| Literature DB >> 31665036 |
Sutanuka Bhattacharjya1, Matthew C Stafford2, Lora Anne Cavuoto3, Zhuolin Yang2, Chen Song2, Heamchand Subryan4, Wenyao Xu2, Jeanne Langan5.
Abstract
BACKGROUND: Residual sensorimotor deficits are common following stroke. While it has been demonstrated that targeted practice can result in improvements in functional mobility years post stroke, there is little to support rehabilitation across the lifespan. The use of technology in home rehabilitation provides an avenue to better support self-management of recovery across the lifespan. We developed a novel mobile technology, capable of quantifying quality of movement with the purpose of providing feedback to augment rehabilitation and improve functional mobility. This mobile rehabilitation system, mRehab, consists of a smartphone embedded in three dimensional printed items representing functional objects found in the home. mRehab allows individuals with motor deficits to practice activities of daily living (ADLs) and receive feedback on their performance. The aim of this study was to assess the usability and consistency of measurement of the mRehab system.Entities:
Keywords: 3 dimensional printing; Measurement; Rehabilitation; Smart technology; Stroke
Mesh:
Year: 2019 PMID: 31665036 PMCID: PMC6820925 DOI: 10.1186/s12984-019-0592-y
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Activity descriptions, items used in the activity and associated smartphone assessments for the activity
| Activity Name | Activity Instructions preceding each workout | 3D item/app | Smartphone assessments |
|---|---|---|---|
| Vertical bowl | With two hands, move the bowl onto the top of the box and wait for me to count. Then return the bowl to the table and wait for me to count again. | Bowl with app | Repetition, duration, NJS |
| Horizontal bowl | Move the bowl with two hands from one side of the panel to the other. Set the bowl on the table and wait for me to count. Then, move the bowl again. | Bowl with app | Repetition, duration, NJS |
| Vertical mug | Move the mug onto the top of the box and wait for me to count. Then return the mug to the table and wait for me to count again. | Mug with app | Repetition, duration, NJS |
| Horizontal mug | You will move the mug from one side of the panel to the other. Set the mug on the table and wait for me to count. Then, move the mug again. | Mug with app | Repetition, duration, NJS |
| Sip from mug | Lift the mug from the table and bring it close to your mouth as if you are going to take a sip. Hold it there until I tell you to stop. | Mug with app | Repetition, duration, ZCR |
| Quick twist mug | Hold the mug in front of you in an upright position. As quickly as you can turn your hand outward and then return to the upright position. | Mug with app | Repetition, duration, ZCR |
| Slow pour | Hold the mug in front of you. Pretend to slowly pour-out water as if you are pouring into a water bottle. If you pour too quickly, I will say “You are pouring too quickly”. When you hear this warning, go back to upright position and start pouring slowly. | Mug with app | Repetition, duration, ZCR |
| Walk with mug | The app says “Stand up and pick up the mug with one hand. Walk forward at a comfortable pace till I tell you to stop”. During training, the user is explained that if they spill any (pretend) fluid from the mug, they will hear a spilling sound. They should straighten their mug and continue walking. The app times the user to walk for 10 s and then says “walk complete”, then gives a 5 s rest and then begins second repetition. | Mug with app | Repetition, duration, NJS |
| Unlock with key | With the key in contact with the phone screen, rotate the key clockwise and wait for me to count. Then rotate it counterclockwise, and wait for me to count again. | Key with app | Repetition, duration, ZCR |
| Turn door knob | With the door knob in contact with the phone screen, rotate the door knob clockwise and wait for me to count. Then rotate it counterclockwise, and wait for me to count again. | Door knob with app | Repetition, duration, ZCR |
| Phone number | Hold the phone in your hand. Type the phone number shown on the screen as quickly and accurately as possible. | App | Repetition, duration, accuracy |
| Quick tap | Tap all the blue circles as quickly as possible. Use multiple fingers if you can. | App | Repetition, duration, accuracy |
Fig. 1Prototype of the mRehab system – (from left to right) mug, bowl, key, doorknob
Fig. 2mRehab activities with description
Fig. 3Step-by-step screen shots demonstrating the app interface
Fig. 4mRehab app ‘Feedback’ screen
Fig. 5Revised prototype of the mRehab system (from left to right) mug, bowl, key, doorknob
Fig. 6Activities in the mRehab system. 1a and 2a: Vertical and horizontal mug. b Horizontal bowl. c Turn doorknob. d Unlock with key. 1e and 2e: quick tap and phone number
Usability ratings from older adults (n = 4) and individuals with stroke (n = 4)
| Usability items (on a scale of 9) | Mean | Standard Deviation |
|---|---|---|
| Overall reaction - frustration to satisfying | 6.6 | 1.85 |
| Overall reaction - dull to stimulating | 6.50 | 3.12 |
| Ease of reading characters on the screen | 7.88 | 2.10 |
| Clarity on the level of progress | 7.43 | 1.72 |
| Ease of learning to operate the system | 8.75 | 0.46 |
| Clarity of the sequence of screens | 8.63 | 0.74 |
| Clarity of the organization of information | 8.5 | 0.76 |
| Clarity of activity performance | 7.57 | 1.62 |
Coefficient of variation for average duration of performance
| Activity Name* | Average duration in seconds (Standard Deviation) | % Coefficient of Variation (SD) | ||
|---|---|---|---|---|
| Day 1 | Day 2 | Day 3 | ||
| Vertical bowl | 4.3 (0.29) | 4.6 (1.0) | 4.2 (0.4) | 9.2 (8.9) |
| Horizontal bowl | 4.4 (0.7) | 4.2 (0.5) | 4.3 (0.7) | 11.1 (7.5) |
| Vertical mug | 4.2 (0.55) | 4.2 (0.41) | 4.1 (0.47) | 7.7 (5.3) |
| Horizontal mug | 4.5 (0.85) | 4.1 (0.36) | 4.4 (0.53) | 9.9 (7.3) |
| Sip from mug | 10.0 (0.95) | 10.2 (0.86) | 10.2 (0.84) | 6.3 (5.2) |
| Quick twist mug | 1.4 (1.1) | 1.6 (1.1) | 2.3 (2.6) | 46.2 (31.4) |
| Slow pour | 19.8 (2.6) | 19.4 (1.1) | 19.1 (1.0) | 6.8 (4.9) |
| Phone number | 9.4 (1.3) | 9.3 (1.5) | 8.8 (0.9) | 9.0 (6.0) |
| Quick tap | 5.4 (1.3) | 6.2 (0.6) | 6.0 (0.7) | 10.8 (13.5) |
*Note: Walk with the mug is not included in this table, as the duration of 1 repetition was fixed to be 10 s
Coefficient of variation for average smoothness/accuracy of performance
| Activity Name* | Average smoothness/accuracy (Standard Deviation) | % Coefficient of Variation (SD) | ||
|---|---|---|---|---|
| Day 1 | Day 2 | Day 3 | ||
| Vertical bowl | 394.2 (52.9) | 376.7 (52.1) | 357.5 (72.0) | 13.0 (10.3) |
| Horizontal bowl | 372.0 (231.8) | 332.5 (78.5) | 452.1 (280.4) | 22.1 (19.6) |
| Vertical mug | 357.8 (61.5) | 373.0 (69.1) | 361.1 (56.9) | 14.5 (7.5) |
| Horizontal mug | 375.5 (73.9) | 368.2 (61.1) | 398.8 (82.1) | 13.8 (7.8) |
| Sip from mug | 378.7 (88.2) | 392.4 (63.7) | 393.1 (80.5) | 12.5 (10.2) |
| Quick twist mug | 155.3 (121.6) | 190.8 (152.3) | 296.4 (374.5) | 53.3 (34.3) |
| Slow pour | 648.9 (82.5) | 625.6 (41.2) | 622.4 (39.6) | 7.1 (4.8) |
| Walk with mug | 1046.0 (127.2) | 1063.4 (120.9) | 1071.9 (128.4) | 8.2 (3.8) |
| Quick tap | −2.2 (105) | 1.1 (95.5) | 22.1 (64.4) | −2.6 (121.2) |
*Note: Phone number is not included here because all participants had 100% accuracy with the phone number task making the CV = 0