| Literature DB >> 26871375 |
Jose Weber Vieira de Faria1, Manoel Jacobsen Teixeira2, Leonardo de Moura Sousa Júnior3, Jose Pinhata Otoch2, Eberval Gadelha Figueiredo2.
Abstract
OBJECTIVE The authors sought to construct, implement, and evaluate an interactive and stereoscopic resource for teaching neuroanatomy, accessible from personal computers. METHODS Forty fresh brains (80 hemispheres) were dissected. Images of areas of interest were captured using a manual turntable and processed and stored in a 5337-image database. Pedagogic evaluation was performed in 84 graduate medical students, divided into 3 groups: 1 (conventional method), 2 (interactive nonstereoscopic), and 3 (interactive and stereoscopic). The method was evaluated through a written theory test and a lab practicum. RESULTS Groups 2 and 3 showed the highest mean scores in pedagogic evaluations and differed significantly from Group 1 (p < 0.05). Group 2 did not differ statistically from Group 3 (p > 0.05). Size effects, measured as differences in scores before and after lectures, indicate the effectiveness of the method. ANOVA results showed significant difference (p < 0.05) between groups, and the Tukey test showed statistical differences between Group 1 and the other 2 groups (p < 0.05). No statistical differences between Groups 2 and 3 were found in the practicum. However, there were significant differences when Groups 2 and 3 were compared with Group 1 (p < 0.05). CONCLUSIONS The authors conclude that this method promoted further improvement in knowledge for students and fostered significantly higher learning when compared with traditional teaching resources.Keywords: QT = QuickTime; QTVR = QT virtual reality; anatomy; education; medical; multimedia; neuroanatomy; teaching materials; teaching methods
Mesh:
Year: 2016 PMID: 26871375 DOI: 10.3171/2015.8.JNS141563
Source DB: PubMed Journal: J Neurosurg ISSN: 0022-3085 Impact factor: 5.115