| Literature DB >> 31508520 |
Asaf Rubin1, Chris William Callaghan1.
Abstract
To what extent are academics entrepreneurial, and to what extent does an entrepreneurial orientation contribute to higher research productivity in higher education? According to some schools of thought, academic research is conducted within 'paradigms' or circumscribed areas of study, with the implication that certain research might not be inherently innovative. This research sought to investigate the extent to which individuals with higher self-reported levels of entrepreneurial orientation (EO), as well as the propensity to apply novel technological methods (such as crowdfunding and crowdsourced R&D) in their research, have higher levels of research productivity. Applying a comprehensive purposive sampling process, a large South African university was sampled. A total of 292 usable responses were obtained, and these were analysed using ordinary least squares. In order to test the robustness of results, two further tests were applied, namely bootstrapping and negative binomial regression analysis. Findings suggest that individuals with higher endowments of entrepreneurial orientation may be more research productive. Interestingly, innovativeness is not found to be significantly related to academic research productivity. It is concluded that further synthesis between educational and entrepreneurship theory might offer useful insights for the improvement of societally important research productivity. It is also concluded, however, that novel technological methods such as crowdfunding may be underutilised in the academic context. Given the resource constraints faced by those in higher education, particularly in the developing-country context of this study, this underutilisation may point to important opportunities in the sector.Entities:
Keywords: Autonomy; Business; Crowdfunding; Crowdsourcing; Education; Entrepreneurial orientation; Human resource management; Innovativeness; R&D management; Research productivity; Technology; University
Year: 2019 PMID: 31508520 PMCID: PMC6726877 DOI: 10.1016/j.heliyon.2019.e02328
Source DB: PubMed Journal: Heliyon ISSN: 2405-8440
Definitions of tested variables.
| Variable | |
|---|---|
| ARP | Academic research productivity, measured as journal article publications |
| Gender (male versus female) | Gender, measured as a binary variable (1 versus 0) |
| English | English as a home language as a binary variable (1 versus 0) |
| Years as a researcher | Measure of years an individual has been working as a researcher |
| Preference for quantitative methods | A binary preference for quantitative versus qualitative methods (1 versus 0) |
| Dependent children | Number of dependent children an individual has |
| Risk taking propensity | Likert-type scale measure of an individual |
| Competitive aggressiveness | Likert-type scale measure of an individual |
| Innovativeness | Likert-type scale measure of an individual |
| Proactiveness | Likert-type scale measure of an individual |
| Autonomy | Likert-type scale measure of an individual |
| Total entrepreneurial orientation | A summative measure of the five subordinate entrepreneurial orientation measures |
Determinants of research output.
| VARIABLES | (1) | (2) | (3) | (5) | (6) | (7) |
|---|---|---|---|---|---|---|
| Negative | Negative | |||||
| OLS | Bootstrap | Binomial | OLS | Bootstrap | Binomial | |
| ARP | ARP | ARP | ARP | ARP | ARP | |
| Gender | 6.541*** | 6.541*** | 0.299** | 6.563*** | 6.563*** | 0.290** |
| (2.337) | (2.356) | (0.144) | (2.317) | (2.339) | (0.143) | |
| English | -0.308 | -0.308 | 0.0482 | 0.101 | 0.101 | 0.0301 |
| (2.362) | (2.331) | (0.162) | (2.335) | (2.310) | (0.168) | |
| Years as a researcher | 1.911*** | 1.911*** | 0.0770*** | 1.920*** | 1.920*** | 0.0773*** |
| (0.215) | (0.213) | (0.00680) | (0.213) | (0.212) | (0.00690) | |
| Preference for quantitative methods | 7.761*** | 7.761*** | 0.305** | 6.969*** | 6.969*** | 0.279* |
| (2.597) | (2.550) | (0.144) | (2.592) | (2.535) | (0.148) | |
| Dependent children | -1.430 | -1.430 | 0.0188 | -1.370 | -1.370 | 0.0154 |
| (1.026) | (1.013) | (0.0548) | (1.026) | (1.015) | (0.0574) | |
| Risk taking propensity | 1.114 | 1.114 | 0.0358 | |||
| (1.702) | (1.688) | (0.109) | ||||
| Innovativeness | -1.080 | -1.080 | 0.0608 | |||
| (2.156) | (2.186) | (0.109) | ||||
| Competitive aggressiveness | 1.118 | 1.118 | 0.157* | |||
| (1.465) | (1.482) | (0.0893) | ||||
| Autonomy | 6.431*** | 6.431*** | 0.230** | |||
| (1.976) | (2.007) | (0.109) | ||||
| Proactiveness | -0.569 | -0.569 | 0.0250 | |||
| (2.177) | (2.222) | (0.134) | ||||
| Technological propensity | -0.717 | -0.717 | 0.0103 | -0.449 | -0.449 | 0.0235 |
| (1.295) | (1.334) | (0.0747) | (1.286) | (1.316) | (0.0742) | |
| Total entrepreneurial orientation | 1.046** | 1.046** | 0.0967*** | |||
| (0.448) | (0.449) | (0.0273) | ||||
| Constant | -28.58*** | -28.58*** | -0.455 | -24.02** | -24.02** | -0.409 |
| (9.925) | (9.995) | (0.560) | (9.546) | (9.583) | (0.546) | |
| Observations | 292 | 292 | 292 | 292 | 292 | 292 |
| R-squared | 0.537 | 0.537 | 0.526 | 0.526 |
Robust standard errors in parentheses.
***p < 0.01, **p < 0.05, *p < 0.1.
Descriptive statistics.
| Variable | Mean/Proportion | Standard Deviation |
|---|---|---|
| ARP | 25.82 | 55.19 |
| Gender (male versus female)* | 0.5 | 0.501 |
| English* | 0.707 | 0.456 |
| Years as a researcher | 12.327 | 10.577 |
| Preference for quantitative methods* | 0.403 | 0.491 |
| Dependent children | 1.133 | 1.294 |
| Risk taking propensity | 3.424 | 0.761 |
| Competitive aggressiveness | 3.278 | 0.939 |
| Innovativeness | 3.287 | 0.754 |
| Proactiveness | 3.571 | 0.724 |
| Autonomy | 3.343 | 0.623 |
| Total entrepreneurial orientation | 16.903 | 2.716 |
Note: * Proportion; ARP: Academic research productivity, the dependent variable.
Crowdsourced R&D process frequency.
| Technological Propensity Process: | Proportion |
|---|---|
| Crowdfunding | .21 |
| Inducement Prize Contests | .07 |
| Crowd Fixing | .10 |
| Crowd-searching | .13 |
| User-Generated Content | .10 |
| Implicit Crowdsourcing | .08 |
| Crowd-voting | .15 |
| Gamification | .07 |