| Literature DB >> 31736696 |
Hao Yu1, Weizhi Nan2, Guochun Yang1,3, Qi Li1,3, Haiyan Wu1,3, Xun Liu1,3.
Abstract
Previous research has shown that people have more empathic responses to in-group members and more schadenfreude to out-group members. As a dimension of cognitive empathy, perspective-taking has been considered to be related to the enhancement of empathy. We tried to combine these effects through manipulation of a competitive task with opponents and an in-group partner and investigated the potential effect of in-group bias or the perspective-taking effect on outcome evaluation. We hypothesized that the neural activities would provide evidence of in-group bias. We tested it with a simple gambling observation task and recorded subjects' electroencephalographic (EEG) signals. Our results showed that the opponent's loss evoked larger feedback-related negativity (FRN) and smaller P300 activity than the partner's loss condition, and there was a win vs. loss differential effect in P300 for the opponent only. The principal component analysis (PCA) replicated the loss vs. win P300 effect to opponent's performance. Moreover, the correlation between the inclusion of the other in the self (IOS) scores and FRN suggests perspective-taking may induce greater monitoring to opponent's performance, which increases the win vs. loss differentiation brain response to the out-group agent. Our results thus provide evidence for the enhanced attention toward out-group individuals after competition manipulation, as well as the motivation significance account of FRN.Entities:
Keywords: EEG; P300; feedback related negativity; gambling task; in-group bias
Year: 2019 PMID: 31736696 PMCID: PMC6829177 DOI: 10.3389/fnins.2019.01162
Source DB: PubMed Journal: Front Neurosci ISSN: 1662-453X Impact factor: 4.677
FIGURE 1Schematic diagram of the three stages in the present experiment. Panel (A) shows the grouping phase, in which participants were randomly arranged in two subgroups (blue team or red team). During this stage, they need to recognize their partner and opponent correctly. Panel (B) shows the perspective-taking interactive game. First, the two face a stimulus indicating which two players’ turns it is in this trial. The kicking player, who is presented with a ball in front of a goal, has the option to kick the ball to the left or right. At the same time, the defending player (goalkeeper), also needs to select a side by pressing a button (“F” for the left, “J” for the right). If the goalkeeper saves in the same direction as the kicker’s direction, the defending team wins; otherwise, the kicking team wins. Thus, in this game, the participants need to enter the opponent’s head and choose the opposite direction. The example shows a “win” outcome for the red team. Panel (C) shows a two-player gambling task (partner vs. participant) with the time-course of visual stimuli. First, there is a face stimulus (which has been masked to protect the privacy of the participant) indicating which player’s turn it is, followed by two cards (600–1000 ms), and the player is asked to choose either of the cards. The chosen card is indicated (600–800 ms), and a win/loss outcome (1000 ms) is presented after a jitter (600–1200 ms). The example shows a “loss” outcome. In this stage, the players who are not selected to play (e.g., the participant) are asked to observe the other’s performance.
FIGURE 2Grand-averaged event-related brain potentials (ERPs). ERPs time-locked to the outcome stimuli at FCz (A, mean: E) and CPz (B, mean: F), with the topographical maps for FRN (C) and P300 (D).
FIGURE 3Grand-averaged PCA-FRN and PCA-P300. PCA-FRN components on the peak channel of Fz (A, mean: E) and PCA-P300 component on the peak channel of P1 (B, mean: F), with a topographical map showing the fronto-centro FRN (C) and centro-parietal P300 (D).
FIGURE 4Relationship of FRN-IOS and PCA_FRN-IOS. (A) FRN-IOS correlation. (B) PCA_FRN-IOS correlation.