| Literature DB >> 28503155 |
Maher Ben-Moussa1, Marius Rubo2, Coralie Debracque3, Wolf-Gero Lange4.
Abstract
The present paper explores the benefits and the capabilities of various emerging state-of-the-art interactive 3D and Internet of Things technologies and investigates how these technologies can be exploited to develop a more effective technology supported exposure therapy solution for social anxiety disorder. "DJINNI" is a conceptual design of an in vivo augmented reality (AR) exposure therapy mobile support system that exploits several capturing technologies and integrates the patient's state and situation by vision-based, audio-based, and physiology-based analysis as well as by indoor/outdoor localization techniques. DJINNI also comprises an innovative virtual reality exposure therapy system that is adaptive and customizable to the demands of the in vivo experience and therapeutic progress. DJINNI follows a gamification approach where rewards and achievements are utilized to motivate the patient to progress in her/his treatment. The current paper reviews the state of the art of technologies needed for such a solution and recommends how these technologies could be integrated in the development of an individually tailored and yet feasible and effective AR/virtual reality-based exposure therapy. Finally, the paper outlines how DJINNI could be part of classical cognitive behavioral treatment and how to validate such a setup.Entities:
Keywords: VRET; augmented reality; exposure therapy; social anxiety disorder; social phobia; virtual reality therapy
Year: 2017 PMID: 28503155 PMCID: PMC5408008 DOI: 10.3389/fpsyt.2017.00026
Source DB: PubMed Journal: Front Psychiatry ISSN: 1664-0640 Impact factor: 4.157
Figure 1DJINNI concept.
Figure 2Proposed user interface of DJINNI in . (Use of Djinni by courtesy of Gesa Kappen©; use of post-office photo by courtesy of RosaIreneBetancourt 6/Alamy Stock Photo).
Figure 3DJINNI augmented reality exposure therapy system architecture.
Figure 4DJINNI virtual reality exposure therapy system architecture.
What should DJINNI understand about the patient and the environment?
| Perception technologies | Contextual information | |
|---|---|---|
| Environment | Spatial interpretation of the environment Localization and tracking of objects in the environment Detection and interpretation of environmental sounds | Predefined maps of the environment Predefined annotations of the environment |
| People | Detection and tracking of people Identification of people Recognition of facial expressions/emotions Recognition of gesture and posture Tracking of people’s gaze Interpretation of user’s interaction state | Predefined characteristics of the roles Derived interaction history with the people Derived information about the people |
| Patient | Interpretation of physiological state Gesture and posture recognition Tracking of patient gaze Interpretation of patient’s interaction state | Predefined scenario workflows Predefined characteristics of the patient Derived therapeutic progress Derived history of interaction |
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Experimental conditions of the validation study.
| No AR exposure therapy | AR exposure therapy | |
|---|---|---|
| Traditional exposure therapy | Group 1 | Group 2 |
| Traditional VR exposure therapy | Group 3 | Group 4 |
| Adaptive VR exposure therapy | Group 5 | Group 6 |