.23 | 1.03 | .840 | |
| GenreRealistic | -0.11 | 1.12 | 0.28 | 1.18 | .866 | |
| GenreFantasy | Reference | |||||
| Perspective3rd | 0.5 | 1.65 | 0.61 | 1.81 | .263 | |
| Perspective2nd | Reference | |||||
| VV vs LN | Intercept | -0.96 | 0.38 | 0.23 | 0.64 | < .001 |
| GenreGenHist | -1.5 | 0.22 | 0.10 | 0.49 | < .001 | |
| GenreNazi | -0.76 | 0.47 | 0.24 | 0.91 | .025 | |
| GenreRealistic | -0.84 | 0.43 | 0.22 | 0.85 | .015 | |
| GenreFantasy | Reference | |||||
| Perspective3rd | 0.52 | 1.68 | 1.00 | 2.79 | .048 | |
| Perspective2nd | Reference | |||||
*p< .05
***p< .001.
McFadden R^2 = .03.
Results of ordinal logistic regression: Effect of reader choice and story path on satisfaction.
| 95% CI for Odds Ratio | |||||
|---|---|---|---|---|---|
| Odds Ratio | Lower Bound | Upper Bound | p-value | ||
| No Choice | -0.83 | 0.44 | 0.27 | 0.71 | < .001 |
| LV | 0.85 | 2.34 | 0.91 | 6.16 | .080 |
| VN | 0.27 | 1.31 | 0.72 | 2.39 | .373 |
| VV | 1.03 | 2.81 | 1.55 | 5.12 | < .001 |
| No Choice * LV | -1.97 | 0.14 | 0.05 | 0.42 | < .001 |
| No Choice * LV | -0.93 | 0.39 | 0.17 | 0.89 | .026 |
| No Choice * VV | -2.29 | 0.10 | 0.04 | 0.232 | < .001 |
*p< .05
***p< .001.
Fig 3Satisfaction ratings by participants who had choices or had no choice in the plot development of the story, presented by story path (low and high violence). Shown are the data from Studies 2 and 3.
Choice influence for L and V, genre, and perspective (N = 241).
| Predict. Satisfac. | Fun | Curiosity | Realism | Morality | Interest in Vio. | Distaste for Vio. | |
|---|---|---|---|---|---|---|---|
| L | 4.29 | 3.66 | 5.2 | 4.98 | 5.5 | 2.55 | 5.54 |
| V | 5.97 | 5.52 | 6.11 | 4.95 | 3.08 | 3.62 | 3.05 |
| His.Gen | 4.05 | 3.38 | 5.21 | 5.05 | 4.81 | 2.8 | 5.5 |
| Realistic | 4.2 | 3.78 | 4.87 | 4.5 | 4.37 | 2.93 | 5.17 |
| His.Nazi | 4.8 | 3.3 | 5.2 | 4.85 | 5.28 | 2.3 | 4.9 |
| Fantasy | 5.85 | 6.15 | 6.5 | 4.68 | 3.78 | 3.3 | 4 |
| 2nd Per. | 4.72 | 4.17 | 5.3 | 4.82 | 4.96 | 2.8 | 5.13 |
| 3rd Per. | 4.74 | 4.13 | 5.58 | 5.12 | 4.3 | 2.86 | 4.66 |
Note. Participants first rated their predicted satisfaction with the story after making their first choice, but without seeing any outcomes. Then they rated what influenced their choice.
Results of logistic regression: Predicting violent choices with self-reported motivations.
| 95% CI for odds ratio | |||||
|---|---|---|---|---|---|
| Odds Ratio | Lower Bound | Upper Bound | p-value | ||
| Intercept | -0.58 | 0.56 | 0.18 | 1.65 | .300 |
| Realism | 0.06 | 1.06 | 0.94 | 1.20 | .365 |
| Fun | 0.20 | 1.21 | 1.07 | 1.40 | .004 |
| Morality | -0.11 | 0.90 | 0.78 | 1.03 | .116 |
| Curiosity | -0.04 | 0.96 | 0.83 | 1.11 | .630 |
| Like Violence | 0.10 | 1.10 | 0.96 | 1.27 | .166 |
| Distaste | -0.30 | 0.73 | 0.63 | 0.85 | < .001 |
**p< .01
***p< .001.
Hosmer and Lemeshow R^2 = .22
Cox and Snell R^2 = .23
Nagelkerke R^2 = .33.
Fig 2Presented is the order of the tasks for the participants for Study 2, beginning with making choice 1, choice 2 to providing a satisfaction rating.