| Literature DB >> 31064145 |
Omar Janeh1, Odette Fründt2, Beate Schönwald3, Alessandro Gulberti4,5, Carsten Buhmann6, Christian Gerloff7, Frank Steinicke8, Monika Pötter-Nerger9.
Abstract
It is well documented that there is a strong relationship between gait asymmetry and the freezing of gait (FOG) in Parkinson's Disease. The purpose of this pilot study was to find a "virtual reality (VR)- based" gait manipulation strategy to improve gait symmetry by equalizing step length. Fifteen male PD patients (mean age of 67.6 years) with FOG were assessed on a GAITRite® walkway. Natural gait was compared with walking conditions during "VR-based" gait modulation tasks that aimed at equalizing gait symmetry using visual or proprioceptive signals. Compared to natural gait, VR manipulation tasks significantly increased step width and swing time variability for both body sides. Within the VR conditions, only the task with "proprioceptive-visual dissociation" by artificial backward shifting of the foot improved spatial asymmetry significantly with comparable step lengths of both sides. Specific, hypothesis-driven VR tasks represent an efficient tool to manipulate gait features as gait symmetry in PD potentially preventing FOG. This pilot study offers promising "VR-based" approaches for rehabilitative training strategies to achieve gait symmetry and prevent FOG.Entities:
Keywords: Parkinson’s disease; freezing of gait; gait asymmetry; gait training; rehabilitation; virtual reality
Mesh:
Year: 2019 PMID: 31064145 PMCID: PMC6562780 DOI: 10.3390/cells8050419
Source DB: PubMed Journal: Cells ISSN: 2073-4409 Impact factor: 6.600
Patient characteristics, clinical data, and questionnaires.
| Patient Characteristics and Clinical Data | Mean ± SD (min–max) |
|---|---|
|
| 67.6 years ± 7 (49–77) |
|
| 15 male |
|
| 1 ambidextrous, 14 right handed |
|
| 2–3 |
|
| 58.3 minutes ± 19.8 (40–120) |
|
| Left: 93.8cm ± 3.7 (88–102cm) |
|
| 11.5 years ± 4.9 (2–19) |
|
| 9.5 years ± 4.9 (1–17) |
|
| 5.5 years ± 4.4 (1–17) |
|
| 25.5 ± 7.2 (12–37) |
|
| 27.5 ± 10.6 (12–47) |
|
| 24.7 ± 1.8 (19–26) |
|
| 7.2 ± 5.9 (0–17) |
|
| 27.5 ± 2.0 (23–31) |
|
| 16.45 ± 16.59 (3.74–52.36) |
|
| 15.21 ± 17.04 (3.74–56.1) |
|
| 3.5 ± 0.8 (1–5.83) |
|
| 25.31 ± 12.83 (5.76–45.21) |
MDS-UPDRS part III: motor part of Unified Parkinson Disease Rating Scale of the Movement Disorder Society. Giladi’s FOG: Giladi Freezing of Gait questionnaire as a subjective measure of FOG. Ziegler’s FOG: Objective assessment of the Freezing of Gait. MoCA: Montreal cognitive assessment. Pre-SSQ: Simulator Sickness Questionnaire before the experiment. Post-SSQ: Simulator Sickness Questionnaire after the experiment. SUS: Slater, Usoh, and Steed Questionnaire to capture the subjects’ impression of the presence in VE. PDQ-39: Parkinson’s Disease Questionnaire to evaluate quality of life.
Figure 1Experimental setup: (a) A participant walks in the real workspace with a head-mounted display (HMD) over the GAITRite® walking surface. (b) Participant’s view of the virtual environment on the HMD. The walkway in the virtual environment exactly matched the real GAITRite® system walkway.
Overview of experimental conditions and hypotheses.
| Condition | Specification | Hypothesis and | Example (Step Length) | Illustration |
|---|---|---|---|---|
|
| ||||
| (1) Real World Natural Walk | Walking naturally on the GAITRite® pad without glasses * | Baseline measurement | Step length of the longer side: 60 cm | - |
| (2) Real World Natural Walk with Diving Glasses (“Diving Glasses”) | Walking naturally on the GAITRite® pad with diving glasses * | To detect a possible impact of a peripheral limitation of the participants’ field of view on gait, e.g., gait instability or slowing down of gait. | Step length of the longer side: 60 cm * | |
| (3) Natural Walk in Virtual Reality without visual targets (“Real Virtual”) | Walking naturally on the GAITRite® pad with HTC Vive 3D glasses presenting the virtual environment without visual targets | To detect possible influences of the virtual environment on gait, e.g., gait stability | Step length of the longer side: 60 cm * |
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| (4) Walking in Virtual Reality with symmetric setup without presenting the feet(“Symmetrical without feet”) | Walking on the GAITRite® pad with HTC Vive 3D glasses. Lines are presented each with a distance (d) that corresponds to the individuals’ step length of the longer side - there are no feet presented on the screen. | Participants are asked to step on the lines, but walk at the natural speed. | Step length of the longer side: 60 cm * |
|
| (5) Walking in Virtual Reality with a symmetric setup while presenting the feet | Walking on the GAITRite® pad with HTC Vive 3D glasses. | Participants are asked to step on the lines with the middle of their feet, but walk as normal as possible while remaining in the middle of the pad. | Step length of the longer side: 60 cm * |
|
| (6) Walking in Virtual Reality with an asymmetric setup while presenting the feet | Walking on the GAITRite® pad with HTC Vive 3D glasses. | Participants are asked to step on the lines with the middle of their feet, but walk as normal as possible while remaining in the middle of the pad. | New step length of the shorter side: 66 cm |
|
| (7) Walking in Virtual Reality with a symmetric setup while manipulating the feet of the shorter side | Walking on the GAITRite® pad with HTC Vive 3D glasses. | To evaluate if a visual shifting of the proprioceptive signal leads to a greater gait symmetry. | Distance between lines: 60 cm |
|
Figure 2General gait parameters for (a) “Conditions without motor learning strategies (non-MLS)” and (b) “Conditions with MLS (“VR-based”, MLS)” are given as mean values +/- standard error of mean. Significant differences are marked as follows: (*) = p < 0.05, (**) = p< 0.01 and (***) = p < 0.001. = significant difference between short and long side = significant difference between different gait modulations conditions for short and long sides = significant difference between gait modulations conditions for either the short or the long side.