| Literature DB >> 33410771 |
Yi-Lun Wu1, Sheng-Hsuan Lin2, Yu-Hsuan Lin1,3,4,5.
Abstract
A recent review by Montag et al. raised a taxonomical argument about internet addiction. We propose a two-dimensional taxonomy of internet addiction by both the device and the content as the solution. For the assessment of smartphone addiction, measurements should be based on functional impairment and validated by diagnostic criteria rather than solely on self-reported questionnaires. We detail the potential of mobile applications (apps) to improve the assessment of smartphone addiction. App-generated indicators could fulfill the unmet need of assessment of smartphone addiction and facilitate future assessment and treatment planning of smartphone addiction.Entities:
Mesh:
Year: 2021 PMID: 33410771 PMCID: PMC8969724 DOI: 10.1556/2006.2020.00074
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Fig. 1.Two-dimensional taxonomy of internet use disorder. The two-dimensional taxonomy classifies internet addiction by both device and content. In the device dimension, internet addiction is classified into non-mobile internet addiction and smartphone addiction, based on different behavior patterns. In the other dimension of content, gaming is differentiated from generalized internet use
Fig. 2.Screenshot of the “Know Addiction” app user interface, which displays the time spent on each app. This is a screenshot of the “Know Addiction” app user interface from a problematic smartphone user. This app operates in the background and records the screen-on and screen-off timestamps of each app, thus measuring usage. The upper part of the screenshot shows the five most-used apps of the previous day (March 19), including the total duration and proportion of each app use. The lower part of the screenshot shows the five most-used apps of the past four weeks-long period (February 21 to March 19), including the total duration and proportion of each app use. The most-used apps on March 19 were somewhat different from the ranking of the past four months-long period (February 21 to March 19). The third to fifth most-used apps on March 19 were Youtube, Instagram, and Messenger, respectively, while the third to fifth most-used apps over the previous month were Messenger, Youtube, and Instagram, respectively, which reveals fluctuations in mobile apps' usage
Fig. 3.Screenshot of app user interface of smartphone use. This screenshot of the “Know Addiction” app user interface shows the weekly summary of the daily time spent on the smartphone. In the yellow circle is the total duration (8 h 50 min) for the day (March 19), while the lower part of the screenshot reveals the total duration of each day of the past week. The smartphone's usage varied between weekdays (in green) and the weekend (in pink). This app continuously collects data without active data entry by the smartphone users and provides the average daily duration of the past 28 days (February 21 to March 19) of the user. This average appears as a red horizontal line and serves as a personalized reference of the average time spent on the smartphone (6 h 50 min)