| Literature DB >> 31288491 |
Christopher Brzozek1, Kurt K Benke2, Berihun M Zeleke3, Rodney J Croft3, Anna Dalecki4, Christina Dimitriadis3, Jordy Kaufman5, Malcolm R Sim3, Michael J Abramson3, Geza Benke3.
Abstract
Previous epidemiological studies on health effects of radiation exposure from mobile phones have produced inconsistent results. This may be due to experimental difficulties and various sources of uncertainty, such as statistical variability, measurement errors, and model uncertainty. An analytical technique known as the Monte Carlo simulation provides an additional approach to analysis by addressing uncertainty in model inputs using error probability distributions, rather than point-source data. The aim of this investigation was to demonstrate using Monte Carlo simulation of data from the ExPOSURE (Examination of Psychological Outcomes in Students using Radiofrequency dEvices) study to quantify uncertainty in the output of the model. Data were collected twice, approximately one year apart (between 2011 and 2013) for 412 primary school participants in Australia. Monte Carlo simulation was used to estimate output uncertainty in the model due to uncertainties in the call exposure data. Multiple linear regression models evaluated associations between mobile phone calls with cognitive function and found weak evidence of an association. Similar to previous longitudinal analysis, associations were found for the Go/No Go and Groton maze learning tasks, and a Stroop time ratio. However, with the introduction of uncertainty analysis, the results were closer to the null hypothesis.Entities:
Keywords: Monte Carlo simulation; cognitive function; mobile phones; radiofrequency electromagnetic fields; uncertainty analysis
Mesh:
Year: 2019 PMID: 31288491 PMCID: PMC6651811 DOI: 10.3390/ijerph16132428
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1(a) Monte Carlo simulation for the average number of mobile phone calls after 1000 trials for an individual participant. Depicted is the histogram, plotting the probability distribution (y-axis) vs. average weekly mobile phone calls (x-axis) after n = 1000 trials, and (b) cumulative distribution showing risk probability vs. average weekly mobile calls.
Descriptive statistics for mobile phone use in average number of calls made and received per week over a year, as reported by the participant’s parents/guardians.
| Exposure Mins/Week | Median (25th, 75th Percentile) | ||
|---|---|---|---|
| None | Low | Higher | |
| Mobile Phone calls | 0 (0, 0) | 1 (0.5, 1.5) | 5 (3, 7.5) |
Low ≤ 2 calls per week on average throughout the year Higher > 2 calls on average over a year.
Figure 2(a) Monte Carlo simulation for mean number of calls for trial with n = 163 participants. Depicted is the histogram, plotting number of participants (y-axis) vs. average weekly mobile phone calls (x-axis) after n = 1000 trials, and (b) cumulative distribution showing risk probability vs. average weekly mobile calls, e.g., x ≤ 3.46 for p = 0. Uncertainty is defined as the confidence interval for the means for a specified level of statistical significance.
Descriptive statistics for cognitive function outcomes as assessed by CogHealth and Stroop color-word test time ratios.
| Variable | Metric | Baseline 1 | Follow-Up 1 |
|---|---|---|---|
| Detection Task (Simple reaction time) | Response time (ms2) | 348 (304, 415) | 317 (287, 356) |
| Accuracy (%) | 97 (90, 100) | 97 (95, 100) | |
| Identification Task (Choice reaction time) | Response time (ms2) | 596 (528, 683) | 542 (484, 602) |
| Accuracy (%) | 94 (86, 97) | 94 (88, 97) | |
| One-back memory task (Working memory) | Response time (ms2) | 972 (800, 1125) | 865 (712, 1011) |
| Accuracy (%) | 89 (76, 94) | 91 (84, 97) | |
| One card learning task (Visual recognition memory and attention) | Response time (ms2) | 1103 (885, 1324) | 1033 (875, 1225) |
| Accuracy (%) | 59 (49, 65) | 64 (55, 70) | |
| Go/No Go task (Response inhibition) | Response time (ms2) | 632 (556, 720) | 578 (507, 663) |
| Accuracy (%) | 96 (94, 100) | 98 (96, 100) | |
| Groton maze learning task (Spatial and executive ability) | Total number of errors | 69 (54, 84) | 56 (47, 69) |
| Stroop Form (B-A)/A | Time Ratio | 0.09 (0.02, 0.17) | 0.11 (0.04, 0.21) |
| Stroop Form (D-C)/C | Time Ratio | 0.69 (0.54, 0.90) | 0.65 (0.51, 0.83) |
1 Median and Interquartile range; 2 Milliseconds.
Difference in adjusted means for cognitive outcome scores by ‘annual cumulative mobile exposure’ model.
| Test | Parameter | ‘Low’ Group | ‘Higher’ Group | ||
|---|---|---|---|---|---|
| Estimate | 95% CI | Estimate | 95% CI | ||
| Detection Task (Simple reaction time) | Speed 1 | −0.015 | −0.035, 0.005 | −0.0002 | −0.019, 0.019 |
| Accuracy 2 | −0.002 | −0.048, 0.045 | 0.002 | −0.036, 0.04 | |
| Identification Task (Choice reaction time) | Speed 1 | 0.001 | −0.020, 0.023 | −0.010 | −0.026, 0.005 |
| Accuracy 2 | 0.006 | −0.037, 0.050 | 0.028 | −0.018, 0.074 | |
| One-back memory task (Working memory) | Speed 1 | 0.013 | −0.011, 0.037 | −0.0001 | −0.022, 0.022 |
| Accuracy 2 | 0.001 | −0.048, 0.051 | −0.030 | −0.094, 0.035 | |
| One card learning task (Visual recognition memory and attention) | Speed 1 | 0.001 | −0.023, 0.026 | 0.009 | −0.023, 0.042 |
| Accuracy 2 | 0.005 | −0.022, 0.032 | −0.016 | −0.047, 0.016 | |
| Go/No Go task (Response inhibition) | Speed 1 | −0.023 * | −0.042, −0.004 | −0.024 * | −0.046, −0.001 |
| Accuracy 2 | −0.014 | −0.044, 0.016 | −0.002 | −0.044, 0.040 | |
| Groton maze learning task (Spatial and executive ability) | Total number of errors | 4.53 * | 1.10, 7.96 | 1.77 | −2.40, 5.94 |
| Stroop time ratio AB | Response time ratio (B-A)/A | 0.034 * | 0.001, 0.068 | 0.004 | −0.024, 0.032 |
| Stroop time ratio CD | Response time ratio (D-C)/C | −0.036 | −0.117, 0.045 | −0.042 | −0.096, 0.012 |
Reference group: Students who did not use or own a mobile phone. Regression coefficients adjusted for age, sex, country of birth, physical activity, socioeconomic status, time between examinations, baseline cognitive function score, and time spent console gaming per week, with an interaction between sex and computerized console gaming. 1 Base 10 log transformed data; 2 Arcsine transformed data; * Statistically significant results.