| Literature DB >> 31217452 |
Abstract
Two seemingly unrelated, but fundamental challenges in evolutionary theory, are the evolution of costly signals and costly cooperative traits, both expected to reduce an individual's fitness and diminish by natural selection. Here, by considering a well mixed population of individuals who produce signals and decide on their strategies in a game they play, based on the signals, we show that costly signals and costly cooperative strategies can co-evolve as a result of internal dynamics of the system. Costly signals evolve, despite their apparent cost, due to a favorable cooperative response they elicit. This favorable strategic response can be quantified in a fitness term which governs the distribution of costly signals better than their apparent cost. In the same way, cooperative strategies evolve as they can reach a high fitness due to the internal dynamics of the systems.Entities:
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Year: 2019 PMID: 31217452 PMCID: PMC6584789 DOI: 10.1038/s41598-019-45272-2
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Evolution of partial cooperation and costly signaling. (a) Population average of the fraction of cooperation C and defection D in the strategy matrix of individuals as a function of time. A high level of cooperative strategies is maintained in the population. (b) Density of the strategy pairs played in the population, as a function of time. The partial cooperative CD strategy pair is the dominant strategy. (c) Up: Density of signals produced in the population, for two different signals with shown costs (numbered as signals 1 and 2). Down: Fitness (red circles), and population average probability of production of signal σ1, 〈P(σ1)〉 (blue squares). 〈P(σ)〉 follows the fitness of the signal, up to some fluctuations. (d) Direction of information flow from w to 〈P(σ)〉 (blue circles), from ρ to 〈P(σ)〉 (red squares), and from the fitness of strategies which defect with signal σ, w to their density ρ (yellow triangles), for different signals numbered from 1 to n = 20. In the top panel ν = 0.01, ν = 0.05, and in bottom ν = 0.5, ν = 0.05. The variable with larger mutation rate becomes slave and the evolution of its density is derived by the other.
Figure 2Costly signaling. (a) to (e) Time average density of signals produced in the population 〈ρ〉, as a function of their payoff averaged over the same time period for five different game structures. Insets show 〈ρ〉, as a function of normalized cost (cost divided by mean payoff). When signal densities are plotted against apparent cost, a puzzling picture emerges: not only costly signals are produced, but also signals show little or no dependence on their cost. However, by plotting the signal density against their payoff, a strong pattern emerges: signal densities are distributed as an increasing function of their payoff.
Trend test between time average density of signals 〈ρ〉, and normalized apparent cost , and between 〈ρ〉 and time average payoff of signals in different games. From top to down, Spearman’s rank correlation coefficient between 〈ρ〉 and , and between 〈ρ〉 and , p value of the Spearman test between 〈ρ〉 and , and between 〈ρ〉 and , and finally, p value of the Mann-Kendall test between 〈ρ〉 and , and between 〈ρ〉 and . Here, an average over a window of length 5000 time steps is taken. In all the cases both tests strongly support a trend between payoff and density of signals, but in the case of TTD and SD, fail to establish a trend between the apparent cost and density of signals. In all the cases, the trend between density and fitness is significantly stronger compared to the trend between apparent cost and density.
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| PD | TTD | SD | BS | leader |
|---|---|---|---|---|---|
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| −0.46 | −0.13 | −0.37 | −0.52 | −0.59 |
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| 0.93 | 0.97 | 0.92 | 0.96 | 0.96 |
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| 3.7 × 10−2 | 5.7 × 10−1 | 1.0 × 10−1 | 1.6 × 10−2 | 5.8 × 10−3 |
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| 2.2 × 10−9 | 6.7 × 10−13 | 5.5 × 10−9 | 8.6 × 10−12 | 3.8 × 10−12 |
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| 4.7 × 10−2 | 3.4 × 10−1 | 1.2 × 10−1 | 2.1 × 10−2 | 1.2 × 10−2 |
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| 6.9 × 10−7 | 4.1 × 10−8 | 9.6 × 10−7 | 1.7 × 10−7 | 6.0 × 10−8 |
Games and their payoffs. R is the payoff to mutual cooperation, T payoff to defection against a cooperator, S payoff to cooperation with a defector, and P the payoff of mutual defection.
| R | S | T | P | R | S | T | P | R | S | T | P | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| PD | 0.6 | 0 | 0.8 | 0.2 | TTD | 0.6 | 0 | 1.4 | 0.2 | SD | 0.6 | 0.4 | 0.8 | 0.2 |
| BS | 0.4 | 0.8 | 0.6 | 0.2 | leader | 0.4 | 0.6 | 0.8 | 0.2 |