Literature DB >> 31087400

Does three-dimensional anatomy improve student understanding?

Charlotte P R Triepels1, Carlijn F A Smeets1, Kim J B Notten2, Roy F P M Kruitwagen1,3, Jurgen J Futterer4, Tineke F M Vergeldt2, Sander M J Van Kuijk5.   

Abstract

We aim to provide an overview of the various digital three-dimensional visualizations used for learning anatomy and to assess whether these improve medical students' understanding of anatomy compared to traditional learning methods. Furthermore, we evaluate the attitudes of the users of three-dimensional visualizations. We included articles that compared advanced newer three-dimensional anatomy visualization methods (i.e., virtual reality, augmented reality, and computer-based three-dimensional visualizations) to traditional methods that have been used for a long time (i.e., cadaver and textbooks) with regard to users' understanding of anatomy. Of the 1,148 articles identified, 21 articles reported data on the effectiveness of using three-dimensional visualization methods compared to two-dimensional methods. Twelve articles found that three-dimensional visualization is a significantly more effective learning method compared to traditional methods, whereas nine articles did not find that three-dimensional visualization was a significantly more effective method. In general, based on these articles, medical students prefer to use three-dimensional visualizations to learn anatomy. In most of the articles, using three-dimensional visualization was shown to be a more effective method to gain anatomical knowledge compared to traditional methods. Besides that, students are motivated and interested in using these new visualization methods for learning anatomical structures. Clin. Anat. 32:25-33, 2019.
© 2019 Wiley Periodicals, Inc. © 2019 The Authors. Clinical Anatomy published by Wiley Periodicals, Inc. on behalf of American Association of Clinical Anatomists.

Entities:  

Keywords:  anatomy; review; students; three dimensional; traditional methods

Mesh:

Year:  2019        PMID: 31087400      PMCID: PMC6916638          DOI: 10.1002/ca.23405

Source DB:  PubMed          Journal:  Clin Anat        ISSN: 0897-3806            Impact factor:   2.414


INTRODUCTION

Medical students often experience difficulties obtaining adequate spatial understanding of three‐dimensional (3D) anatomy from two‐dimensional (2D) images, such as those in anatomy books and on the internet (Battulga et al., 2012; Berney et al., 2015). This may be due to the fact that it is difficult for students in general to mentally rotate static, 2D illustrations (Beermann et al., 2010; Venail et al., 2010). Moreover, due to the complexity of anatomy, medical students and clinicians in training alike experience difficulties in recognizing anatomy in the clinical setting (Smith et al., 2014). Many different methods are used to learn anatomy, including numerous internet websites dedicated to anatomy images, applications on mobile phones, lectures, oral presentations, 2D pictures (atlases), and cadaveric dissection (Sugand et al., 2010; Estai and Bunt, 2016). Cadaver dissection is often considered to be the gold standard for learning anatomy (Parker, 2002). Currently, more and more 3D visualization methods for teaching anatomy are being developed, at least in part due to the limited availability of cadavers, the high costs associated with obtaining and maintaining them, and the ethical debate surrounding the use of cadavers (McLachlan et al., 2004; Bergman et al., 2011; Ghosh, 2017). Despite the numerous teaching methods available, many undergraduate and graduate students rate their anatomical knowledge as insufficient (Fitzgerald et al., 2008; Triepels et al., 2018). Many students report being interested in using 3D images to learn anatomy (Bergman et al., 2011; Triepels et al., 2018). A recent study recommended combining 2D and new 3D teaching methods in order to achieve the desired level of anatomical knowledge (Bergman et al., 2011). Yammine and Violato (2015) conducted a meta‐analysis of the effectiveness of using any kind of 3D technology to gain factual and spatial knowledge. They concluded that the use of a 3D tool resulted in higher factual anatomy knowledge and spatial anatomy knowledge compared to traditional methods (Yammine and Violato, 2015). Nevertheless, there is only limited information on the different types of 3D learning methods that are being developed and how effective these different visualization methods are when compared to more traditional anatomy learning methods. The aim of this review is to provide a comprehensive overview of the various digital 3D visualization methods that have been developed for teaching anatomy and their effectiveness compared to more traditional methods. This review provides the medical educator with a better understanding of digital 3D resources that are available to use. Because of the many differences between the 3D visualization methods that are being developed, we did not aim to pool measures of effectiveness into a single inference. For a meta‐analysis on the topic, see Yammine and Violato (2015).

MATERIALS AND METHODS

This systematic review is performed in accordance with the guidelines described in the PRISMA statement (Moher et al., 2010).

Information Sources and Search Strategy

A systematic literature search was performed through computerized databases including Medline, Embase, Cochrane, and Education Resource Information Center. This search was restricted to articles published between 2002 and mid‐2017. The structured PubMed search can be reproduced using the following keywords: (anatomical knowledge or anatomy knowledge or clinical anatomy or anatomy education or anatomical education or “Anatomy/education”[Mesh]) and (3D or 3‐dimensional or three‐dimensional or “Virtual Reality”[MeSH] or digital model or augmented reality or “Imaging, Three‐dimensional”[MeSH]) and (test result or achievement or knowledge or “Knowledge”[MeSH] or cognitive load or skill or effectiveness or opinion or survey or “Surveys and Questionnaires”[MeSH] or attitude or perspective or view or point of view or stance) and (book or textbook or control or traditional or 2D or two‐dimensional or 2‐dimensional or atlas or cadaver or “Cadaver”[MeSH]).

Selection of Articles

In this study, we selected only original articles that evaluated digital 3D visualization methods for teaching anatomy and compared these to any traditional method based on test results or students' feedback. The 3D visualizations consisted of virtual models (virtual), digital rotatable structures, and augmented reality. The methods were allowed to be based on consecutive 2D images that were placed in three dimensions (such as viewing 3D magnetic resonance imaging [MRI] images based on numerous slices in a single plane). Only articles that had a post‐test design, controlled quasi‐experimental studies, or randomized clinical trials (RCTs) were included. Traditional methods were defined as any method involving anatomy books, training on cadavers, or 2D anatomical pictures. Two authors (C.P.R.T. and C.F.A.S.) independently assessed the title and abstract of each of the articles for eligibility. If at least one of the authors considered one reference eligible, the full text was obtained for complete assessment by a third author. We restricted the search to include articles published from 2002 onward, because the 3D technologies available before that time were considered to be of insufficient relevance because of advancements in digital technology. The selected articles were retrieved for full text review. We excluded articles if they were published in a language other than English, if they dealt with 3D techniques designed to practice surgical procedures, or if they described nondigital 3D visualizations (such as 3D printing and making use of pipe cleaners, glove, or clay models) and if they made use of gross anatomy or dental‐related 3D technology. The references of the included articles were also reviewed for relevant articles that were not found in the search. The 3D visualization methods were divided into three categories: (1) computer‐based 3D methods, (2) 3D augmented reality methods, and (3) 3D virtual reality methods. According to the Merriam‐Webster dictionary, virtual reality is defined as a technology used to create or access an artificial environment that is experienced through sensory stimuli (such as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment. Augmented reality is a technology used to create an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (such as a smartphone camera). The included articles are clustered in the computer‐based 3D methods group when there is no augmented reality nor virtual reality. Computer‐based 3D tools were characterized by electronic and especially computerized technology (Merriam‐Webster's collegiate dictionary, 1999).

Risk of Bias

We assessed study‐level risk of bias using the Cochrane Risk of Bias Tool (Green et al., 2008). The included articles were categorized as having low risk, high risk, or unclear risk of bias based on items of three domains (i.e., selection bias, detection bias, and attrition bias). Selection bias refers to systematic differences between baseline characteristics of the groups that are compared. Detection bias refers to systematic differences between groups in how outcomes are determined. Attrition bias refers to systematic differences between groups in withdrawals from a study. A judgment of “unclear risk of bias” was made in cases where insufficient information was reported to permit judgment of low or high risk.

RESULTS

Study Selection

The electronic search strategy identified 1,148 articles that were assessed for eligibility. Twenty‐one articles were selected in which the effectiveness of using 3D visualization methods with using traditional methods was compared. A review of the references of the included articles did not produce any additional articles. The selection process is shown in Figure 1.
Figure 1

Flowchart of the included articles.

Flowchart of the included articles. The main features of the articles included in this review are show in Table 1. Of the 21 included studies, none were published in the period between 2002 and 2005. Most of the articles were published in the last 10 years. The included studies emerged from different countries, but most often from the United States of America (33%). In regards to the number of participants, most of the articles included fewer than 100 participants except four articles (Venail et al., 2010; Hoyek et al., 2014; Saltarelli et al., 2014; Kockro et al., 2015). An overview of the selected articles including sample size, anatomical structure, study design, type of 3D tool, and study outcomes and differences between groups on the results on the anatomical tests are shown in Table 2. Table 3 shows the study‐level risk of bias. An extensive assessment of the risk of bias can be found in Supporting Information Appendix 1. Of all studies, 12 described using randomization to allocate students to either a 3D visualization method or a traditional method. Naturally, blinding of the participants was not possible in any study because participants would always know to what method they were exposed.
Table 1

Main Features of the Manuscripts Included in This Review (n = 21)

FeaturesNumber (%)Included articles
Publication year
2014–20178 (38%)Agbetoba et al. (2017), de Faria et al. (2016), Hoyek et al. (2014), Saltarelli et al. (2014), Viswasom et al. (2017), Kockro et al. (2015), Kucuk et al. (2016), and Peterson and Mlynarczyk (2016)
2010–201310 (48%)Battulga et al. (2012), Brewer et al. (2012), Hassinger et al. (2010), Keedy et al. (2011), Ng et al. (2015), Ruisoto et al. (2012), Tan et al. (2012), Venail et al. (2010), Codd and Choudhury (2011), and Khot et al. (2013)
2006–20093 (14%)Donnelly et al. (2009), Nicholson et al. (2006), and Solyar et al. (2008)
2002–20050 (0%)
Place of the study
United States of America7 (33%)Agbetoba et al. (2017), Hassinger et al. (2010), Keedy et al. (2011), Nicholson et al. (2006), Saltarelli et al. (2014), Solyar et al. (2008), and Peterson and Mlynarczyk (2016)
Japan1 (5%)Battulga et al. (2012)
Canada3 (14%)Brewer et al. (2012), Tan et al. (2012), and Khot et al. (2013)
Brazil1 (5%)de Faria et al. (2016)
France2 (10%)Hoyek et al. (2014) and Venail et al. (2010)
Asia1 (5%)Ng et al. (2015)
Switzerland1 (5%)Kockro et al. (2015)
Turkey1 (5%)Kucuk et al. (2016)
Spain1 (5%)Ruisoto et al. (2012)
India1 (5%)Viswasom et al. (2017)
United Kingdom2 (10%)Donnelly et al. (2009) and Codd and Choudhury (2011)
Number of participants
0–507 (33%)Agbetoba et al. (2017), Brewer et al. (2012), Hassinger et al. (2010), Keedy et al. (2011), Tan et al. (2012), Codd and Choudhury (2011), and Solyar et al. (2008)
51–10010 (48%)Battulga et al. (2012), de Faria et al. (2016), Donnelly et al. (2009), Ng et al. (2015), Nicholson et al. (2006), Ruisoto et al. (2012), Viswasom et al. (2017), Khot et al. (2013), Kucuk et al. (2016), and Peterson and Mlynarczyk (2016)
101–1500 (0%)
151–2002 (10%)Venail et al. (2010) and Kockro et al. (2015)
>2002 (10%)Hoyek et al. (2014) and Saltarelli et al. (2014)
Three dimensional tool
Digital tool15 (71%)Viswasom et al. (2017), Venail et al. (2010), Tan et al. (2012), Saltarelli et al. (2014), Ruisoto et al. (2012), Nicholson et al. (2006), Ng et al. (2015), Keedy et al. (2011), Hoyek et al. (2014), Hassinger et al. (2010), Donnelly et al. (2009), de Faria et al. (2016), Brewer et al. (2012), Battulga et al. (2012), and Agbetoba et al. (2017)
Augmented reality tool2 (10%)Kucuk et al. (2016) and Peterson and Mlynarczyk (2016)
Virtual reality tool4 (19%)Codd and Choudhury (2011), Khot et al. (2013), Kockro et al. (2015), and Solyar et al. (2008)
Table 2

Main Features of the Manuscripts Included in This Review (n = 21)

Author and yearParticipants (n)Study designAnatomical structure3D toolStudy outcomesConclusion test
Computer‐based 3D toolAgbetoba et al. (2017)45 otorhinolaryngology trainees and 20 medical school studentsMulticenter RCTNeuroanatomyA preoperative virtual planning softwareSubjective opinion (four questionnaires that included a total of 20 items, 10‐point Likert scale)3D tool is significantly better
Battulga et al. (2012)100 participants who had taken anatomy classes and finished cadaver dissectionRCTShoulder3DCGSubjective opinion (five‐point Likert scale)3D tool is significantly better
Brewer et al. (2012)13 students from a second‐year heath science anatomy courseRCTNeuroanatomyA 3D brain modelA post‐test and subjective opinion (four‐point Likert scale)3D tool is not significantly better
de Faria et al. (2016)84 graduate medical studentsRCTNeuroanatomyAn interactive and stereoscopic resourceWritten theory test, a lab practicum, and subjective opinion3D tool is significantly better
Donnelly et al. (2009)89 first‐year medical studentsRCTAbdomenVirtual human dissectorA presession, mid‐session, and postsession test identifying anatomical structures3D tool is equally effective as a traditional method
Hassinger et al. (2010)10 (5 medical students and 5 surgical residents)Prospective survey based studyPelvicVirtual anorectal and pelvic simulatorSubjective opinion according to a combination of five‐point Likert‐scaled items and open‐end questions3D tool is a useful tool
Hoyek et al. (2014)391 students first‐year kinesiologyQuasi experimental designUpper limb and trunk3D digital animationAssessment (20 true/false questions) and subjective opinion (four‐point Likert scale)Traditional method is significantly better
Keedy et al. (2011)46 (19 first‐year and 27 fourth‐year medical students)RCTHepatobiliaryThree dimensional module interfaceNine multiple choice test and subjective opinion (five‐point Likert scale)3D tool is not significantly better
Ng et al. (2015)72 first‐year medical studentsRCTMiddle earAn interactive three‐ dimensional computer modelAn anatomy quiz and subjective opinion (four‐Likert scale)3D tool is significantly better
Nicholson et al. (2006)61 first‐year medical studentsRCTMiddle and inner earComputer‐generated 3D modelA 15‐item quiz3D tool is significantly better
Ruisoto et al. (2012)80 volunteers who are experts, neuropsychologist, neuroanatomist or study psychology/medicineMulticenter quasi experimental designNeuroanatomy3D volumetric visualizationTest (consisting of 36 items) and subjective opinion (five‐point Likert scale)3D tool is significantly better
Saltarelli et al. (2014)214 (mostly [80%] were in their first or second year of university)Quasi experimental designBlood vessels in the brainAnatomy and Physiology revealed (APR) multimedia learning systemIdentification and explanation questionsTraditional method is significantly better
Tan et al. (2012)40 first‐ and second‐year surgical and anesthesia medical residentsRCTLarynxA computer‐generated 3D modelAnatomy test, the modified Vandenberg and Kuse mental rotation test and a subjective opinion (five‐point Likert scale)3D tool is not significantly better
Venail et al. (2010)161 (142 first‐year undergraduate students and 19 otolaryngology fifth‐year residents)Multicenter quasi‐experimental designTemporal boneComputer‐assisted 3D modelExamination and questionnaire (five‐point Likert scale)3D tool is significantly better
Viswasom et al. (2017)94 medical studentsQuasi‐experimental designOsteologyA video demonstrational techniqueExamination and subjective opinionTraditional method is significantly better
Virtual realityCodd and Choudhury (2011)39 second years who study the Human Anatomy Research Skills ModuleQuasi‐experimental designForearm musculoskeletal3D virtual reality10 question practical examination and subjective opinion (9 questions)No significant difference between a 3D tool and traditional methods
Khot et al. (2013)60 students with no prior course work in anatomyRCTPelvicA virtual reality computer‐based moduleA Mental Rotations Test and anatomical test (25‐items)3D tool is equally effective as a traditional method
Kockro et al. (2015)169 second‐year medical studentsRCTThird ventricle (neuroanatomy)3D animated tour with the DextroBeam10‐question multiple‐choice exam and subjective opinion (4 questions)3D tool is significantly better
Solyar et al. (2008)15 first‐year medical studentsRCTSinonasal anatomyEndoscopic surgery simulatorIdentification of anatomic structures on a view of nasal cavities and subjective opinion (five‐point Likert scale)3D tool is significantly better
Augmented realityKucuk et al. (2016)70 second‐year undergraduate medical studentsRCTMedulla spinalis ascending and descending pathwaysMobile augmented realityTest (30 multiple choice questions) and subjective opinion (nine‐point Likert scale)3D tool is significantly better
Peterson and Mlynarczyk (2016)56 (51 graduate and 5 upper level undergraduate students)CohortNot specific3D augmented material272 examination questions and a subjective opinion (five‐point Likert scale)3D tool is significantly better
Table 3

Risk of Bias

Random sequence generation and allocation concealment (selection bias)Blinding of outcome assessment (detection bias)Incomplete outcome data (attrition bias)
Agbetoba et al. (2017)
Battulga et al. (2012)
Brewer et al. (2012)
Codd and Choudhury (2011)
De Faria et al. (2016)
Donnelly et al. (2009)
Hassinger et al. (2010)
Hoyek et al. (2014)
Keedy et al. (2011)Low risk
Khot et al. (2013)Unclear
Kockro et al. (2015)High risk
Kucuk et al. (2016)
Ng et al. (2015)
Nicholson et al. (2006)
Peterson and Mlynarczyk (2016)
Ruisoto et al. (2012)
Saltarelli et al. (2014)
Solyar et al. (2008)
Tan et al. (2012)
Venail et al. (2010)
Viswasom et al. (2017)
Main Features of the Manuscripts Included in This Review (n = 21) Main Features of the Manuscripts Included in This Review (n = 21) Risk of Bias

Overview of the Different Three‐Dimensional Methods Used for Learning Anatomy

Computer‐based 3D methods

Fifteen articles investigated the effectiveness of using a computer‐based 3D computer model to learn anatomy (Table 1). Four RCTs used a neuroanatomical model for the assessment of a computer‐based 3D tool, of which three concluded that the use of a computer‐based 3D methods could improve anatomy teaching. Ruisoto et al. (2012) constructed volumetric images with embedded 3D graphic models from functional positron emission tomography scans. The group exposed to the 3D models showed significantly more correctly identified anatomical structures than a group that studied subcortical structures in 2D cross sections (42.1% compared to 25.4%, scale 0%–100%, P < 0.01; Ruisoto et al., 2012). De Faria et al. (2016) assessed an interactive stereoscopic lecture (a computer‐based virtual reality method) that is accessible from personal computers. They concluded that the 3D method resulted in greater improvement in students' anatomical knowledge as the 3D group had significantly higher test scores compared with a group that attended a conventional lecture with 2D images (respectively, 6.45 and 4.36; scale 0–10; p < 0.05; de Faria et al., 2016). Agbetoba et al. (2017) evaluated the effectiveness of a tool that permits the learner to draw 3D boxes on relevant anatomical structures and to highlight the frontal sinus outflow pathway. According to their results, most of the students (89.3%) concluded that 3D methods would help them understand spatial orientations (Agbetoba et al., 2017). Additionally, 89.7% of the participants in this study agreed or strongly agreed that they would continue to utilize the 3D software in their clinical practice if the software were available (Agbetoba et al., 2017). Only one study using the neuroanatomical model did not find significantly higher scores for a 3D digital brain model (Brewer et al., 2012). They found that the mean test score after using that model was not significantly better than using 2D images in atlases (23.5% vs. 22.3% on a 0%–100% scale, P = 0.95; Brewer et al., 2012). In addition to neuroanatomy, other anatomical structures have been used to compare the effectiveness of traditional and 3D methods, with conflicting results. Computer‐based 3D models of the ear were proved very promising in two studies (Nicholson et al., 2006; Ng et al., 2015). Ng et al. (2015) used a model constructed with Google Sketchup, which could be used on an iPad. In this study, the 3D group that used anatomical textbooks and a journal article with detailed illustrations of the epitympanum scored significantly higher, achieving a mean score of 65.1% compared to the 2D group's mean score of 32.4% (scale 0%–100%; P < 0.001; Ng et al., 2015). Nicholson et al. (2006) used a model constructed from a high‐resolution MRI scan of the middle and inner ear of a human cadaver. The intervention group's mean score on the quiz was significantly higher than the control group's score that used text and 2D images (respectively, 83% and 65%; scale 0%–100%; P < 0.001; Nicholson et al., 2006). Hoyek et al. (2014) used QuickTime Player (Apple) to show 3D structures of the upper limb and trunk that students could pause and rewind. The traditional group was taught with lectures and was presented 2D anatomical pictures. The 2D group outperformed the 3D group on both general knowledge questions (P < 0.001) and spatial understanding questions (P < 0.001; Hoyek et al., 2014). Donnelly et al. (2009) and Hassinger et al. (2010) both focused on anatomical structures in the abdomen. Donnelly et al. (2009) used “Virtual Human Dissector” software and concluded that the differences in mean scores between intervention and control group were not significant. The study by Hassinger et al. (2010) of relatively low quality (Table 3) used an interactive virtual anorectal and pelvis model. This model was created from magnetic resonance and computed tomography images of a male patient. Structures were colored and labeled with clinically relevant descriptions. Most of the participants (90%) agreed that the simulator is a useful tool for learning anatomy (Hassinger et al., 2010). In an RCT, Codd and Choudhury (2011) of relatively low quality (Table 3) focused on the anatomy of the liver and biliary system. They used an interactive environment created using Macromedia Flash, in which anatomical structures were labeled (Codd and Choudhury, 2011). The 3D group scored higher than the 2D group (taught using dissection and textbooks) with a mean score of 74% and 64% respectively, although the difference was not statistically significant (P = 0.33; Codd and Choudhury, 2011). Saltarelli et al. (2014) explored the effectiveness of a multimedia simulation software that uses high‐resolution illustrations to construct a cadaver and provides animations showing the function of blood vessels in the brain. They concluded that human cadaver dissection offered a significant advantage over the multimedia simulation program (P < 0.01). The study by Venail et al. (2010) of relative low quality (Table 3) and a multicenter quasi‐experimental design study aimed to determine if 3D computer software enhanced users' knowledge of the anatomy of the temporal bone. The results of those who took the 3D reconstruction tutorial course (89.92 ± 1.84) were higher than the results of the traditional method group that gets a lecture without a 3D reconstruction (80.91 ± 2.18; scale 0–100; P < 0.001; Venail et al., 2010). Tan et al. (2012) conducted an RCT to investigate the effectiveness of a computer‐generated 3D laryngeal model. This model was constructed using computed tomography and MRI, which were segmented into key structures (Tan et al., 2012). The model was subsequently imported into Microsoft PowerPoint software and enhanced with audio, color, video clips, and clinical vignettes. The traditional method group in this study had a mean score of 15.5 ± 2.3 compared to the 3D group, which had a mean score of 15.7 ± 2.0 (P = 0.7222; Tan et al., 2012). Using a quasi‐experimental design study, Viswasom and Jobby (2017) investigated a video demonstration which included 3D views. This study had a relative high risk of bias (Table 3). Test results showed that the mean score of the traditional method group was 5.43, whereas for the 3D group, the mean score was 4.59 (scale unclear, P = 0.047; Viswasom and Jobby, 2017). Battulga et al. (2012) employed an RCT that focused on the opinion of medical students regarding the effectiveness of animated and interactive 3D computer graphics (3DCG). They concluded that there was a significant difference in mean scores between the 3DCG and the textbook‐only group (4.26 and 3.85, respectively; five‐point Likert scale; P = 0.001; Battulga et al., 2012).

Augmented reality

Two articles investigated the effectiveness of augmented reality as a learning tool. One study found that although students preferred traditional methods, using augmented reality produced better test results compared to traditional dissection and lecture learning (Peterson and Mlynarczyk, 2016). Additionally, the other study found that test scores of students who used mobile augmented reality were statistically significantly higher than those who used 2D pictures, graphs, and text (P < 0.05; Kucuk et al., 2016).

Virtual reality

Four articles investigated the effectiveness of using virtual reality to learn anatomy. Three out of four articles that investigated the educational effectiveness of virtual reality found that virtual reality methods were more successful than using books alone for studying (Solyar et al., 2008; Codd and Choudhury, 2011; Kockro et al., 2015), although not all statistically significant (P > 0.05) (Codd and Choudhury, 2011). Only one study that explored the educational effectiveness of using virtual reality found it offered no advantage over static presentations of 2D anatomical depictions (Khot et al., 2013). The mean test score of the traditional method group (that studied six photographed views of a plastic model) was almost equal to that of the virtual reality group (40% and 41%, respectively, scale 0%–100%; Khot et al., 2013).

Students' Opinion About Three‐Dimensional Visualization

In 17 of the included articles, a questionnaire was used to measure the user's subjective evaluation of the 3D tool. Most of the participants in the studies reported that the 3D methods were easier and more enjoyable to use. Sometimes, however, due to the complicated anatomical configuration, participants found the 3D methods disorienting and frustrating (Agbetoba et al., 2017). Three articles focused only on the participant's subjective opinion of the tool and did not test the effect of using the tool on the participants' anatomical knowledge (Hassinger et al., 2010; Battulga et al., 2012; Agbetoba et al., 2017); all three of these articles concluded that a 3D tool is useful for learning anatomy.

DISCUSSION

The relative effectiveness of the use of 3D visualizations was examined in 21 published articles. Twelve articles showed that, according to the users' test results, using a 3D visualization method was significantly more effective than using traditional methods. Although nine articles found no significant difference between the effectiveness of using a 3D visualization method compared to traditional methods, three articles found using the latter to be significantly more effective. Based on three articles which only observed the participants' subjective opinion concluded that 3D methods are useful for learning anatomy. In the computer‐based 3D visualization group, we found 15 articles, whereas in the augmented realty and virtual reality group, we only found two and four articles, respectively. Augmented reality and virtual reality are two relatively new types of 3D visualization techniques and thus do not have a large pool of literature. As a result, it is difficult to provide an overall conclusion of the usefulness of these techniques. Strengths of this systematic review were the thorough and systematic search and the independent selection of articles and data extraction by multiple authors. Although the aims of the included articles were very similar, there were many differences in the methods used and the primary outcomes that were reported. Because of the variability in the outcomes from the included articles, it was decided to assess the risk of bias of each article. This systematic review has some limitations. As shown in Table 3, several studies included in this review have a high risk of bias. One frequent reason is the lack of randomization. Selection bias may have occurred in these nonrandomized studies, but it is unclear from the manuscripts to what extent this may have happened. Another limitation is that the included articles are almost all based on different parts of the body. The effectiveness of 3D methods for learning anatomy may be affected by difficulty (Fernandez et al., 2011; Nguyen et al., 2012). For one, learning the anatomy of the medical neurosciences is more difficult than learning musculoskeletal anatomy (Allen et al., 2016). The nervous system is one of the most spatially complex systems of the human body (Brewer et al., 2012) and the shoulder is considered to be one of the most difficult joints for medical students (Battulga et al., 2012). Another source of variation between studies is the fact that participants were included who are in a different phase of their education compared to other studies. For example, some studies' participants are first‐year medical students (Nicholson et al., 2006; Solyar et al., 2008; Donnelly et al., 2009; Ng et al., 2015) and other studies' participants are fifth‐year medical students (Venail et al., 2010). Obviously, the longer medical students study the more basic knowledge of anatomy they have. This makes comparing results between studies complicated. In addition, two of the studies had only a small number of participants, which may have affected their representativeness. For example, Solyar et al. (2008) had only 17 participants and Hassinger et al. (2010) had 10 participants. Other aspects that could have influenced the users scores are the difficulty of the anatomical test and the number of test questions. Some of the included articles did not assess the difficulty of the anatomical structures and/or the difficulty of the questions on the anatomical test. In conclusion, the included studies demonstrate that computer‐based, virtual reality and augmented reality 3D learning methods in general are more effective means of learning anatomy, based on users' test scores, compared to traditional methods. However, the techniques varied greatly, and more research into augmented and virtual reality should be performed as the number of studies on those techniques was low. In most studies, participants state that they prefer to learn anatomical structures using a 3D tool. Appendix 1: Risk of bias Click here for additional data file.
  37 in total

1.  Virtual and stereoscopic anatomy: when virtual reality meets medical education.

Authors:  Jose Weber Vieira de Faria; Manoel Jacobsen Teixeira; Leonardo de Moura Sousa Júnior; Jose Pinhata Otoch; Eberval Gadelha Figueiredo
Journal:  J Neurosurg       Date:  2016-02-12       Impact factor: 5.115

Review 2.  The anatomy of anatomy: a review for its modernization.

Authors:  Kapil Sugand; Peter Abrahams; Ashish Khurana
Journal:  Anat Sci Educ       Date:  2010 Mar-Apr       Impact factor: 5.958

3.  A meta-analysis of the educational effectiveness of three-dimensional visualization technologies in teaching anatomy.

Authors:  Kaissar Yammine; Claudio Violato
Journal:  Anat Sci Educ       Date:  2014-12-31       Impact factor: 5.958

4.  How spatial abilities and dynamic visualizations interplay when learning functional anatomy with 3D anatomical models.

Authors:  Sandra Berney; Mireille Bétrancourt; Gaëlle Molinari; Nady Hoyek
Journal:  Anat Sci Educ       Date:  2015-02-16       Impact factor: 5.958

5.  Effectiveness of three-dimensional digital animation in teaching human anatomy in an authentic classroom context.

Authors:  Nady Hoyek; Christian Collet; Franck Di Rienzo; Mickael De Almeida; Aymeric Guillot
Journal:  Anat Sci Educ       Date:  2014-03-27       Impact factor: 5.958

6.  Virtual reality anatomy: is it comparable with traditional methods in the teaching of human forearm musculoskeletal anatomy?

Authors:  Anthony M Codd; Bipasha Choudhury
Journal:  Anat Sci Educ       Date:  2011-04-07       Impact factor: 5.958

7.  Human cadavers Vs. multimedia simulation: A study of student learning in anatomy.

Authors:  Andrew J Saltarelli; Cary J Roseth; William A Saltarelli
Journal:  Anat Sci Educ       Date:  2014-01-10       Impact factor: 5.958

8.  Enhancement of temporal bone anatomy learning with computer 3D rendered imaging software.

Authors:  Frederic Venail; Arnaud Deveze; Benjamin Lallemant; Nicolas Guevara; Michel Mondain
Journal:  Med Teach       Date:  2010       Impact factor: 3.650

9.  Virtual pelvic anatomy simulator: a pilot study of usability and perceived effectiveness.

Authors:  J Peyton Hassinger; Eric J Dozois; Stefan D Holubar; Jon C Camp; David R Farley; Jeff L Fidler; Wojciech Pawlina; Richard A Robb; David W Larson
Journal:  J Surg Res       Date:  2009-07-15       Impact factor: 2.192

10.  The effectiveness of an interactive 3-dimensional computer graphics model for medical education.

Authors:  Bayanmunkh Battulga; Takeshi Konishi; Yoko Tamura; Hiroki Moriguchi
Journal:  Interact J Med Res       Date:  2012-07-09
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  17 in total

1.  Digital Transformation Will Change Medical Education and Rehabilitation in Spine Surgery.

Authors:  Tadatsugu Morimoto; Hirohito Hirata; Masaya Ueno; Norio Fukumori; Tatsuya Sakai; Maki Sugimoto; Takaomi Kobayashi; Masatsugu Tsukamoto; Tomohito Yoshihara; Yu Toda; Yasutomo Oda; Koji Otani; Masaaki Mawatari
Journal:  Medicina (Kaunas)       Date:  2022-04-02       Impact factor: 2.948

2.  Does 3D stereoscopy support anatomical education?

Authors:  Dimitrios Chytas; Maria Piagkou; Konstantinos Natsis
Journal:  Surg Radiol Anat       Date:  2020-10-09       Impact factor: 1.246

3.  Emerging from emergency pandemic pedagogy: A survey of anatomical educators in the United Kingdom and Ireland.

Authors:  Kate Dulohery; Deirdre Scully; Georga J Longhurst; Danya M Stone; Thomas Campbell
Journal:  Clin Anat       Date:  2021-05-26       Impact factor: 2.409

4.  Digital Feast and Physical Famine: The Altered Ecosystem of Anatomy Education due to the Covid-19 Pandemic.

Authors:  Yvonne M Baptiste
Journal:  Anat Sci Educ       Date:  2021-07       Impact factor: 6.652

5.  Delivering online alternatives to the anatomy laboratory: Early experience during the COVID-19 pandemic.

Authors:  William Flynn; Naveen Kumar; Russell Donovan; Melissa Jones; Paula Vickerton
Journal:  Clin Anat       Date:  2021-02-08       Impact factor: 2.409

Review 6.  A Review of the Use of Virtual Reality for Teaching Radiology in Conjunction With Anatomy.

Authors:  Dimitrios Chytas; Marios Salmas; Theano Demesticha; George Noussios; Georgios Paraskevas; Chrysanthos Chrysanthou; Irene Asouhidou; Anastasios Katsourakis; Aliki Fiska
Journal:  Cureus       Date:  2021-12-05

7.  Use of a 3D virtual app and academic performance in the study of the anatomy of the musculoskeletal system among Peruvian medical students.

Authors:  Sol J de La Barrera-Cantoni; Melanni L Lizarbe-Lezama; Jhoel E Rodriguez-Macedo; Tammy S Carrillo-Levin; Maria F Jaramillo-Ocharan; Carlos J Toro-Huamanchumo
Journal:  Heliyon       Date:  2021-05-27

8.  Students' Perceptions and Attitudes After Exposure to Three Different Instructional Strategies in Applied Anatomy.

Authors:  Khalid A Bin Abdulrahman; Mohammad I Jumaa; Safaa M Hanafy; Eman A Elkordy; Mostafa A Arafa; Tauseef Ahmad; Shahzad Rasheed
Journal:  Adv Med Educ Pract       Date:  2021-06-04

9.  Teaching anatomy at the time of COVID-19.

Authors:  Daniele Saverino
Journal:  Clin Anat       Date:  2020-05-18       Impact factor: 2.409

Review 10.  A review of anatomy education during and after the COVID-19 pandemic: Revisiting traditional and modern methods to achieve future innovation.

Authors:  Joe Iwanaga; Marios Loukas; Aaron S Dumont; R Shane Tubbs
Journal:  Clin Anat       Date:  2020-08-24       Impact factor: 2.409

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