| Literature DB >> 34550906 |
Irene Montiel1, Jéssica Ortega-Barón1, Arantxa Basterra-González1, Joaquín González-Cabrera1, Juan Manuel Machimbarrena2.
Abstract
BACKGROUND AND AIMS: Despite its illegality among adolescents, online gambling is a common practice, which puts their mental health and well-being at serious risk. This systematic review summarises international scientific literature from the last 20 years on problematic online gambling among adolescents (11-21 years old) to determine its prevalence and to analyse related measurement issues.Entities:
Keywords: adolescents; disorder; online gambling; pathological; problem; systematic review
Mesh:
Year: 2021 PMID: 34550906 PMCID: PMC8997231 DOI: 10.1556/2006.2021.00055
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Fig. 1.PRISMA Flow diagram of study selection
Summary of selected international studies (n = 16) about problematic online gambling in adolescents
| Author and location | Final sample | Online gambling | Measurement tools (α) | Terminology | Tipology of gamblers and cut-off criteria | Results about prevalence of problem, pathological or online gambling disorder | Sex and/or age differences |
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| 13,284 students of 14–18 y/o (7,000 ♀; 6,284 ♂; 61.4% 14–15.9 y/o). Representative sample. | 6% reported gambling online (any form) in the last year, 10% offline, and 12.5% of the study sample reported having gambled in any environment. | SOGS-RA | At-risk/Problem gambling | (1) 0–1: no problem gambling; (2) ≥2: as at-risk or problem gamblers (ARPG). | At-risk or problem gambling was reported by 3.6% of the whole sample, by 28% of those who gamble (either online or offline), by 48.4% of internet gamblers, and by 26.5% of gamblers in an offline venue. | ♂ (6.6%) > ARPG than ♀ (1%). 16–17.9 y/o (4.5%) > ARPG 14–15.9 y/o (3%). |
| Germany, Greece, Iceland, The Netherlands, Poland, Romania and Spain. | |||||||
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| 6,116 students of 12–18 y/o. | 12.4% of adolescents reported that they play online betting. | SOB and IAS | Problematic online betting | Range score 35–175. A median (68.50) plus two standard deviations (SD = 18,125) as a cut-off point (105) for Problematic internet user for Betting. | 2.9% of the whole sample and 23.3% of online bettors were problematic Internet users for betting. | 85.2% of problematic Internet users for betting were ♂. Mage was 15.30 ± 1.84. 8.5% were 12 y/o, 11.9% were 13 y/o, 13.6% were 14 y/o, 17.6% were 15 y/o, 16.5% were 16 y/o, 18.8% were 17 y/o, and 13.1% were 18 y/o. 34.7% were studying in middle school, and 65.3% were studying in high school. |
| Istanbul (Turkey). | |||||||
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| 1,870 students of 14–18 y/o (♂ 45.9%; ♀ 54.1%; Mage 15.43 ± 0.97). | 3.5% Internet Gamblers, 38.1% non-internet gamblers. Internet gamblers had to have gambled online at least once in the past year with actual money (any form of game). | DSM-IV-MR-J | Pathological online gambling | (1) 0–1: no problem gambling (NPG); (2) 2–3: at risk gambling (ARG); (3) ≥4: probable pathological gambling (PPG). | 15.4% of internet gamblers were PPG and 26.1% were ARG (vs. 1.7% and 6.6%, respectively, of non-internet gamblers). The proportion of Internet gamblers in ARG and PPG is five times higher than non-internet gamblers (41.6% vs. 8.3%). | |
| Quebec (Canada). | ( | ||||||
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| 14,778 students of 15–19 y/o (63% ♂; Mage 17.26 ± 1.41). Representative sample. | 15.6% were online gamblers, defined as anyone who has participated in online gambling at least once in the past 12 months. | SOGS-RA Italian version | Problem gambling | Range score 0–12. Three categories: (1) 0–1: no problem; (2) 2–3: at-risk gambling; (3) ≥4: problem gambling. | Problem gambling prevalence rate was 4%; the rate among online gamblers was five times higher at 21.9%; more than 20% of online gamblers were at-risk gamblers (vs. less than 10% of non-online gamblers). Online gamblers were twice as likely to experience gambling problems compared to non-online gamblers. | |
| Italy. | ( | ||||||
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| 10,035 students from 9th to 12th grade (49.3% ♂, 50.7% ♀; Mage 16.5 ± 0.10). Representative sample. | 9.4% of adolescents had gambled online (poker, sports pools and/or slot machines) in the past 3 months (3.7% of ♀s and 15.3% of ♂s). They had gambled money or something of value. Only 1.8% gamble online exclusively and 20.6% of those had participated in both online and land-based gambling. | GPSS/CAGI | Problem gambling | Classifies the severity of gambling as no problem, low to moderate, and high. | 17.4% of online gamblers scored “high” and 18.2% scored “low to moderate” in gambling severity (vs. 1.2% and 7.2% of land-based only gamblers, respectively). | |
| Canada: Newfoundland and Labrador, Ontario and Saskatchewan | |||||||
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| 2,017 students of 12–19 y/o (51.8% ♂ with Mage 15.05 ± 0.05; 48.2% ♀ with Mage 15.08 ± 0.05). Representative sample. | 37.2% reported having had some experience with Internet gambling (Mage 14.9 ± 0.06). | DSM-IV-MR-J Greek adaptation ( | Pathological gambling and addicted gambler | ≥4 out of 9 categories is indicative of pathological gambling (addict gamblers). | 11.1% of internet gamblers ( | Sixty-nine of internet gamblers classified as demonstrating addictive symptomatology were ♂s (83%) and 14 ♀s (17%). Age distribution did not differ significantly between the groups. |
| Island of Kos (Greece). | |||||||
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| 2,684 students of 12–16 y/o (48.5% ♂ with Mage 13.67 ± 0.04; 51.5% ♀ with Mage 13.63 ± 0.04). Representative sample. | 19.1% reported having had some experience with Internet gambling during the past 3 months. | DSM-IV-MR-J Greek adaptation ( | Pathological gambling and addicted gambler | ≥4 out of 9 categories is indicative of pathological gambling (addict gamblers). | 13.8% of those who had had gambling experience and 18.1% among online gamblers ( | 88% of internet gamblers classified as demonstrating addictive symptomatology were ♂s and 12% ♀s. Mage 13.92 ± 0.19 addicted gamblers > no gamblers. |
| Cyprus. | |||||||
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| 2,691 students of 11–19 y/o (602 ♂, 281 ♀; Mage 14.25 ± 1.55) | 32.8% reported having some experience in online gambling in the last twelve months. | OGD-Q (specific for online gambling) | Online gambling disorder | (1) ≥4 in the last 12 months: Online Gambling Disorder (OGD); (2) ≥4 over a period of 6–12 months: problem of online gambling; (3) ≥4 in a period of less than 6 months: at risk for online gambling problems. | 2% of the total sample and almost 7% of online gamblers had problematic situations with online gambling. OGD reached 0.89% of the total sample and 2.71% of online gamblers. “Problem with online gambling” represent 0.77% of the total sample and 2.38% of online gamblers. “At risk for problem online gambling” made up 0.56% of the total sample and 1.7% of online gamblers. | Of the 60 adolescents who were problematic or at risk, 50 were boys and 10 were girls. |
| Spain. | ( | ||||||
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| 1,267 students of 14–18 y/o (55% ♂; Mage 15.11± 0.73). | 0.6% online-based gamblers, 34.7% land-based gamblers and 3.9% mixed mode. Any game that involves betting with money in the past year (bingo, poker, other casino games, sports betting, lottery, scratch-tickets, and electronic gambling machines). | SOGS-RA Spanish adaptation | Problem gambling | Range score 0–12. Three categories: (1) 0–1: no problem; (2) 2–3: at-risk gambler; (3) ≥4: problem gambler. | None of the online bettors were problem gamblers but 25% were at-risk gamblers; 2.3% of land-based gamblers were problem gamblers and 8.6% were at-risk, while 10.2% of mixed-mode were problem gamblers and 22.4% were at-risk. | |
| Spain. | |||||||
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| 8,017 young people of 12–15 y/o | 8% had ever played National Lottery products online (Instant win games for money, free Instant win games, lotto or one of the other draw games) (10% ♂s and 6% ♀s). | DSM-IV-MR-J | Pathological gambling/Problem gambling | (1) ≤3 in the past year: social gambler; (2) ≥4 in the past year: problem gambler. | 33% of online gamblers were classified as problem gamblers and 9% were classified as social gambler. | |
| United Kingdom. | |||||||
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| 14,011 students of 13–17 y/o (52.5% ♂, 47.5% ♀, Mage 14.9 ± 1.4). Representative sample. | 8.1% had gambled online in past 3 months (cards or hwatu using Hangame or Netmarble, wagering, lottery purchases, sports betting using bet-man, illegal sports betting, and internet casinos). | GPSS/CAGI | Problem gambling | Range score 0–27, three categories: (1) 0–1: no problem gambling (“Green light”), (2) 2–5: low to moderate severity (“Yellow light”); (3) ≥6: high severity (“Red light”). | 17.8% of online gamblers were classified as red light (1.1% of the total sample), 25.5% as yellow lights (4% of the total sample) and 56.7% as green light (vs. 3.3%, 15.8% and 80.9% of offline gamblers). | |
| Korea. | ( | ||||||
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| 127 university students online gamblers (86 ♂, 41 ♀, Mage 20.8 ± 1.9) | All participants were self-defined online gamblers who had participated in at least one online gambling experience in their lifetime. | SOGS | Pathological gambling | (1) 1–2: non-problem gamblers; (2) 3–4: problem gamblers; (3) ≥5: probable pathological gamblers. | 19% of the sample (online gamblers) were classified as probable pathological gamblers. A further 18% were classified as potential pathological gamblers (problem gamblers), and 63% were defined as non–problem gamblers. | |
| Midlands (UK) | |||||||
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| 465 university students of 18–20 y/o (305 ♂, 160 ♀). | 8% had gambled on the Internet in the past year (13–15 potential gambling activities). Gambling is wagering money on activities with a chance of winning or losing money. | DSM-IV criteria | Problem gambling | (1) 0: Non-gambler; (2) 1–2: social gambler; (3) ≥3: problem gambler. | 16.2% among internet gamblers are classified as problem gamblers (vs. 2.6% of non-internet gamblers). Students who had gambled on the Internet have nearly four times the problem gambling rate found in the entire sample and had higher risk-approach scores. Also, they have have six times the problem gambling rate found in non-internet gamblers. | |
| Canada. | |||||||
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| 1,537 students of 13–18 y/o (786 ♂, 747 ♀). Representative sample. | 24.3% had gambled on the Internet in the past 12 months. 1.7% of gamblers were land-based and Internet gamblers. | DSM-IV-MR-J | Pathological gambling/Problem gambling | (1) 0–1: no problem; (2) 2–3: at-risk gambling; (3) ≥4: problem gambling. | 2.7% of the entire sample were at-risk gamblers and 2.2% were problem gamblers. Internet gamblers were more likely to be classified as problem gamblers (7.5%) than non-Internet gamblers (1.1%). Problem gambling is predominantly found among those students who gamble on the Internet and land-based (7.7% were problem gamblers and 10.6% were at-risk gamblers). | |
| Hafnarfjörður (Iceland). | |||||||
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| 2006 past-year gamblers of 14–18 y/o. | 20.5% reported internet gambling in the past year. Gambling is any game you bet on for money OR anything else of value. | MAGS DSM-IV Subescale | At-risk/Problem gambling | (1) Low-risk gamblers (LRGers): past-year gambling but any DSM-IV criteria; (2) At-risk/problem gamblers (ARPGers): ≥1 DSM-IV criteria. | Among internet gamblers, 57.5% were classified as ARPGers and 42.5% as LRGers (vs. non-internet gamblers: 27.7% and 72.3%, respectively). | 188 out of 237 ARPG are ♂s (81.39%) and 43 ♀s (18.61%), generating a significant difference by sex but not by grade or age. |
| Connecticut (USA) | |||||||
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| 1,004 students (59.5% ♂, 40.5% ♀; Mage 14.7 ± 2.1) | 3.5% gambled online with money in the past year (any form). | DSM-IV-MR-J. (in reference to offline and online gambling) | Pathological gambling/problematic internet gambling | (1) 0–1: social gambling; (2) 2–3: at risk gambling; (3) ≥4: probable pathological gambling. | 1% of the entire sample and 28.6% of the online gamblers exhibited symptoms of problematic gambling. 22.9% and 5.7% of online gamblers were at-risk gamblers and pathological gamblers, respectively (vs. 7.1% and 3.9% of offline gamblers). Online gamblers are 1.5 and 3.2 times more likely to develop pathological and at-risk gambling than non-Internet gamblers. | Problematic Internet gambling was significantly associated with ♂s and school grades. |
| Hong-Kong. |
Note: y/o = years old; M = arithmetic mean age; ♂ = boys; ♀ = girls; M = arithmetic mean; SD = standard deviation.
NPG = non-problem gambling; ARG = at-risk gambling; PPG = probable pathological gambling; ARPG = at-risk and/or problem gambling.
Summary of instruments used for measuring problematic online gambling in adolescents, in selected studies (n = 16)
| Clinical criteria | Measurement tool | Studies | Main characteristics of measurement instrument | Items, response format and time frame | Cut-off points | Reliability and validity |
| DSM-5 and ICD-11 | Online Gambling Disorder Questionnaire (OGD-Q; |
| Diagnostic instrument designed by adapting the criteria for the traditional gambling disorder of the DSM-5 (312.31) to the online context, the ICD-11 criteria to predominantly online gambling disorder (6C50.1), and the recommendations of several experts. Designed specifically to assess Online Gambling Disorder in adolescent online gamblers. | 11 items. | Score range 11–55. (1) ≥4 in the last 12 months: Online Gambling Disorder (OGD); (2) ≥4 over a period of 6–12 months: problem of online gambling; (3) ≥4 in a period of less than 6 months: at risk for online gambling problems. | It yielded adequate indicators of validity and reliability with high internal consistency in adolescent online gamblers ( |
| 5-point scale (1: | ||||||
| From less than a month to more than 12 months | ||||||
| DSM-IV-TR | Checklist of the DSM-IV-TR criteria for problem gambling ( |
| Ten-item checklist of the DSM-IV criteria for diagnosing pathological gambling in adults (Illegal acts committed, reliance on others for financial purposes, disrupted familial relationships, salience, tolerance, withdrawal symptoms, chasing losses, impaired control over gambling, escalation). | 19 items. | Score range 0–10. (1) 0–2: social gamblers; (2) 3–4: at-risk gamblers; (3) ≥5: pathological gamblers. | It has demonstrated satisfactory reliability ( |
| Yes/No | ||||||
| Last 12 months | ||||||
| DSM-IV (9 out 10) | DSM-IV-MR-J ( |
| Clinical screening tool to identify adolescents with problem gambling in non-clinical populations ( | 12 items (9 categories). | Score range 0–9; (1) 0–3: Non problem gambling or social gambling; (2) ≥4: problem gambling. | It yielded satisfactory internal consistency reliability ( |
| 4 response options: | ||||||
| Past year | ||||||
| DSM-IV | Massachusets Gambling Screen (MAGS), MAGS-7 and DSM-IV Subscale ( |
| Brief clinical screening instrument (survey or interview) for adolescents and adults, that measures the biological, psychological, and social problems in excessive gamblers. It has 2 stand-alone subscales: the 12-item DSM-IV subscale and the 14-item MAGS subscale based on the Short Michigan Alcoholism Screening Test. 7 items were selected as the best discriminators between pathological/non-pathological gamblers (MAGS-7). | MAGS-7: 7 items. | (1) 0–1: Nonpathological Gambling"; (2) 2–3: Transitional Gambling; (3) ≥4: Pathological Gambling. Each item score is multiplied by a weight and then summed along with constant using a weighted scoring algorithm derived from a discriminant function analysis. | The MAGS, the MAGS-7 and the DSM-IV subscale have demonstrated adequate internal consistency with adolescent samples ( |
| Yes/No. | ||||||
| Past year | ||||||
| DSM-III-R | South Oaks Gambling Screen-Revised for Adolescents (SOGS-RA; |
| Screening instrument for adolescents adapted from SOGS, to measure problem severity and other gambling characteristics (onset, attitudes about legal age limit and odds of winning, money gambled, reasons for gambling, loss of control, chasing losses, interference with family, school, and relational life, guilt feelings and consequences of gambling). 4 additional items provide insight to an individual's gambling, but not used in scoring (gambling participation, expenditure, and parental gambling). | 12 items. | Broad criteria: problem gambler gambles at least weekly and obtain a SOGS-RA score of ≥2; or gamble daily, regardless of SOGS-RA score (in disuse). Narrow criteria: (1) 0–1: non-problem gambler; (2) 2–3: at-risk gambler; (3) ≥4: problem gambler (recommended) ( | Original version demonstrated acceptable reliability ( |
| Yes/No. | ||||||
| Last 12 months. | ||||||
| SOGS: DSM-III; SOGS-R: DSM-III-R | South Oaks Gambling Screen (SOGS; |
| Screening instrument to identify pathological gambling in adults in clinical settings. Questions on gambling behaviour, respondent's feelings about gambling, consequences of gambling and borrowing money. The SOGS can be administered either in self-reports format or via face-to-face or telephone interview. | SOGS: 13 items and life-time. | Score range 0–20; (1) 1–2: non-problem gamblers; (2) 3–4: problem gamblers; (3) ≥5: probable pathological gamblers. | It yielded satisfactory reliability ( |
| SOGS-R: 20 items and last 6 or 12 months. | ||||||
| Yes/No | ||||||
| Not specified | Gambling Problem Severity Subscale (GPSS) of the Canadian Adolescent Gambling Inventory (CAGI; |
| The GPSS was designed to provide a continuum of problem gambling severity among adolescents between 13 and 17 y/o., as part of the Canadian Adolescent Gambling Inventory (CAGI). Problem gambling severity is measured through items from the three consequences subscales (psychological, social, and financial) and the loss of control subscale. | 9 items | Score range 0–27; (1) 0–1 no problem gambling (“Green light”), (2) 2–5 low-to-moderate severity (“Yellow light”); (2) 6+ high severity (“Red light”). | The CAGI was found to yield satisfactory estimates of reliability ( |
| 4-point scale ( | ||||||
| Last 3 months | ||||||
| Not specified | Survey for Online Betting (SOB) and Turkish version of Internet Addiction Scale (IAS; |
| The IAS was developed to measure general IA in Turkey. Some SOB questions were open ended questions (e.g. onset, feelings) and some were close ended questions (“Who were the most influential characters on you to bet first time?” and “Do you have VIP membership in online betting web sites?). | 35 + 36 | IAS Range score 35–175. A higher score indicates a higher possible IA level. A median plus two standard deviations as a cut-off point for problematic internet users for betting. | It yielded good internal consistency in paper and pencil ( |
| 5-points-scale (from | ||||||
| Last 6 months. |