| Literature DB >> 33124994 |
Hina Hakim1, Julie A Bettinger2, Christine T Chambers3, S Michelle Driedger4, Eve Dubé5, Teresa Gavaruzzi6, Anik M C Giguere1, Éric Kavanagh7, Julie Leask8, Shannon E MacDonald9, Rita Orji10, Elizabeth Parent1, Jean-Sébastien Paquette1, Jacynthe Roberge7, Beate Sander11, Aaron M Scherer12, Martin Tremblay-Breault1, Kumanan Wilson13, Daniel Reinharz14, Holly O Witteman1.
Abstract
BACKGROUND: Herd immunity or community immunity refers to the reduced risk of infection among susceptible individuals in a population through the presence and proximity of immune individuals. Recent studies suggest that improving the understanding of community immunity may increase intentions to get vaccinated.Entities:
Keywords: avatar; community immunity; herd immunity; vaccination; vaccine hesitancy; web application
Year: 2020 PMID: 33124994 PMCID: PMC7665952 DOI: 10.2196/20113
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Figure 1Conceptual frameworks used in this study and their relationship to the outcomes assessed.
Figure 2Human-computer interaction laboratory apparatus.
Summarized study design.
| Cycles | Study setting | Sample size | Method for data collection |
| First cycle | University-based human-computer interaction laboratory via university-wide listserv (email) | n=8 | Psychophysiological measurement and verbal feedback |
| Second cycle | University-based cafeteria (by approaching them) | n=11 | Verbal feedback |
| Third cycle |
University sample: university-based human-computer interaction laboratory via university-wide listserv (email) | University sample: n=49 Community sample: | Psychophysiological measurement and verbal feedback |
| Fourth cycle | University-based human-computer interaction laboratory via university-wide listserv (email) | n=8 | Psychophysiological measurement (eye-tracking only) and verbal feedback |
Sociodemographics of each cycle.
| Demographic characteristic | First cycle (n=8) | Second cycle (n=11) | Third cycle (university sample; n=49) | Third cycle (community sample; n=34) | Fourth cycle (n=8) | Across all cycles (N=110) | |
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| Female | 3 (38) | 7 (64) | 34 (69) | 16 (47) | 8 (100) | 68 (62) |
| Male | 2 (25) | 4 (36) | 15 (31) | 17 (50) | 0 (0) | 38 (35) | |
| Not reported | 3 (38) | 0 (0) | 0 (0) | 1(3) | 0 (0) | 4 (4) | |
| Age (years), mean (SD) | 28 (8) | 24 (7) | 37 (13) | 52 (15) | 26 (8) | 38 (17) | |
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| French | 5 (63) | 11 (100) | 48 (98) | 34 (100) | 8 (100) | 106 (96) |
| English | 5 (63) | 10 (91) | 14 (29) | 1 (3) | 2 (25) | 32 (29) | |
| Not reported | 3 (38) | 0 (0) | 1 (3) | 0 (0) | 0 (0) | 4 (4) | |
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| Yes | 0 (0) | 0 (0) | 9 (18) | 9 (26) | 0 (0) | 18 (16) |
| No | 5 (63) | 11 (100) | 40 (82) | 21 (62) | 8 (100) | 85 (77) | |
| Not reported | 3 (38) | 0 (0) | 0 (0) | 1 (3) | 0 (0) | 4 (4) | |
| Prefer not to answer | 0 (0) | 0 (0) | 0 (0) | 3 (9) | 0 (0) | 3 (3) | |
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| Some elementary School | 0 (0) | 0 (0) | 0 (0) | 4 (12) | 0 (0) | 4 (4) |
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| High school diploma | 0 (0) | 0 (0) | 2 (4) | 9 (26) | 1 (13) | 12 (11) |
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| College or polytechnic school certificate or diploma (CÉGEPa, AEC, DEC) | 1 (13) | 4 (36) | 8 (16) | 6 (18) | 3 (38) | 22 (20) |
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| University graduate degree (bachelor’s) | 1 (13) | 2 (18) | 14 (29) | 9 (26) | 1 (13) | 27 (25) |
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| University graduate degree (master’s) | 3 (38) | 5 (45) | 20 (41) | 1 (3) | 3 (38) | 32 (29) |
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| University graduate degree (doctorate) | 0 (0) | 0 (0) | 5 (10) | 1 (3) | 0 (0) | 6 (5) |
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| Do not know | 0 (0) | 0 (0) | 0 (0) | 0 (0) | 0 (0) | 0 (0) |
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| Prefer not to answer | 0 (0) | 0 (0) | 0 (0) | 3 (9) | 0 (0) | 3 (3) |
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| Not reported | 3 (38) | 0 (0) | 0 (0) | 1 (3) | 0 (0) | 4 (4) |
aQuebec educational level requiring 2 years of study after completion of grade 11. CÉGEP students are typically 17 to 19 years old, and students typically must complete CÉGEP to be admitted to university.
The communication goals set for the first cycle of visualization.
| S. no. | Design element or a concept | Message design elements intended to convey in the visualization (desired interpretation and/or reaction) | What users reported when viewing these design elements (verbal feedback; n=8) | How users reacted to these design elements (psychophysiology; n=6) |
| 1. |
| The avatar represents the participant. | Of 8 participants, 4 reported that the avatar represents them. The other 4 participants interpreted it as representing a person, but not them. | Of 6 participants, 1 visually attended to the appearance of the avatar. |
| 2. |
| The hexagonal shape represents a unit. | Of 8 participants, 2 reported that each hexagonal shape was a separate unit. The other 6 participants interpreted it as an unspecified symbol or a honeycomb. | N/Aa (no psychophysiology data specific to this visual element). |
| 3. |
| A person in a hexagonal shape around the central avatar represents the participant’s regular contacts (family members, friends, neighbors, or colleagues). | Of 8 participants, 3 reported that a person in hexagonal shape was a member of their community; 5 participants interpreted it as their family member. | N/A (no psychophysiology data specific to this visual element). |
| 4. |
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Icon of an older woman and a baby represents vulnerable people or those with fragile immune systems (eg, patients with cancer). High arousal and visual attention were expected when vulnerable people appeared in the visualization. | All participants (8/8) reported that an older woman and a baby in the visualization represent vulnerable people. | Of 6 participants, 4 visually attended when vulnerable people appeared in the visualization. |
| 5. | Yellow color behind | Yellow color signals vulnerable people. | Of 8 participants, 7 reported that yellow color signals vulnerable people; 1 participant did not pay attention to the yellow color in the visualization. | N/A (no psychophysiology data specific to this visual element). |
| 6. |
| Red color signals diseased or infected; blue color signals vaccinated or protected; gray color signals susceptible to disease or infection |
All participants (8/8) reported that the red color in the visualization represents disease, infection, or danger. All participants (8/8) reported that the blue color in the visualization signals being safe from diseases or vaccinated. Of 8 participants, 6 reported that gray color signals being susceptible to disease/infection or not vaccinated; 2 interpreted gray color as people who can be vulnerable. | N/A (no psychophysiology data specific to this visual element). |
| 7. | When infection first enters the community. | High arousal, engagement, and visual attention were expected when the visualization shows when the infection first enters the community. | No comments recorded. |
Of 6 participants, 3 visually attended when infection first entered the community. Of 6 participants, 2 showed a peak in arousal when infection first entered the community. No participants (0/6) were most likely to be in a high-engagement state when the infection first entered the community; 2 of 6 participants were most likely to be in a low-engagement state; 4 of 6 participants were most likely to be in a drowsy (unengaged) state. |
| 8. | When the central avatar gets infected. | High arousal, engagement, and visual attention were expected when the visualization shows the central avatar representing the participant getting infected. | No comments recorded. |
Of 6 participants, 1 visually attended when the avatar got infected. Of 6 participants, 4 showed peaks in arousal when the avatar got infected. Of 6 participants, 4 were most likely to be in a high-engagement state when the avatar got infected. |
| 9. |
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Red connecting lines represent the spread of infection. High arousal, engagement, and visual attention was expected when the visualization showed red connecting lines indicating the spread of infection. | All participants (8/8) reported that red connecting lines indicate the spread of infection. |
Of 6 participants, 1 visually attended to red connecting lines. Of 6 participants, 1 showed peak in arousal when red connecting lines appeared. All participants (6/6) were most likely to be in a high-engagement state when red connecting lines appeared. |
| 10. | When the vulnerable people get infected. | High arousal, engagement, and visual attention were expected when the vulnerable people got infected. | No comments recorded. |
Of 6 participants, 3 visually attended when vulnerable people got infected. All participants (6/6) showed a peak in arousal and a negative valence when vulnerable people got infected. All participants (6/6) were most likely to be in the state of high engagement when vulnerable people got infected. |
| 11. | When community immunity was explained |
Participants’ explanations include the concept of community immunity. High arousal, visual attention, and positive valence was expected when the visualization demonstrated the concept of community immunity. | All participants’ (8/8) explanations include the concept of community immunity, that is what it is and how it works. |
Of 6 participants, 4 visually attended when community immunity was explained. Of 6 participants, 4 showed peak in arousal when community immunity was explained. Overall facial expression was neutral across the 6 participants. |
| 12. |
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Thick blue band around vulnerable people indicates community immunity. High engagement and visual attention was expected when the thick blue band appeared around vulnerable people. | Of 88 participants, 6 reported that the thick blue band around vulnerable people represents community immunity, which protects them from getting infected. |
Of 6 participants, 3 visually attended when the blue line appeared around vulnerable people. All participants (6/6) were most likely to be in a high-engagement state when the blue line appeared around vulnerable people. |
| 13. |
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Blue lines spreading out from vaccinated people indicate the community immunity. High engagement was expected when blue lines appeared indicating the community immunity. | All participants (8/8) reported that blue lines spreading out from vaccinated people show the protective barrier that is community immunity. | All participants (6/6) were most likely to be in a high-engagement state when blue lines appeared indicating the community immunity. |
| 14. |
| The cluster of hexagons represent different communities. | All participants (8/8) reported that clusters of hexagons represent different communities. | N/A (no psychophysiology data specific to this visual element). |
| 15. |
| The avatar in the cluster of hexagons represents members of the community. | All participants (8/8) reported that the avatar in the clusters of hexagons represents members of the community. | N/A (no psychophysiology data specific to this visual element). |
| 16. |
| The gray outline around the cluster of hexagons indicates a group or members of the same community. | Of 8 participants, 6 reported that the gray outline indicates the group or members of the same community. | N/A (no psychophysiology data specific to this visual element). |
| 17. |
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The orange outline showed the participant’s community. High engagement was expected when an orange outline appeared around their community. | Of 8 participants, 7 interpreted the orange outline as their community. |
Of 6 participants, 3 visually attended when the orange outline appeared around their community. All participants (6/6) were most likely to be in a high-engagement state when the orange outline appeared around their community. |
aN/A: not applicable.
Key findings of all cycles.
| Cycles | Key communication goals achieved | Key communication goals not achieved | Summary of psychophysiological data (where applicable) | Summary of how issues were addressed in the next cycle |
| First cycle | • Nearly all participants reported that the color yellow represents vulnerable people. | • Most participants did not understand that the central avatar represents them. | • Most participants visually attended to the appearance of vulnerable people. | • We presented the center avatar, immediate family members, colleagues, and communities in the same visual frame by zooming in and out. |
| Second cycle | • All participants reported that yellow signaled vulnerability. | • Few participants reported that blue meant vaccinated or immune. | • N/Aa | • We removed images of viruses but retained in the narration explanation of how different infections spread at different rates. |
| Third cycle | • Most participants reported that the older woman and baby avatars represent vulnerable people or those with fragile immune systems. | • Nearly all participants found it difficult to identify with the generic avatars. | • Some participants had peaks in arousal when the avatar first appeared. | • We added a functionality for people to build their own avatars and their own communities. |
| Fourth cycle | • All participants reported an accurate understanding of what community immunity is and how it works. | • For all participants, the avatar creation tutorial was confusing. They preferred to make avatars just by reading the step-by-step instructions. | • Nearly all participants visually attended to the avatar creation elements, including written instructions. | • Head and hair covering options (caps, hats, hijab, turban) were added. |
aN/A: not applicable.