Literature DB >> 31613156

Development of the Problematic Mobile Gaming Questionnaire and Prevalence of Mobile Gaming Addiction Among Adolescents in Taiwan.

Yuan-Chien Pan1, Yu-Chuan Chiu2, Yu-Hsuan Lin3,4,5,6.   

Abstract

Mobile gaming has gained popularity among adolescents, and an increase in problematic use has been reported. The aims of this study are as follows: (a) develop a self-report questionnaire, the Problematic Mobile Gaming Questionnaire (PMGQ); (b) establish a validated cutoff value using structured interviews; and (c) evaluate the prevalence of mobile gaming addiction in adolescents. The PMGQ was built as a 12-item questionnaire rated on a 4-point Likert scale to evaluate the symptoms of problematic mobile gaming (PMG). The construct validity of the PMGQ was examined using exploratory factor analysis. Overall, 10,775 students with smartphones from grade 4 to senior high school were recruited to complete the questionnaire. A total of 113 senior high school students were interviewed using previously developed criteria for PMG to develop an optimal cutoff point measuring sensitivity, specificity, and diagnostic accuracy. The cutoff point was determined using the Youden index and optimal diagnostic accuracy. The PMGQ showed good internal consistency (Cronbach's α = 0.92) and adequate diagnostic efficiency (area under the receiver operating characteristic curve = 0.802). The items revealed three factors of addiction: compulsion, tolerance, and withdrawal. For the PMGQ, a cutoff point of 29/30 demonstrated the most optimal Youden index and diagnostic accuracy. Demographic data showed that the proportion of PMG was 19.1 percent among elementary school students, 20.5 percent among junior high school students, and 19.0 percent among senior high school students. The PMGQ demonstrated appropriate validity and accuracy in the assessment for PMG.

Keywords:  Internet gaming disorder; mobile gaming addiction; problematic mobile gaming; smartphone addiction

Mesh:

Year:  2019        PMID: 31613156     DOI: 10.1089/cyber.2019.0085

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  3 in total

1.  A Latent Profile Analysis for the Study of Multiple Screen Addiction, Mobile Social Gaming Addiction, General Mattering, and Family Sense of Belonging in University Students.

Authors:  Mustafa Saritepeci; Hatice Yildiz Durak; Nilüfer Atman Uslu
Journal:  Int J Ment Health Addict       Date:  2022-04-20       Impact factor: 11.555

2.  Omega-3 Polyunsaturated Fatty Acids Supplementation Alleviate Anxiety Rather Than Depressive Symptoms Among First-Diagnosed, Drug-Naïve Major Depressive Disorder Patients: A Randomized Clinical Trial.

Authors:  Rong Yang; Lu Wang; Kun Jin; Song Cao; Chujun Wu; Jimin Guo; Jindong Chen; Hui Tang; Mimi Tang
Journal:  Front Nutr       Date:  2022-07-12

3.  Two-dimensional taxonomy of internet addiction and assessment of smartphone addiction with diagnostic criteria and mobile apps.

Authors:  Yi-Lun Wu; Sheng-Hsuan Lin; Yu-Hsuan Lin
Journal:  J Behav Addict       Date:  2021-01-06       Impact factor: 6.756

  3 in total

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