| Literature DB >> 31393944 |
Thomas Swan1, Jamin Halberstadt1.
Abstract
The Mickey Mouse problem refers to the difficulty in predicting which supernatural agents are capable of eliciting belief and religious devotion. We approached the problem directly by asking participants to invent a "religious" or a "fictional" agent with five supernatural abilities. Compared to fictional agents, religious agents were ascribed a higher proportion of abilities that violated folk psychology or that were ambiguous-violating nonspecific or multiple domains of folk knowledge-and fewer abilities that violated folk physics and biology. Similarly, participants rated folk psychology violations provided by the experimenter as more characteristic of religious agents than were violations of folk physics or folk biology, while fictional agents showed no clear pattern. Religious agents were also judged as more potentially beneficial, and more ambivalent (i.e., similar ratings of benefit and harm), than fictional agents, regardless of whether the agents were invented or well-known to participants. Together, the results support a motivational account of religious belief formation that is facilitated by these biases.Entities:
Mesh:
Year: 2019 PMID: 31393944 PMCID: PMC6687181 DOI: 10.1371/journal.pone.0220886
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Counterintuitive abilities used in this study.
| Ability | Violation type |
|---|---|
| Disintegrate any object they touch. | Physics |
| Reverse the direction of time. | Physics |
| Split into an army of duplicate beings. | Physics |
| Walk right through walls and people. | Physics |
| Levitate and fly unaided through the air. | Physics |
| Evaporate when they feel heavy. | Physics |
| Be in two places at the same time. | Physics |
| Raise the dead and command them. | Biology |
| Quickly grow to many times their size. | Biology |
| Transform themselves into a monster. | Biology |
| Create living, breathing people out of sand. | Biology |
| Remove their head and reattach it. | Biology |
| Never die and will live forever. | Biology |
| Give birth to different species of animal. | Biology |
| Send thunderstorms to villages that offend them. | Psychology |
| Directly control other people's minds. | Psychology |
| Hurl objects just by using their mind. | Psychology |
| Answer any question because they know everything. | Psychology |
| Converse with billions of people simultaneously. | Psychology |
| See the future and know what will happen. | Psychology |
Fig 1Mean salience of folk psychology, folk biology, and folk physics violations for fictional and religious agents, treated as percentages of total salience.
Fig 2Intuitiveness, threat, and benefit ratings for fictional and religious agents.
Fig 3Attribution ratings for 20 counterintuitive abilities (see Table 1) to religious and fictional agents.
Abilities towards the upper-left portion of the graph are more attributable to religious agents.
Fig 4Mean threat and benefit for well-known fictional and religious agents.