| Literature DB >> 31172958 |
Sakib Jalil1, Trina Myers2, Ian Atkinson3, Muriel Soden4.
Abstract
BACKGROUND: The use of telehealth to monitor patients from home is on the rise. Telehealth technology is evaluated in a clinical trial with measures of health outcomes and cost-effectiveness. However, what happens between a technology and the patients is not investigated during a clinical trial-the telehealth technology remains as a "black box." Meanwhile, three decades of research in the discipline of human-computer interaction (HCI) presents design, implementation, and evaluation of technologies with a primary emphasis on users. HCI research has exposed the importance of user experience (UX) as an essential part of technology development and evaluation.Entities:
Keywords: clinical user-experience evaluation; eHealth; human-computer interaction; patient-centered; patient-technology interaction; telehealth; type 2 diabetes; user experience
Year: 2019 PMID: 31172958 PMCID: PMC6592491 DOI: 10.2196/humanfactors.9481
Source DB: PubMed Journal: JMIR Hum Factors ISSN: 2292-9495
The 6 dominant human-computer interaction methods.
| Method | Key feature | Research orientation |
| Applied ethnography [ | Long-term immersive fieldwork; observation combined with participation | Researcher moves into users’ world |
| Contextual design [ | An ethnographic approach to finding the specific needs of users in a work situation; provides 8 methodological steps | Researcher moves into users’ world |
| Empathic design [ | Draws on information about the user and her everyday life, and includes inspiration for design and empathy, or “a feel” for the user | Researcher moves into users’ world |
| Participatory design [ | Users who will be using a system are given a role in the design, evaluation, and implementation of the system | Users brought into the researcher’s world |
| Co-design [ | May invite users and other people who do not yet know each other; design a product for a mass market or nonwork contexts | Users brought into the researcher’s world |
| Lead user approach [ | Brings innovative users together, as many ideas of new products or services originate in the minds and hands of them and not from professional researchers and designers | Users brought into the researcher’s world |
Figure 1The Clinical User-experience Evaluation (CUE) methodology.
Differences between the Clinical User-experience Evaluation (CUE) and clinical trials.
| Review criteria | CUEa | Clinical trial |
| Investigation aims | Investigates patients’ experience, understanding, feeling, and usage of a technology for health care | Investigates patients’ medical condition with an intervention that can be a drug or a technology |
| Outcome | To provide patient feedback about using the trial technologies and a guide for future improvement of the technology, including features that were lacking or nonexistent that would benefit the treatment process | To provide enough evidence for medical practitioners to make sound judgments |
| Sample size | A smaller sample population similar to HCIb qualitative user evaluation is appropriate | Requires large sample population to provide substantial and robust evidence |
| Regulations | Tests interaction with a device without interfering in any medical protocols, there is no physical or psychological stress; conducted at the regular times a patient uses the technology as part of the overarching clinical trial | Rigorous form of testing that must follow HTAc guidelines; clinical trials often include psychosocial analysis questionnaire |
| Investigator | Can be carried out by anyone working in the field of HCI with simple practice and observational skills | Carried out by medical staff or caregivers who have either medical credentials or training in health care and/or social work |
| Recruitment | Participants come from the clinical trial | Larger samples of volunteers are sought who have specific medical conditions |
| Ethics | Privacy of information is required, and the participant must provide written consent | Strong, regulated ethical process and abiding by HTA regulations |
aCUE: Clinical User-experience Evaluation.
bHCI: human-computer interaction.
cHTA: Health Technology Assessment.
Participant details (N=9).
| Participants pseudonyms | Sex | Age (years) | Computer use (hours/week) | Time in clinical trial (months) | Time since diagnosed with T2D (years) |
| Uma | Female | 74 | 0 | 5 | >12 |
| Zach | Male | 70 | 70 | 8 | >10 |
| Yanicka | Female | 68 | 20 | 6 | 7 |
| Vince | Male | 66 | 20 | 6 | >10 |
| Bill | Male | 64 | 4 | 5 | 20 |
| Heidi | Female | 60 | 2 | 5 | 25 |
| Serena | Female | 55 | 12 | 3 | 2 |
| Pete | Male | 53 | 2 | 6 | 1 |
| Ted | Male | 52 | 60 | 6 | 2 |
Figure 2The in-home monitoring device of the clinical trial: a tablet PC, sphygmomanometer, and glucometer.
Placement of the device in the patients’ homes (N=9).
| Reason | Location, n | Total for reason, n | |||
| Living room | Study room | Bedroom | Patio | ||
| Internet socket | 2 | 1 | —a | — | 3 |
| Comfort | 1 | — | — | — | 1 |
| Convenience | 1 | 1 | 1 | 1 | 4 |
| Self-motivation | — | — | 1 | — | 1 |
| Total in each room | 4 | 2 | 2 | 1 | |
aRoom-reason not selected.
Figure 3Example of one sequence diagram that shows breaks of patient.
Figure 4Heidi (left) and Uma (right) struggling with the sphygmomanometer.