| Literature DB >> 31107906 |
Agnes Moors1,2,3, Chiara Fini4, Tom Everaert3, Lara Bardi5, Evelien Bossuyt3, Peter Kuppens1, Marcel Brass5.
Abstract
This study examines two contrasting explanations for early tendencies to fight and flee. According to a stimulus-driven explanation, goal-incompatible stimuli that are easy/difficult to control lead to the tendency to fight/flee. According to a goal-directed explanation, on the other hand, the tendency to fight/flee occurs when the expected utility of fighting/fleeing is the highest. Participants did a computer task in which they were confronted with goal-incompatible stimuli that were (a) easy to control and fighting had the highest expected utility, (b) easy to control and fleeing had the highest expected utility, and (c) difficult to control and fleeing and fighting had zero expected utility. After participants were trained to use one hand to fight and another hand to flee, they either had to choose a response or merely observe the stimuli. During the observation trials, single-pulse Transcranial Magnetic Stimulation (TMS) was applied to the primary motor cortex 450 ms post-stimulus onset and motor-evoked potentials (MEPs) were measured from the hand muscles. Results showed that participants chose to fight/flee when the expected utility of fighting/fleeing was the highest, and that they responded late when the expected utility of both responses was low. They also showed larger MEPs for the right/left hand when the expected utility of fighting/fleeing was the highest. This result can be interpreted as support for the goal-directed account, but only if it is assumed that we were unable to override the presumed natural mapping between hand (right/left) and response (fight/flight).Entities:
Mesh:
Year: 2019 PMID: 31107906 PMCID: PMC6527228 DOI: 10.1371/journal.pone.0217266
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Visual representation of the stimulus-driven (top left) and goal-directed mechanism (top right), and of the embedding of the goal-directed mechanism in an action control cycle (bottom).
Fig 2Order of events in a response trial of the test phase in the easy-flee condition with the right-fight-left-flee hand-R mapping.
The instruction to choose was presented at 1000 ms post-stimulus onset and participants had to respond before 3000 ms post-stimulus onset. A fight response was followed by a fist punching the avatar, but the avatar nevertheless crouched and stole the money at 2000 ms post-stimulus onset. A flee response was followed by a hand grabbing the hat.
Fig 3Order of events in an observation trial of the test phase in the easy-flee condition with the right-fight-left-flee hand-R mapping.
After a TMS pulse at 450 ms, the avatar crouched and stole the money at 2000 ms post-stimulus onset.
Frequencies (and percentages) of response choices and preference scores.
| Condition | |||
|---|---|---|---|
| Response choices | Easy-fight | Easy-flee | Difficult |
| Fight | 885 (98.55%) | 4 (0.44%) | 291 (32.37%) |
| Flee | 5 (0.56%) | 893 (99.22%) | 248 (27.59%) |
| Preference score: | 880 (98.00%) | -889 (98.78%) | 43 (4.78%) |
| Late | 8 (0.89%) | 3 (0.33%) | 360 (40.05%) |
| Preference score: | 882 (98,22%) | 894 (99.33%) | 179 (19.91%) |
Normalized mean MEPs (and SDs).
| Condition | ||||
|---|---|---|---|---|
| Hand-R mapping | Hand | Easy-fight | Easy-flee | Difficult |
| Right-fight-left-flee | Right hand | 1.07 (0.16) | 0.94 (0.18) | 1.00 (0.13) |
| Left hand | 1.01 (0.13) | 1.08 (0.17) | 0.94 (0.12) | |
| Right-flee-left-fight | Right hand | 1.02 (0.12) | 0.96 (0.15) | 1.02 (0.15) |
| Left hand | 0.96 (0.09) | 1.01 (0.09) | 1.02 (0.10) | |
Fig 4Normalized mean MEPs.