| Literature DB >> 35712148 |
Elena Parra1, Aitana García Delgado1, Lucía Amalia Carrasco-Ribelles1,2, Irene Alice Chicchi Giglioli1, Javier Marín-Morales1, Cristina Giglio1, Mariano Alcañiz Raya1.
Abstract
The aim of this study was to evaluate the viability of a new selection procedure based on machine learning (ML) and virtual reality (VR). Specifically, decision-making behaviours and eye-gaze patterns were used to classify individuals based on their leadership styles while immersed in virtual environments that represented social workplace situations. The virtual environments were designed using an evidence-centred design approach. Interaction and gaze patterns were recorded in 83 subjects, who were classified as having either high or low leadership style, which was assessed using the Multifactor leadership questionnaire. A ML model that combined behaviour outputs and eye-gaze patterns was developed to predict subjects' leadership styles (high vs low). The results indicated that the different styles could be differentiated by eye-gaze patterns and behaviours carried out during immersive VR. Eye-tracking measures contributed more significantly to this differentiation than behavioural metrics. Although the results should be taken with caution as the small sample does not allow generalization of the data, this study illustrates the potential for a future research roadmap that combines VR, implicit measures, and ML for personnel selection.Entities:
Keywords: eye-tracking; leadership; leadership style recognition; machine learning; virtual reality
Year: 2022 PMID: 35712148 PMCID: PMC9197484 DOI: 10.3389/fpsyg.2022.864266
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Factor structure of MLQ-5X.
| Leadership style | Variables | Definition |
| Transformational leadership | (a) Idealised influence (Attributed) four items | Influence that the leader exerts on their followers promoting respect, trust, and admiration through the charisma that makes the leader perceived as safe and powerful |
| (b) Idealised influence (Behaviour): four items | Actions carried out by the leader that focus on values, beliefs, and a sense of mission, which promote a high sense of self- identification with the leader (e.g., decision-making and considering moral and ethical aspects) | |
| (c) Inspirational motivation: four items | Leader’s ability to motivate their team members, provide meaning to their work and formulate an optimistic and attractive vision of the future (e.g., expressing confidence that the objectives will be achieved) | |
| (d) Intellectual stimulation: four items | Leader encourages team members to be innovative, creative, and seek the solution to problems for themselves. That is, they encourage personal autonomy, and value and trust their followers to solve problems (e.g., they ask for opinions of others) | |
| (e) Individualised consideration: four items | Willingness of the leader to know the aspirations, interests, and objectives of each of the subordinates, as well as promoting their achievement and individual growth (e.g., spending time getting to know people in the work team) | |
| Transactional leadership | (f) Contingent reward: four items | Recognition and reinforcement from the leader for each employee when they meet the objectives. |
| (g) Management-by-exception (Active): four items | Leaders who focus on correcting employee failures and deviations to ensure achievement of objectives. | |
| Passive-avoidant leadership | (h) Management-by-exception (Passive): four items | Conservative leader who delays any decision-making that involves a change. The leader only intervenes when the seriousness of the problem is very evident. |
| (i) Laissez-faire: four items | Total avoidance when dealing with important problems or decisions. | |
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| (a) Extra-effort: three items | The leader encourages greater participation from subordinates, who, in turn, are willing to work harder to achieve the objectives proposed by the group. | |
| (b) Effectiveness: three items | The leader is capable of optimising both material and human resources, achieving optimal results at low cost. | |
| (c) Satisfaction: three items | The actions of the leader generate gratification and cohesion in the group, which encourages the correct development of tasks. |
FIGURE 1Virtual agents’ characterisation (1) transactional leader, (2) transformational leader, (3) transactional leader, and (4) passive-avoidant leader.
FIGURE 2Transformational leadership.
FIGURE 4Passive-avoidant leadership.
Description of the variables obtained from the decisions made during the VR experience, including the related psychological trait of each one.
| Number of variables | Description |
| 5 | Location the participant chooses on the meeting table |
| 16 | Use of the messaging app: utility rates given (13), number of times open, number of messages sent, and real interaction (messages open minus messages sent) |
| 18 | Per type of mini-game (6×): number of times chosen, self-rating of the performance, and reported reason for choosing the mini-game |
Description of the variables obtained from the eye-tracking data.
| Type of variable | Number of variables | Description |
| Fixations | 10 | Mean number (and standard deviation) of fixations done per situation, and total during the whole VR experience. |
| Sx_Participant_VirtualAgent | 20 | Per situation (4×), the average number of times the participant looks at each virtual agent (6×) while the participant is speaking. |
| Participant_VirtualAgent | 5 | Over the entire experience, the average time spent by the participant talking, looking at each virtual agent (6×). |
| Sx_VirtualAgentA_VirtualAgentB | 60 | Per situation (4×), the average number of times the participant looks at a virtual agent B while virtual agent A is speaking (6×). |
| VirtualAgentA_VirtualAgentB | 15 | Over the entire experience, the average number of times the participant looks at a virtual agent B while virtual agent A is speaking. |
The environment is considered as another possible area to gaze at while speaking, so the time spent looking at the environment is also calculated as if it were a virtual agent itself.
Description of the scores obtained by the participants in each of the MLQ-Leadership and MLQ-Subordinate subscales.
| Variable |
| Mean | Median | Standard deviation | Interquartile range | Minimum | Maximum | Shapiro–Wild normality test | High score ( | Low score ( |
| MLQ-Leadership | 77 | 12.08 | 12.2 | 1.74 | 2 | 5.8 | 15.4 | 0.002 | 41 | 36 |
| MLQ-Leadership | 77 | 10.4 | 10.5 | 2.02 | 2.5 | 5 | 14 | 0.061 | 43 | 34 |
| MLQ-Leadership | 77 | 3.42 | 3 | 2.44 | 2 | 0 | 12 | <0.001 | 47 | 30 |
| MLQ-Leadership | 77 | 1.7 | 1 | 1.72 | 3 | 0 | 7 | <0.001 | 51 | 26 |
| MLQ-Leadership | 77 | 8.64 | 9 | 1.81 | 3 | 4 | 12 | 0.001 | 50 | 27 |
| MLQ-Leadership | 77 | 11.94 | 12 | 1.73 | 2 | 8 | 16 | 0.006 | 51 | 26 |
| MLQ-Leadership | 77 | 5.96 | 6 | 0.99 | 0 | 3 | 8 | <0.001 | 59 | 18 |
| MLQ-Subordinate | 68 | 10.52 | 11.7 | 3.24 | 4.1 | 0 | 15.4 | <0.001 | 34 | 34 |
| MLQ-Subordinate | 68 | 9.38 | 10 | 3.19 | 3.62 | 0 | 14.5 | 0.012 | 35 | 33 |
| MLQ-Subordinate | 68 | 4.99 | 5 | 3.17 | 5 | 0 | 13 | 0.022 | 36 | 32 |
| MLQ-Subordinate | 68 | 4.12 | 3 | 4.05 | 7 | 0 | 16 | <0.001 | 39 | 29 |
| MLQ-Subordinate | 68 | 7 | 7 | 3.34 | 4 | 0 | 12 | 0.004 | 39 | 29 |
| MLQ-Subordinate | 68 | 10.74 | 12 | 3.91 | 5.25 | 0 | 16 | 0.001 | 36 | 32 |
| MLQ-Subordinate | 68 | 5.37 | 6 | 2.12 | 3 | 0 | 8 | 0.001 | 36 | 32 |
The last two columns show the number of participants in each category after discretizing the scores according to the median value.
Metrics of the best ML model achieved for each MLQ subscale, both for the validation and the test set.
| Subscale | Model | Features ( | Validation set | Test set | ||||||||||
| Eye-tracking | Behavioural | Total | Accuracy | Kappa | AUC | TPR | TNR | Accuracy | Kappa | AUC | TPR | TNR | ||
| MLQ-Leadership transformational | kNN | 20 | 3 | 23 | 0.78 | 0.53 | 0.74 | 0.8 | 0.76 | 0.69 | 0.4 | 0.67 | 0.57 | 0.83 |
| MLQ-Leadership transactional | Naïve Bayes | 13 | 7 | 20 | 0.84 | 0.66 | 0.88 | 0.8 | 0.9 | 0.75 | 0.53 | 0.83 | 0.57 | 1 |
| MLQ-Leadership | kNN | 21 | 9 | 30 | 0.81 | 0.63 | 0.86 | 0.79 | 0.87 | 0.67 | 0.31 | 0.74 | 0.71 | 0.6 |
| MLQ-Leadership laissez | RandomForest | 14 | 0 | 14 | 0.74 | 0.4 | 0.82 | 0.88 | 0.53 | 0.75 | 0.31 | 0.59 | 1 | 0.25 |
| MLQ-Leadership effort | kNN | 33 | 5 | 38 | 0.84 | 0.65 | 0.84 | 0.8 | 0.89 | 0.75 | 0.47 | 0.8 | 0.75 | 0.75 |
| MLQ-Leadership effectiveness | Naïve Bayes | 19 | 4 | 23 | 0.81 | 0.61 | 0.8 | 0.81 | 0.85 | 0.67 | 0.4 | 0.91 | 0.5 | 1 |
| MLQ-Leadership satisfaction | kNN | 21 | 7 | 28 | 0.87 | 0.42 | 0.82 | 0.97 | 0.48 | 0.92 | 0.63 | 0.62 | 1 | 0.5 |
| MLQ-Subordinate transformational | kNN | 15 | 4 | 19 | 0.78 | 0.55 | 0.82 | 0.76 | 0.84 | 0.91 | 0.82 | 1 | 1 | 0.83 |
| MLQ-Subordinate transactional | kNN | 21 | 2 | 23 | 0.82 | 0.62 | 0.88 | 0.79 | 0.89 | 0.5 | 0 | 0.5 | 0.5 | 0.5 |
| MLQ-Subordinate | kNN | 12 | 7 | 19 | 0.81 | 0.61 | 0.88 | 0.79 | 0.86 | 0.82 | 0.65 | 0.93 | 0.67 | 1 |
| MLQ-Subordinate laissez | RandomForest | 29 | 14 | 43 | 0.72 | 0.43 | 0.82 | 0.79 | 0.67 | 0.67 | 0.27 | 0.46 | 0.86 | 0.4 |
| MLQ-Subordinate effort | Naïve Bayes | 10 | 5 | 15 | 0.86 | 0.7 | 0.88 | 0.87 | 0.86 | 0.5 | 0.08 | 0.66 | 0.29 | 0.8 |
| MLQ-Subordinate effectiveness | kNN | 16 | 2 | 18 | 0.68 | 0.34 | 0.71 | 0.74 | 0.64 | 0.67 | 0.33 | 0.72 | 0.5 | 0.83 |
| MLQ-Subordinate satisfaction | kNN | 26 | 12 | 38 | 0.8 | 0.57 | 0.81 | 0.81 | 0.76 | 0.91 | 0.81 | 0.97 | 1 | 0.8 |
The number of variables used by each model is divided according to their source (i.e., eye-tracking, or behavioural data). The values shown per metric in the validation set are the mean values of the cross-validation iterations. TPR and TNR stand for true positive rate and true negative rate, respectively.