| Literature DB >> 31718105 |
Harish Chander1, Sachini N K Kodithuwakku Arachchige1, Christopher M Hill2, Alana J Turner1, Shuchisnigdha Deb3, Alireza Shojaei4, Christopher Hudson5, Adam C Knight1, Daniel W Carruth5.
Abstract
BACKGROUND: Virtual reality (VR) is becoming a widespread tool in rehabilitation, especially for postural stability. However, the impact of using VR in a "moving wall paradigm" (visual perturbation), specifically without and with anticipation of the perturbation, is unknown.Entities:
Keywords: postural control; postural stability behavior; virtual reality; visual perturbations
Year: 2019 PMID: 31718105 PMCID: PMC6912235 DOI: 10.3390/bs9110113
Source DB: PubMed Journal: Behav Sci (Basel) ISSN: 2076-328X
Figure 1A flowchart of the experimental procedures followed for each participant.
Figure 2Virtual environments used in the study. Left: lobby environment, right: closed room environment.
Figure 3Participant being tested for postural stability wearing a virtual reality (VR) headset.
Figure 4Center of pressure (COP) medial–lateral excursions (cm) during baseline, unexpected (UnExp) moving wall, and expected (Exp) moving wall conditions. Bars represent standard errors.
Figure 5Center of pressure anterior–posterior excursions (cm) during baseline, unexpected (UnExp) moving wall, and expected (Exp) moving wall conditions. Bars represent standard errors. * Represents a significant difference at p < 0.05 compared to the baseline condition.
Figure 6Center of pressure of the 95% ellipsoid sway area (cm2) during baseline, unexpected (UnExp) moving wall, and expected (Exp) moving wall conditions. Bars represent standard errors. * Represents a significant difference at p < 0.05 compared to the baseline condition.
Figure 7Center of pressure average sway velocity (cm/s) during baseline, unexpected (UnExp) moving wall, and expected (Exp) moving wall conditions. Bars represent standard errors. * Represents a significant difference at p < 0.05 compared to the baseline condition.