| Literature DB >> 35469186 |
Mustafa Saritepeci1, Hatice Yildiz Durak2, Nilüfer Atman Uslu3.
Abstract
During the COVID-19 period, individuals who physically isolated themselves from the social environment increased their screen time compared to before, and the time spent in the family environment increased. Increasing screen time is considered a factor that increases addiction. In this context, the purpose of this study was to examine the profiles of university students according to multiple screen addiction, mobile social online gaming addiction, and general mattering. The participants of this study are 588 university students. Personal information form and four different scales were used in the study. The latent profile analysis was used to analyze the data. As a result of the research, four different sets of participants were formed. The variables excessive behavior, compulsive behavior, and loss of control increase the likelihood that students will be clustered in the average profile. It was observed that all variables except gender and age increased the probability of clustering in the medium multiple screen addiction low gamers profile. It was observed that excessive behavior, compulsive behavior, and loss of control variables increased the probability of clustering in the high multiple screen addiction high gamers profile. As a stronger predictor than other profiles, it was determined that the probability of students performing high multiple screen addiction high gameplay activities was approximately 3 times more than the students in profile 1.Entities:
Keywords: Family Sense of Belonging; General Mattering; Mobile Social Online Gaming Addiction; Multiple Screen Addiction; University Students
Year: 2022 PMID: 35469186 PMCID: PMC9020549 DOI: 10.1007/s11469-022-00816-y
Source DB: PubMed Journal: Int J Ment Health Addict ISSN: 1557-1874 Impact factor: 11.555
Demographic characteristics
| Variables | Options | f | % |
|---|---|---|---|
| Gender | Female | 409 | 69.6 |
| Male | 179 | 30.4 | |
| Age | M = 21.35 Sd = 3.416 | ||
| Educational grade | Freshman | 220 | 37.4 |
| Sophomore | 181 | 30.8 | |
| Junior | 80 | 13.6 | |
| Senior | 107 | 18.2 | |
| Field | Science and Engineering | 108 | 18.4 |
| Health Sciences | 86 | 14.6 | |
| Social Sciences | 370 | 62.9 | |
| Sports Sciences | 18 | 3.1 | |
ICT usage status
| Variables | Minimum | Maximum | Mean | SD |
|---|---|---|---|---|
| Daily social media usage time (hours) (DSMUT) | 0.00 | 15.00 | 4.0183 | 2.51549 |
| Daily online game play time (hours) (DOGPT) | 0.00 | 10.50 | 1.1233 | 1.53643 |
| Daily TV viewing time (hours) (DTVT) | 0.00 | 13.00 | 1.4860 | 1.57544 |
| Daily computer and tablet usage time (hours) (DCaTUT) | 0.00 | 13.00 | 2.7600 | 3.3264 |
| Daily phone usage time (hours) (DPUT) | 0.00 | 17.00 | 5.7240 | 3.2769 |
ICT usage status change according to COVID-19
| Options | f | % | |
|---|---|---|---|
| Do you think you have started to use Mobile Social Online Game Play (Fortnite, PubG, Candy Crush Saga, 101Plus, Head Ball 2, etc.) more due to the COVID-19 outbreak? | No | 283 | 48.1 |
| Partially | 81 | 13.8 | |
| Yes | 224 | 38.1 | |
| Do you think that you spend more time with any screen (TV, Computer, Smartphone, Tablet, etc.) due to the COVID-19 outbreak? | No | 44 | 7.5 |
| Partially | 94 | 16.0 | |
| Yes | 450 | 76.5 |
Multinomial logistic regression results predicting MSA profile membership
| Profile 2 | Profile 3 | Profile 4 | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 95% confidence interval for Exp(B) | 95% confidence interval for Exp(B) | 95% confidence interval for Exp(B) | ||||||||||||||||
| B | Std. error | Sig | OR | Lower | Upper | B | Std. error | Sig | OR | Lower | Upper | B | Std. error | Sig | OR | Lower | Upper | |
| Gender | − 0.221 | 0.319 | 0.488 | 0.801 | 0.429 | 1.497 | − 0.297 | 0.482 | 0.538 | 0.743 | 0.289 | 1.911 | − 0.741 | 0.605 | 0.220 | 0.477 | 0.146 | 1.559 |
| Age | − 0.048 | 0.057 | 0.403 | 0.953 | 0.852 | 1.067 | 0.104 | 0.069 | 0.133 | 1.110 | 0.969 | 1.271 | − 0.013 | 0.096 | 0.890 | 0.987 | 0.817 | 1.192 |
| Grade | − 0.288 | 0.149 | 0.053 | 0.750 | 0.560 | 1.003 | − 0.467 | 0.222 | 0.035 | 0.627 | 0.406 | 0.969 | − 0.388 | 0.279 | 0.164 | 0.678 | 0.393 | 1.172 |
| Excessive behavior | 0.153 | 0.060 | 0.010 | 1.166 | 1.037 | 1.311 | 0.628 | 0.102 | 0.000 | 1.874 | 1.534 | 2.290 | 0.858 | 0.121 | 0.000 | 2.358 | 1.859 | 2.990 |
| Compulsive behavior | 0.258 | 0.042 | 0.000 | 1.294 | 1.191 | 1.406 | 0.784 | 0.077 | 0.000 | 2.190 | 1.882 | 2.548 | 0.966 | 0.090 | 0.000 | 2.628 | 2.205 | 3.133 |
| Loss of control | 0.451 | 0.094 | 0.000 | 1.570 | 1.306 | 1.888 | 0.658 | 0.126 | 0.000 | 1.930 | 1.508 | 2.470 | 0.781 | 0.141 | 0.000 | 2.184 | 1.656 | 2.879 |
| General mattering | 0.048 | 0.040 | 0.232 | 1.049 | 0.970 | 1.136 | 0.133 | 0.065 | 0.041 | 1.142 | 1.006 | 1.297 | 0.149 | 0.079 | 0.058 | 1.161 | 0.995 | 1.355 |
| Family sense of belonging | − 0.048 | 0.031 | 0.120 | 0.953 | 0.897 | 1.013 | − 0.100 | 0.049 | 0.041 | 0.905 | 0.823 | 0.996 | − 0.080 | 0.059 | 0.177 | 0.923 | 0.822 | 1.037 |
Note. The profile Profile 1 is the reference group. Pseudo R2 (Cox & Snell = 0.763) (Nagelkerke = 0.825), (McFadden = 0.557)
Descriptive statistics and Pearson correlations
| M (SD) | Skewness | Kurtosis | [2] | [3] | [4] | [5] | ||
|---|---|---|---|---|---|---|---|---|
| Excessive behavior | 1.020 | 0.081 | 0.739** | 0.515** | 0.262** | 0.100** | ||
| Compulsive behavior | 0.259 | − 0.644 | - | 0.549** | 0.262** | 0.112 | ||
| Loss of control | 0.203 | − 0.877 | - | 0.284** | 0.092** | |||
| Mobile social online gaming addiction | 1.093 | 0.844 | - | 0.035 | ||||
| General mattering | 0.329 | − 0.588 |
Fit indices for different profile models
| Model | # of free parameter | AIC | BIC | SABIC | Log-likelihood | Entropy | Smallest profile | LMR p | BLRT |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 10 | 15,827.79 | 15,871.56 | 15,839.81 | - | - | - | - | - |
| 2 | 16 | 15,278.24 | 15,348.27 | 15,297.47 | − 7903.896 | 0.777 | 42.1 | .000 | .000 |
| 3 | 22 | 15,083.70 | 15,179.99 | 15,110.15 | − 7623.119 | 0.803 | 12.9 | .178 | .000 |
| 4 | 28 | 14,978.47 | 15,101.02 | 15,012.13 | − 7519.850 | 0.860 | 10.9 | .008 | .000 |
| 5 | 34 | 14,879.06 | 15,027.87 | 14,919.93 | − 7461.235 | 0.869 | 3.9 | .032 | .000 |
| 6 | 40 | 14,805.77 | 14,980.84 | 14,853.86 | − 7405.531 | 0.891 | 3.2 | .149 | .000 |
Profile size in models
| 1 Class | 2 Classes | 3 Classes | 4 Classes | 5 Classes | |
|---|---|---|---|---|---|
| Class 1 | 100% | 42.1% | 42.9% | 37.6% | 17.8% |
| Class 2 | 57.9% | 12.9% | 19.0% | 35.9% | |
| Class 3 | 44.2% | 32.1% | 31.9% | ||
| Class 4 | 11.2% | 10.6% | |||
| Class 5 | 3.9% |
Descriptive statistics of four profiles
| Profile 1: | Profile 2: | Profile 3: | Profile 4: | |
|---|---|---|---|---|
| M (SD) | M(SD) | M(SD) | M(SD) | |
| Mobile social online gaming addiction | 0.050 (0.080) | 0.464 (0.145) | 0.080 (0.107) | 0.560 (0.158) |
| General mattering | 2.078 (0.771) | 2.237 (0.740) | 2.345 (0.746) | 2.351 (0.711) |
| Excessive behavior | 2.038 (0.599) | 2.564 (0.729) | 3.398 (0.762) | 4.162 (0.643) |
| Compulsive behavior | 1.803 (0.477) | 2.406 (0.562) | 3.423 (0.532) | 4.022 (0.507) |
| Loss of control | 1.336 (0.444) | 1.866 (0.652) | 2.192 (0.864) | 2.853 (0.944) |
Fig. 1Comparison of profiles
Fig. 2Student profiles (Z scores) in multiple screen addiction, mobile social online gaming addiction, and general mattering
Distribution of the four profiles by demographic variables
| Profile 1 | Profile 2 | Profile 3 | Profile 4 | ||
|---|---|---|---|---|---|
| Gender | Male | 63 (28.5%) | 40 (35.7%) | 57 (30.2%) | 19 (29.6%) |
| Female | 158 (71.4%) | 72 (65.3%) | 132 (69.8%) | 47 (71.2%) | |
| Grade | Freshman | 70 (31.6%) | 53 (47.3%) | 71 (37.6%) | 26 (40.6%) |
| Sophomore | 74 (33.5%) | 27 (24.1%) | 56 (29.6%) | 24 (37.5%) | |
| Junior | 34 (15.4%) | 17 (15.2%) | 23 (12.2%) | 6 (9.4%) | |
| Senior | 43 (19.4%) | 15 (13.4%) | 39 (20.6%) | 10 (15.2%) | |
| Most frequently used apps | 41 | 51 | 23 | 26 | |
| YouTube | 16 | 26 | 18 | 15 | |
| 18 | 11 | 21 | 8 | ||
| 6 | 5 | 6 | 3 | ||
| 121 | 16 | 105 | 12 | ||
| Mobile social online game play in the COVID-19 outbreak | No | 143 (64.7%) | 14 (12.5%) | 118 (62.4%) | 8 (12.5%) |
| Partially | 33 (14.9%) | 18 (16.1%) | 25 (13.2) | 5 (7.81%) | |
| Yes | 45 (20.4%) | 80 (71.4%) | 46 (24.3%) | 53 (82.8%) | |
| Spend time with any screen in the COVID-19 outbreak | No | 33 (14.9%) | 3 (2.6%) | 8 (4.2%) | 0 |
| Partially | 59 (26.7%) | 16 (14.3%) | 17 (9.0) | 2 (3.1%) | |
| Yes | 129 (58.3%) | 93 (83.1%) | 164 (86.8%) | 64 (96.9%) |
Descriptives and ANOVA results
| Profiles | Mean | SD | Post hoc (Tukey HSD) | ||||
|---|---|---|---|---|---|---|---|
| Excessive behavior | Profile 1 | 221 | 8.1538 | 2.39959 | 230.155 | 0.000 | 1–2,3,4 |
| Profile 2 | 112 | 10.2589 | 2.91855 | 2–1,3,4 | |||
| Profile 3 | 189 | 13.5926 | 3.04892 | 3–1,2,4 | |||
| Profile 4 | 66 | 16.6515 | 2.57498 | 4–1,2,3 | |||
| Compulsive behavior | Profile 1 | 221 | 14.4253 | 3.82338 | 503.188 | 0.000 | 1–2,3,4 |
| Profile 2 | 112 | 19.25 | 4.50125 | 2–1,3,4 | |||
| Profile 3 | 189 | 27.3915 | 4.2608 | 3–1,2,4 | |||
| Profile 4 | 66 | 32.1818 | 4.06073 | 4–1,2,3 | |||
| Loss of control | Profile 1 | 221 | 4.009 | 1.33482 | 98.469 | 0.000 | 1–2,3,4 |
| Profile 2 | 112 | 5.5982 | 1.95655 | 2–1,3,4 | |||
| Profile 3 | 189 | 6.5767 | 2.59309 | 3–1,2,4 | |||
| Profile 4 | 66 | 8.5606 | 2.83456 | 4–1,2,3 | |||
| Mobile social online gaming addiction | Profile 1 | 221 | 0.4072 | 0.64438 | 615.726 | 0.000 | 1–2,3,4 |
| Profile 2 | 112 | 3.7143 | 1.16579 | 2–1,3,4 | |||
| Profile 3 | 189 | 0.6402 | 0.86151 | 3–1,2,4 | |||
| Profile 4 | 66 | 4.4848 | 1.26786 | 4–1,2,3 | |||
| General Mattering | Profile 1 | 221 | 10.3937 | 3.85578 | 5.036 | 0.002 | 1–3,4 |
| Profile 2 | 112 | 11.1875 | 3.70423 | 3–1 | |||
| Profile 3 | 189 | 11.7249 | 3.7329 | 4- 1 | |||
| Profile 4 | 66 | 11.7576 | 3.55641 | ||||
| Family sense of belonging | Profile 1 | 221 | 17.3801 | 5.1204 | 0.861 | 0.461 | |
| Profile 2 | 112 | 16.5089 | 5.37092 | ||||
| Profile 3 | 189 | 16.7566 | 5.23023 | ||||
| Profile 4 | 66 | 17.000 | 5.00769 | ||||
| Daily social media usage time (hours) | Profile 1 | 221 | 3.4525 | 2.28806 | 9.989 | 0.000 | 1–3,4 |
| Profile 2 | 112 | 3.9955 | 2.51974 | 2- 4 | |||
| Profile 3 | 189 | 4.2659 | 2.59136 | 3–1,4 | |||
| Profile 4 | 66 | 5.2424 | 2.5241 | 4–1,2,3 | |||
| Daily online game play time (hours) | Profile 1 | 221 | 0.8382 | 1.38954 | 31.821 | 0.000 | 1–2,4 |
| Profile 2 | 112 | 1.9129 | 1.69449 | 2–1,3 | |||
| Profile 3 | 189 | 0.6455 | 1.12337 | 3–2,4 | |||
| Profile 4 | 66 | 2.1061 | 1.79854 | 4–1,3 | |||
| Daily TV viewing time (hours) | Profile 1 | 221 | 1.3258 | 1.38341 | 2.414 | 0.066 | |
| Profile 2 | 112 | 1.375 | 1.25831 | ||||
| Profile 3 | 189 | 1.7235 | 1.92943 | ||||
| Profile 4 | 66 | 1.5303 | 1.48033 | ||||
| Daily computer and tablet usage time (hours) | Profile 1 | 221 | 2.324 | 2.7221 | 2.226 | 0.084 | |
| Profile 2 | 112 | 3.098 | 3.2493 | ||||
| Profile 3 | 189 | 2.907 | 3.7813 | ||||
| Profile 4 | 66 | 3.227 | 3.7858 | ||||
| Daily smartphone usage time (hours) | Profile 1 | 221 | 5.000 | 3.1388 | 10.153 | 0.000 | 1–3,4 |
| Profile 2 | 112 | 5.804 | 2.9373 | 2- 4 | |||
| Profile 3 | 189 | 5.936 | 3.4393 | 3–1,4 | |||
| Profile 4 | 66 | 7.409 | 3.1426 | 4–1,2,3 |