Literature DB >> 19772442

Having to versus wanting to play: background and consequences of harmonious versus obsessive engagement in video games.

Andrew K Przybylski1, Netta Weinstein, Richard M Ryan, C Scott Rigby.   

Abstract

The present research examined the background and consequences of different styles of engagement in video game play. Based on self-determination theory(1) and the dualistic model of passion,(2) the authors hypothesized that high levels of basic psychological need satisfaction would foster harmonious passion for video play, supporting the subjective sense that play is something one wants to do. It was also predicted that low levels of need satisfaction would promote obsessive passion for games and contribute to the feeling that game play is something one feels compelled to or has to do. It was expected, in turn, that passion for play would directly influence player outcomes closely tied to games, moderate links between play and well-being, and relate to overall levels of well-being as a function of basic need satisfaction. As expected, results showed that low levels of basic need satisfaction were associated with more obsessive passion, higher amounts of play, greater tension following play, and low game enjoyment, whereas high levels of need satisfaction did not predict hours of play but were associated with more harmonious passion, game enjoyment, and energy following play. Moderation analyses showed that high amounts of play related negatively to well-being only to the extent that players reported an obsessive passion and that the unique relations between passion and overall levels of player well-being were quite small once controlling for their basic need satisfaction in daily life. Discussion of the current findings focuses on their significance for understanding disordered play and the value of applying a theory-based approach to study motivation for virtual contexts.

Entities:  

Mesh:

Year:  2009        PMID: 19772442     DOI: 10.1089/cpb.2009.0083

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  20 in total

1.  Attention problems and pathological gaming: resolving the 'chicken and egg' in a prospective analysis.

Authors:  Christopher J Ferguson; T Atilla Ceranoglu
Journal:  Psychiatr Q       Date:  2014-03

2.  Contrasting the effects of harmonious and obsessive passion for religion on stress and drinking: Give me that old time religion … and a beer.

Authors:  Mary M Tomkins; Clayton Neighbors; Mai-Ly N Steers
Journal:  Alcohol       Date:  2018-09-27       Impact factor: 2.405

3.  Gender differences in emotional responses to cooperative and competitive game play.

Authors:  J Matias Kivikangas; Jari Kätsyri; Simo Järvelä; Niklas Ravaja
Journal:  PLoS One       Date:  2014-07-01       Impact factor: 3.240

4.  Role of smartphone addiction in gambling passion and schoolwork engagement: a Dualistic Model of Passion approach.

Authors:  Ibeawuchi K Enwereuzor; Leonard I Ugwu; Dorothy I Ugwu
Journal:  Asian J Gambl Issues Public Health       Date:  2016-08-26

5.  Toward Game-Based Digital Mental Health Interventions: Player Habits and Preferences.

Authors:  Regan Lee Mandryk; Max Valentin Birk
Journal:  J Med Internet Res       Date:  2017-04-20       Impact factor: 5.428

6.  [French validation of a scale evaluating Internet Gaming Disorder: the Internet Gaming Disorder-20].

Authors:  Cédric Plessis; Emin Altintas; Lucia Romo; Alain Guerrien
Journal:  Can J Psychiatry       Date:  2021-02-10       Impact factor: 5.321

7.  Gaming well: links between videogames and flourishing mental health.

Authors:  Christian M Jones; Laura Scholes; Daniel Johnson; Mary Katsikitis; Michelle C Carras
Journal:  Front Psychol       Date:  2014-03-31

8.  How Online Basic Psychological Need Satisfaction Influences Self-Disclosure Online among Chinese Adolescents: Moderated Mediation Effect of Exhibitionism and Narcissism.

Authors:  Ying Liu; Ru-De Liu; Yi Ding; Jia Wang; Rui Zhen; Le Xu
Journal:  Front Psychol       Date:  2016-08-26

9.  A prospective study of the motivational and health dynamics of Internet Gaming Disorder.

Authors:  Netta Weinstein; Andrew K Przybylski; Kou Murayama
Journal:  PeerJ       Date:  2017-09-29       Impact factor: 2.984

10.  Passion for Academics and Problematic Health Behaviors.

Authors:  Alexander T Bureau; Selen Razon; Bryan K Saville; Umit Tokac; Lawrence W Judge
Journal:  Int J Exerc Sci       Date:  2017-05-01
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