| Literature DB >> 31257587 |
Max V Birk1, Regan L Mandryk2, Nicola Baumann3.
Abstract
OBJECTIVE: The present research examines the role of individual differences in self-regulation (i.e., demand-related action-state orientation) on initiative to resume an interrupted task.Entities:
Keywords: Personality Systems Interactions (PSI) theory; action versus state orientation; daily hassles; initiative versus hesitation; intention-behavior gap; task interruption
Mesh:
Year: 2019 PMID: 31257587 PMCID: PMC7064891 DOI: 10.1111/jopy.12498
Source DB: PubMed Journal: J Pers ISSN: 0022-3506
Figure 1Game interface with network connection message (timer counts down to zero) and the “click here to continue” button to dismiss the interrupting notification [Color figure can be viewed at https://www.wileyonlinelibrary.com]
Correlations, means, and standard deviations in Study 1 (upper right; N 1 = 208) and Study 2 (lower left; N 2 = 457)
| (1) | (2) | (3) | (4) | (5) | (6) | (7) | (8) | (9) | (10) | (11) |
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| (1) Gender (1 = female, 2 = male) | −0.22 | −0.03 | −0.10 | −0.19 | −0.01 | −0.16 | −0.02 | −0.01 | −0.16 | −0.05 | |||
| (2) Age | −0.12 | −0.15 | −0.12 | −0.21 | −0.28 | −0.20 | −0.27 | −0.14 | −0.04 | −0.01 | 33.23 | 10.04 | |
| (3) AOD | −0.01 | −0.26 | −0.64 | −0.02 | −0.11 | −0.20 | 0.06 | −0.13 | −0.11 | −0.01 | 6.99 | 3.97 | |
| (4) AOT | −0.13 | −0.16 | −0.62 | −0.04 | −0.16 | −0.05 | −0.01 | −0.08 | −0.06 | −0.03 | 5.75 | 3.66 | |
| (5) Game experience | −0.16 | −0.15 | −0.05 | −0.02 | −0.23 | −0.01 | −0.22 | −0.08 | −0.25 | −0.08 | 6.15 | 0.95 | |
| (6) Performance | −0.19 | −0.24 | −0.12 | −0.11 | −0.28 | −0.01 | −0.51 | −0.13 | −0.23 | −0.11 | 828 | 329 | |
| (7) Interest and enjoyment | −0.14 | −0.13 | −0.18 | −0.09 | −0.01 | −0.10 | −0.39 | −0.47 | −0.15 | −0.12 | 3.84 | 0.73 | |
| (8) Perceived competence | −0.04 | −0.07 | −0.15 | −0.15 | −0.11 | −0.16 | −0.47 | −0.12 | −0.41 | −0.05 | 3.68 | 0.81 | |
| (9) Effort and importance | −0.01 | −0.18 | −0.18 | −0.00 | −0.07 | −0.12 | −0.38 | −0.08 | −0.11 | −0.01 | 3.88 | 0.70 | |
| (10) Tension and pressure | −0.08 | −0.01 | −0.24 | −0.31 | −0.04 | −0.06 | −0.13 | −0.42 | −0.27 | −0.02 | 2.40 | 0.99 | |
| (11) Dismissal (%) | −0.03 | −0.15 | −0.01 | −0.01 | −0.04 | −0.24 | −0.04 | −0.04 | −0.04 | −0.03 | 91.59 | 24.35 | |
| Scale | 0–12 | 0–12 | 0–7 | 1–5 | 1–5 | 1–5 | 1–5 | ||||||
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| 31.73 | 6.93 | 5.61 | 6.03 | 870 | 3.79 | 3.28 | 4.14 | 2.99 | 70.02 | |||
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| 9.93 | 3.87 | 3.65 | 0.96 | 342 | 0.74 | 0.84 | 0.66 | 0.70 | 39.99 |
AOD, demand‐related action orientation; AOT, threat‐related action orientation.
Spearman's ρ.
p < .05;
p < .01.
Binary logistic regression analyses predicting dismissal versus nondismissal of the notification during a task
| Study 1 | Study 2 | Study 3, Task #3 | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| OR |
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| OR |
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| OR | |
| Step 1 | 0.35 | 39.20 | 0.36 | 134.17 | 0.32 | 54.85 | |||||||||
| Dismissal after task | −3.89 | 0.74 | 0.02 | −2.76 | 0.27 | 0.06 | −2.33 | 0.34 | 0.10 | ||||||
| Order | −0.98 | 0.59 | 0.38 | −0.90 | 0.26 | 0.41 | |||||||||
| Step 2 | 0.38 | 4.27 | 0.38 | 12.31 | 0.33 | 2.32 | |||||||||
| Gaming experience | −0.13 | 0.33 | 0.88 | −0.14 | 0.13 | 1.15 | −0.02 | 0.17 | 0.98 | ||||||
| Performance | −0.00 | 0.00 | 1.00 | −0.00 | 0.00 | 1.00 | −0.00 | 0.00 | 1.00 | ||||||
| Interest/enjoyment | −0.91 | 0.57 | 0.40 | −0.13 | 0.21 | 0.88 | −0.13 | 0.22 | 1.14 | ||||||
| Perceived competence | −0.04 | 0.45 | 0.96 | −0.07 | 0.18 | 1.07 | −0.04 | 0.25 | 0.96 | ||||||
| Effort/importance | −0.51 | 0.47 | 1.66 | −0.16 | 0.22 | 1.17 | −0.01 | 0.25 | 0.99 | ||||||
| Tension/pressure | −0.40 | 0.34 | 0.67 | −0.05 | 0.15 | 1.05 | −0.15 | 0.20 | 0.87 | ||||||
| Step 3 | 0.42 | 4.96 | 0.40 | 5.02 | 0.35 | 4.58 | |||||||||
| Action orientation (AOD) | −0.17 | 0.08 | 1.19 | −0.08 | 0.03 | 1.08 | −0.10 | 0.05 | 1.11 | ||||||
| Classification accuracy | 93.80% | 80.30% | 77.50% | ||||||||||||
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| 208 | 457 | 210 | ||||||||||||
R 2 = Nagelkerke's R; OR, odd ratio; AOD, demand‐related action orientation.
p < .05;
p < .001.
Figure 2Initiative (dismissal of notification) as a function of demand (interruption during vs. after task) and demand‐related action–state orientation in Study 1 (N = 208; notification timeout: 60 s) and Study 2 (N = 457; notification timeout: 10 s)
Hierarchical regression analyses predicting latency for dismissal during a task with two strategies for handling nondismissal (ND)
| Study 1 | Study 2 | Study 3, Task #3 | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ND = 60 s | ND excluded | ND = 10 s | ND excluded | ND = 10 s | ND excluded | |||||||
| ∆ |
| ∆ |
| ∆ |
| ∆ |
| ∆ |
| ∆ |
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| Step 1 | 0.30 | 0.03 | 0.35 | 0.32 | 0.23 | 0.06 | ||||||
| Dismissal latency after | −0.51 | −0.04 | −0.59 | −0.25 | −0.50 | 0.25 | ||||||
| Order | −0.25 | −0.16 | −0.39 | −0.66 | ||||||||
| Step 2 | 0.01 | 0.04 | 0.02 | 0.01 | 0.00 | 0.04 | ||||||
| Gaming experience | −0.02 | −0.09 | −0.05 | −0.06 | −0.01 | −0.07 | ||||||
| Performance | −0.04 | −0.10 | −0.13 | −0.04 | −0.05 | 0.04 | ||||||
| Interest/enjoyment | −0.11 | −0.02 | −0.07 | −0.10 | −0.02 | −0.13 | ||||||
| Perceived competence | −0.03 | −0.14 | −0.05 | −0.08 | −0.02 | −0.11 | ||||||
| Effort/importance | −0.03 | −0.01 | −0.06 | −0.06 | −0.01 | 0.04 | ||||||
| Tension/pressure | −0.10 | −0.09 | −0.01 | −0.04 | −0.03 | −0.12 | ||||||
| Step 3 | 0.02 | 0.00 | 0.01 | 0.01 | 0.02 | 0.04 | ||||||
| Action orientation (AOD) | −0.15 | −0.03 | −0.11 | −0.09 | −0.13 | −0.22 | ||||||
| Total | 0.33 | 0.07 | 0.38 | 0.34 | 0.25 | 0.14 | ||||||
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| 208 | 183 | 457 | 274 | 210 | 88 | ||||||
AOD, demand‐related action orientation.
p < .05;
p < .001.
Figure 3Initiative (dismissal of notification) as a function of demand (interruption during vs. after task) and demand‐related action–state orientation in Study 3 (N = 210; notification timeout: 10 s)