| Literature DB >> 31207895 |
Kyonghwa Kang1, Jong Sun Ok2, Hyeongsu Kim3, Kun-Sei Lee4.
Abstract
The purpose of this study was to investigate the gambling factors related with the gambling problem level of adolescents to provide basic information for the prevention of adolescent gambling problems. The data was drawn from the 2015 Survey on Youth Gambling Problems of the Korea Center on Gambling Problems for Korean students in grades 7-11 (ages 13-17 years) and included 14,011 study subjects (average age 14.9 years, 52.5% male). The lifetime gambling behavior experience was 42.1%, and 24.2% had a gambling behavior experience within the past three months. The past three-month prevalence of problem gambling was 1.1%. The gambling factors related with the level of adolescent problem gambling include the presence of nearby gambling facilities, having personal relationships with people that gamble, a higher number of experienced gambling behaviors, male adolescents, and a greater amount of time spent gambling. To the best of our knowledge, this study is the first report to identify gambling factors related with the level of adolescent problem gambling in Korean adolescents using national data. These findings suggest that gambling prevention efforts must consider not only access to individual adolescents as early intervention, but also environmental strategies such as accessibility regulations and alternative activities.Entities:
Keywords: adolescent; gambling; prevention; problem gambling
Mesh:
Year: 2019 PMID: 31207895 PMCID: PMC6617330 DOI: 10.3390/ijerph16122110
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
General characteristics of the study population.
| Item | Frequency | % | Mean ± SD |
|---|---|---|---|
|
| 14,011 | 100.0 | |
|
| |||
| Female | 6662 | 47.5 | |
| Male | 7349 | 52.5 | |
|
| 14.9 ± 1.4 | ||
|
| |||
| Middle school 1 | 2346 | 16.7 | |
| Middle school 2 | 2670 | 19.1 | |
| Middle school 3 | 3020 | 21.6 | |
| High school 1 | 2974 | 21.2 | |
| High school 2 | 3001 | 21.4 | |
|
| |||
| Capital (Seoul) | 2357 | 16.8 | |
| Metropolitan | 3664 | 26.1 | |
| Province | 7990 | 57.1 | |
|
| |||
| No | 8116 | 57.9 | |
| Yes | 5895 | 42.1 | |
|
| 12.1 ± 2.7 | ||
|
| |||
| No | 10,618 | 75.8 | |
| Yes | 3393 | 24.2 | |
|
| 0.5 ± 1.2 | ||
|
| |||
| ≤1 (Green light, no problem) | 13,297 | 94.9 | |
| 2–5 (Yellow light, low to moderate severity) | 563 | 4.0 | |
| ≥6 (Red light, high severity) | 152 | 1.1 | |
|
| |||
| No or Do not know | 11,795 | 84.2 | |
| Yes | 2216 | 15.8 | |
|
| |||
| No or Do not know | 12,888 | 92.0 | |
| Yes | 1123 | 8.0 |
a Age of gambling onset: the average age at which gambling was first initiated among adolescents who have experienced lifetime gambling; b Number of experienced gambling behaviors: number of direct gambling behaviors in the last three months; c Gambling of personal relationships: the presence of family members, friends, and people around the individual who gamble; d Nearby gambling facilities: gambling places (or facilities) that are in the administrative residential area and around the house or school (betting shop, race track, bullfight stadium, casino, lottery store, and adult entertainment room).
Characteristics of gambling according to the level of problem gambling.
| Item | Green Light | Yellow Light | Red Light | Overall | χ2/F |
|
|---|---|---|---|---|---|---|
|
| 13,297 (94.9) | 562 (4.0) | 152 (1.1) | 14,011 (100.0) | 66.826 | <0.001 |
|
| ||||||
| Female | 6419 (96.4) | 210 (3.1) | 33 (0.5) | 6662 (47.5) | ||
| Male | 6878 (93.6) | 352 (4.8) | 119 (1.6) | 7349 (52.5) | ||
|
| 15.1 ± 1.5 (a) | 15.1 ± 1.4 (a) | 15.4 ± 1.3 (b) | 3.413 | 0.033 | |
|
| 12.5 ± 2.8 | 12.3 ± 2.8 | 12.5 ± 3.2 | 0.808 | 0.446 | |
|
| 143.758 | <0.001 | ||||
| Off-line | 4951 (89.0) | 503 ( 9.0) | 114 ( 2.0) | 5568 (94.5) | ||
| On-line | 230 (70.3) | 60 (18.4) | 37 (11.3) | 327 ( 5.5) | ||
|
| 151.778 | <0.001 | ||||
| Off-line | 2523 (80.9) | 493 (15.8) | 103 ( 3.3) | 3119 (91.9) | ||
| On-line | 156 (56.7) | 70 (25.5) | 49 (17.8) | 275 ( 8.1) | ||
|
| 236.623 * | <0.001 | ||||
| ≤1 time per week | 2552 (81.2) | 488 (15.5) | 101 ( 3.3) | 3141 (92.6) | ||
| 2–6 times per week | 115 (53.5) | 63 (29.3) | 37 (17.2) | 215 ( 6.3) | ||
| Almost every day | 12 (31.6) | 12 (31.6) | 14 (36.8) | 38 ( 1.1) | ||
|
| 0.4 ± 1.1 (a) | 2.8 ± 1.8 (b) | 3.8 ± 2.4 (c) | 2082.636 | <0.001 | |
|
| 37.0 ± 48.3 (a) | 57.2 ± 68.6 (b) | 94.7 ± 119.2 (c) | 64.789 | <0.001 | |
|
| 8864.7 ± 23,076.1 (a) | 29,702.8 ± 78,242.7 (a) | 223,393.6 ± 59,746.5 (b) | 117.235 | <0.001 | |
|
| 4970.9 ± 16,169.9 (a) | 13,502.3 ± 40,165.9 (a) | 88,966.4 ± 27,650.4 (b) | 40.755 | <0.001 | |
|
| 17,143.3 ± 72,880.5 (a) | 40,273.1 ± 25,898.4 (a) | 134,904.4 ± 41,707.9 (b) | 56.934 | <0.001 | |
|
| 15.120 | 0.004 | ||||
| Capital (Seoul) | 2270 (96.2) | 75 (3.2) | 13 (0.6) | 2358 (16.9) | ||
| Metropolitan | 3483 (95.1) | 141 (3.8) | 39 (1.1) | 3663 (26.1) | ||
| Province | 7544 (94.4) | 347 (4.3) | 99 (1.3) | 7990 (57.0) | ||
|
| 479.788 | <0.001 | ||||
| Yes | 1899 (85.7) | 232 (10.5) | 85 (3.8) | 2216 (15.8) | ||
| No or Do not know | 11,398 (96.6) | 331 ( 2.8) | 67 (0.6) | 11,796 (84.2) | ||
|
| 62.896 | <0.001 | ||||
| Yes | 1017 (90.6) | 72 (6.4) | 34 (3.0) | 1123 ( 8.0) | ||
| No or Do not know | 12,280 (95.3) | 491 (3.8) | 117 (0.9) | 12,888 (92.0) |
* Fisher’s exact test. (a)–(c) Scheffe’s test (mean with the other letter significantly different). a Age of gambling onset: the average age at which gambling was first initiated among adolescents who have experienced lifetime gambling; b Pattern of gambling behavior: divided by the time of initial gambling behavior and the time of gambling behavior within three months. c Frequency of gambling behavior: under 1 time/week, 2–6 times/week, and almost every day within three months; d Number experienced gambling behaviors: number of direct gambling behaviors in the last three months; e Time spent on gambling (minutes): average time from the start of gambling to the end of the day within three months; f Money used on gambling (KRW): the gambling expenditure within three months; g Money lost by gambling (KRW): money lost by gambling within three months. h Money won by betting (KRW): money won by betting in the past; i Gambling of personal relationships: the presence of family members, friends, and people around the individual who gamble; j Nearby gambling facilities: gambling places (or facilities) that are in the administrative residential area and around the house or school (betting shop, race track, bullfight stadium, casino, lottery store, and adult entertainment room).
Multinomial regression for gambling factors related with the level of adolescent problem gambling.
| Variables | Model (Reference: Green Light) | |||||
|---|---|---|---|---|---|---|
| Yellow Light | Red Light | |||||
| Odds Ratio | 95% CI * |
| Odds Ratio | 95% CI |
| |
|
| ||||||
| Male | 1.007 | 0.780–1.299 | 0.958 | 1.952 | 1.133–3.365 | 0.016 |
| Female (Reference) | ||||||
|
| ||||||
| Province | 0.946 | 0.612–1.352 | 0.759 | 0.450 | 0.199–1.015 | 0.054 |
| Metropolitan | 0.897 | 0.674–1.193 | 0.454 | 0.920 | 0.557–1.520 | 0.746 |
| Capital (Reference) | ||||||
|
| ||||||
| Yes | 1.534 | 1.189–1.978 | <0.001 | 1.999 | 1.254–3.188 | 0.004 |
| No or Do not know (Reference) | ||||||
|
| ||||||
| Yes | 1.122 | 0.782–1.610 | 0.533 | 2.151 | 1.263–3.660 | 0.005 |
| No or Do not know (Reference) | ||||||
|
| 0.936 | 0.896–0.977 | 0.003 | 0.871 | 0.807–0.941 | <0.001 |
|
| 1.256 | 1.163–1.357 | <0.001 | 1.328 | 1.185–1.489 | <0.001 |
|
| ||||||
| On-line | 1.109 | 0.688–1.788 | 0.670 | 0.666 | 0.347–1.276 | 0.220 |
| Off-line (Reference) | ||||||
|
| ||||||
| Almost every day | 1.005 | 0.325–3.110 | 0.994 | 0.517 | 0.132–2.023 | 0.340 |
| 2–6 times per week | 1.617 | 0.495–5.286 | 0.420 | 1.577 | 0.384–6.483 | 0.490 |
| ≤1 time per week (Reference) | ||||||
|
| 1.004 | 1.002–1.007 | 0.002 | 1.005 | 1.001–1.008 | 0.004 |
|
| 1.000 | <0.001 | 1.000 | <0.001 | ||
|
| 1.000 | 0.780 | 1.000 | 0.509 | ||
|
| 1.000 | 0.950 | 1.000 | 0.679 | ||
| −2 log likelihood | 2319.14 | |||||
| Chi-square (df) | 377.86 (28) | |||||
| Nagelkerke R2 | 0.241 | |||||
* CI: Confidence Interval. a Gambling of personal relationships: the presence of family members, friends, and people around the individual who gamble; b Nearby gambling facilities: gambling places (or facilities) that are in the administrative residential area and around the house or school (betting shop, race track, bullfight stadium, casino, lottery store, and adult entertainment room); c Age of gambling onset: the average age at which gambling was first initiated among adolescents who have experienced lifetime gambling; d Number of experienced gambling behaviors: number of direct gambling behaviors in the last three months; e Pattern of gambling behavior: divided by the time of initial gambling behavior and the time of gambling behavior within three months; f Frequency of gambling behavior: under 1 time/week, 2–6 times/week, and almost every day within three months; g Time spent on gambling (minutes): average time from the start of gambling to the end of the day within three months; h Money used on gambling (KRW): the gambling expenditure within three months; i Money lost by gambling (KRW): money lost by gambling within three months; j Money won by betting (KRW): money won by betting in the past.
Patterns of gambling behavior.
| Patterns of Gambling Behaviors | Green Light | Yellow Light | Red Light |
|---|---|---|---|
|
| |||
| Cards or hwatu | 397 (11.7) | 109 (3.2) | 29 (0.9) |
| Crane game a | 1,387 (40.8) | 192 (5.7) | 32 (0.9) |
| Sports betting | 377 (11.1) | 90 (2.6) | 23 (0.7) |
| Wagering (Jjaljjari b, ladder, bingo, etc.) | 334 ( 9.8) | 96 (2.8) | 19 (0.6) |
| National lotteries purchase (such as lotto, sports toto, etc.) | 27 (0.8) | 5 (0.1) | 0 (0.0) |
| Betting on horse, bicycle or motor boat | 1 (0.0) | 2 (0.1) | 0 (0.0) |
|
| |||
| Cards or hwatu using Hangame ( | 84 (2.5) | 25 (0.7) | 4 (0.1) |
| Online wagering (snail bob, ladder, bingo, etc.) | 50 (1.5) | 28 (0.8) | 31 (0.9) |
| On-line lotteries purchase | 3 (0.1) | 4 (0.1) | 0 (0.0) |
| Online sports betting using bet-man | 4 (0.1) | 0 (0.0) | 6 (0.2) |
| Online illegal sports betting | 11 (0.3) | 9 (0.3) | 8 (0.2) |
| Internet casino | 6 (0.2) | 4 (0.1) | 0 (0.0) |
* The number of cases refers to the number of games to which the respondent answered “yes” in relation to their experience of having participated in each game during the past three months. ‡ The percentage of each pattern of gambling behavior in all cases is presented as %; a Crane games: doll or prize drawing game; b Jjaljjari: the opponent hides the coin in the first step and lets you guess whether the coin in the first step is even or odd. At this time, you want to bet as much money as you can and get money.