Literature DB >> 31600511

Enhancing Attentional Control: Lessons from Action Video Games.

Daphne Bavelier1, C Shawn Green2.   

Abstract

The possibility of leveraging video games for enhancing behavior and brain function has led to an emerging new field situated at the crossroads of cognitive neuroscience, health science, educational interventions, and game design. Here we review the impact of video game play, in particular action video game play, on attentional control. We also examine the underlying neural bases of these effects and the game design features hypothesized to drive the plastic changes. We argue that not all games have the same impact, with both differences in the characteristics of the games themselves as well as individual differences in player style determining the final outcome. These facts, mixed with changes in the game industry, (e.g., greater mixing of genre characteristics; greater freedom of player experience) calls for a paradigm shift relative to the approach taken in the field to-date, including iteratively alternating between targeted game design and efficacy evaluation.
Copyright © 2019 Elsevier Inc. All rights reserved.

Entities:  

Keywords:  attentional control; attentional networks; brain plasticity; cognitive training; learning; reward; video games

Year:  2019        PMID: 31600511     DOI: 10.1016/j.neuron.2019.09.031

Source DB:  PubMed          Journal:  Neuron        ISSN: 0896-6273            Impact factor:   17.173


  22 in total

1.  Enhancing reading skills through a video game mixing action mechanics and cognitive training.

Authors:  Daphne Bavelier; Paola Venuti; Angela Pasqualotto; Irene Altarelli; Antonella De Angeli; Zeno Menestrina
Journal:  Nat Hum Behav       Date:  2022-01-17

2.  Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocol.

Authors:  Esther Dechantsreiter; Frank Padberg; Alon Morash; Ulrike Kumpf; Arthur Nguyen; Zeno Menestrina; Fabienne Windel; Gerrit Burkhardt; Stephan Goerigk; Takuya Morishita; Aldo Soldini; Shira Ahissar; Tamar Cohen; Angela Pasqualotto; Linda Rubene; Liene Konosonoka; Daniel Keeser; Peter Zill; Razan Assi; Rémy Gardier; Roser Viñals; Jean-Philippe Thiran; Ronen Segman; Yuval Benjamini; Omer Bonne; Friedhelm Christoph Hummel; Daphne Bavelier; Elmars Rancans; Mor Nahum
Journal:  Eur Arch Psychiatry Clin Neurosci       Date:  2022-10-22       Impact factor: 5.760

3.  Investigating the role of temporal processing in developmental dyslexia: Evidence for a specific deficit in rapid visual segmentation.

Authors:  Luca Ronconi; David Melcher; Laura Franchin
Journal:  Psychon Bull Rev       Date:  2020-08

4.  Visual Detection and Decoding Skills of Aerial Photography by Adults with Autism Spectrum Disorder (ASD).

Authors:  Hadas Marciano; Eynat Gal; Ruth Kimchi; Darren Hedley; Yael Goldfarb; Yoram S Bonneh
Journal:  J Autism Dev Disord       Date:  2021-05-04

5.  Action Video Gaming Does Not Influence Short-Term Ocular Dominance Plasticity in Visually Normal Adults.

Authors:  Xiaoxin Chen; Shijia Chen; Deying Kong; Junhan Wei; Yu Mao; Wenman Lin; Yiya Chen; Zhimo Yao; Seung Hyun Min; Fan Lu; Jia Qu; Robert F Hess; Jiawei Zhou
Journal:  eNeuro       Date:  2020-05-21

Review 6.  Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement.

Authors:  Eunhye Choi; Suk-Ho Shin; Jeh-Kwang Ryu; Kyu-In Jung; Shin-Young Kim; Min-Hyeon Park
Journal:  Behav Brain Funct       Date:  2020-02-03       Impact factor: 3.759

Review 7.  A Review of Evidence on the Role of Digital Technology in Shaping Attention and Cognitive Control in Children.

Authors:  Maria Vedechkina; Francesca Borgonovi
Journal:  Front Psychol       Date:  2021-02-24

8.  The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities.

Authors:  Xia Wu; Ying Jiang; Yunpeng Jiang; Guodong Chen; Ying Chen; Xuejun Bai
Journal:  Front Psychol       Date:  2021-06-02

9.  Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity.

Authors:  Ruifang Cui; Jinliang Jiang; Lu Zeng; Lijun Jiang; Zeling Xia; Li Dong; Diankun Gong; Guojian Yan; Weiyi Ma; Dezhong Yao
Journal:  Front Hum Neurosci       Date:  2021-06-29       Impact factor: 3.169

10.  Auditory cognition and perception of action video game players.

Authors:  Hannah J Stewart; Jasmin L Martinez; Audrey Perdew; C Shawn Green; David R Moore
Journal:  Sci Rep       Date:  2020-09-01       Impact factor: 4.379

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.