| Literature DB >> 31620063 |
Stefan C Michalski1, Ancret Szpak1, Tobias Loetscher1.
Abstract
In many settings, sports training can be difficult to organize, logistically complicated and very costly. Virtual environments (VE) have garnered interest as a tool to train real-world sports skills due to the realism and flexibility that they can deliver. A key assumption of VE-based training is that the learned skills and experiences transfer to the real world, but do they? Using PRISMA guidelines, this systematic review evaluated the available evidence regarding the transfer of motor skills from VE training to real-world sporting contexts. The initial search identified 448 articles, but only 4 of these articles met basic criteria necessary to assess real-world transfer. Key factors regarding the study design, learner characteristics and training environment of these studies are considered. In a relatively new area of research, the findings from these 4 articles are encouraging and provide initial support for the notion that skills training in a VE can improve real-world performance in sports. However, for a wider uptake of VEs in sports training, it is important that more research demonstrates real-world transfer. Study design recommendations are suggested for researchers, developers or trainers who are considering demonstrating real-world transfers from virtual to real-world environments.Entities:
Keywords: learner characteristics; study design; training environment; transfer; virtual environment
Year: 2019 PMID: 31620063 PMCID: PMC6763583 DOI: 10.3389/fpsyg.2019.02159
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1The article selection and screening process using the PRISMA flow diagram (Liberati et al., 2009). Databases searched included PsycINFO, SportDiscus via EBSCOhost and IEEE Explore.
Summary of included articles.
| Participants | |||||
| Age: 17–18 | Age: 28–45 | Age: ( | Age: N/A | Age: N/A | |
| Sex: Male = 80, | Sex: Male = 4, | Sex: Male = 26, | Sex: N/A | Sex: N/A | |
| Sport | Baseball batting | Rowing | Dart throwing | Table Tennis | Table Tennis |
| Level of experience in the sport being assessed | Intermediate. Participants were baseball players who played competitive high school baseball in the United States at the time of training | Intermediate. Participants were recreational rowers without competition experience and complete <2 h of training per week | Novices. All participants were inexperienced in dart throwing | Novices. Information regarding participants table tennis experience was not specified | Novices. Information regarding participants table tennis experience was not specified |
| Task in VE training | Hit virtual baseball with a real baseball bat | Training co-ordination of body movement and handling oars | Throwing darts at a bullseye | Returning shots and hitting targets | Returning shots and hitting targets |
| Measure of real-world sports performance for pre- and post-test | Hitting real baseballs via pitching machine | Quantitative biomechanical performance measures and qualitative video evaluation | 15 throws at a dart board | 50 attempts to hit targets on a real-world table tennis table | 50 attempts to hit targets on a real-world table tennis table |
| Virtual technology used in the study | LCD screen placed in front of the participant. The VE projected an incoming baseball, pitcher and the playing field | A custom-built rowing machine was placed in a CAVE display | A dartboard was projected on the wall and Xbox Kinect sensors were used to track participant's actions | Participants stood next to a computer screen that simulated a table tennis table, moving paddle and ball | Participants stood next to a computer screen that simulated a table tennis table, moving paddle and ball |
| Length of VE intervention | 9 h | 3 h, 20 min | Did not report | 10 min | Did not report |
| Research Designs | Experimental (between-subjects) | Experimental (between-subjects) | Experimental (between-subjects) | Experimental (between-subjects) | Experimental (between-subjects) |
| Groups in study | 1) Adaptive training in VE; | 1) VE training | 1) VE training; | 1) VE training | 1) VE training; |
| Real-world sports performance significantly improved pre-post virtual training | Yes | No | Yes | Yes | Yes |
| VE training group significantly improved in comparison to a control group receiving no training. | Yes | N/A | Yes | N/A | N/A |
| VE training group significantly improved in comparison to a control group receiving real-world training. | Yes | No | No | Yes | Yes |
| Physical fidelity | High | Moderate | Low | Low | Low |
| Cognitive fidelity | Moderate | Low | Moderate | Low | Low |
| Open or closed skill training | Closed | Closed | Closed | Closed | Closed |
| Adaptive training | Yes | No | No | No | No |
M, Mean; SD, Standard Deviation; N/A, Not available.
Summary of factors to consider when assessing transfer of training from a virtual environment to the real world.
| Real-world assessment | An assessment of real-world performance on a task related to the one performed during VE training, both before and after training |
| Control group | A group which completes either no training or another form of VE training must be included to control for basic practice effects. A real-world training control group is needed if the goal is to compare the effectiveness of VE and real-world training. A no-training control group could be utilized to assess if VE training is greater than no training and to determine the minimal detectable change |
| Random allocation of participants | Random allocation of groups is essential to counter bias during the selection of the different groups |
| Blinding of assessor | The real-world assessor should remain blinded, meaning unknowing of which condition each participant has been assigned to limit bias during an assessment |
| Comprehensive assessment (additional) | In addition to pre- and post-assessments, other skills should be considered including performance under competitive conditions, such as in-game statistics for athletes involved in amateur/professional competitions |